Used by necromancers, death priests, and powerful undead; this power covers communicating with spirits of the dead, animating dead things, freeing one's own spirit, and causing rot or decay.
You can use death to Overcome obstacles that you can physically rot or decay.
You can use this skill to place aspects on yourself to assist in dealing with the undead or weakening the form or spirit of another.
Death is commonly used to attack the living through necrosis or the unliving through decay and rot.
In many applications death can be used for defense. Rotting an arrow before it strike or temporarily withering an arm swinging a weapon at you.
You can use Death to Dominate and control undead in place of Domination.
You can spend a Fate Point to cause undead to use consequences instead of stress on your attack.
This stunt allows you to raise mindless undead such as skeletons, zombies, ghouls, etc, from bones and corpses. This is done using the Overcome action. The difficulty starts as Fair(+2) opposition. The number and strength of the undead are determined by the number of shifts. Average cost 1 shift, Fair = 2 shifts, Good = 3 shifts - all minions summoned this way must be the same level. The largest minion group you can control is equal to your Lore skill and they only last 1 scene.
If you want to control a greater horde of have them last longer then they can be purchased as Extras.
Requires Raise Lesser Undead. You get a +2 to your Overcome and allows you to summon ghosts, mummies, vampires, and other intelligent undead.
Your body falls into a coma, freeing your spirit to fly around and observe, and enter and traverse the Shadow Realms. You're invisible and intangible while discorporate; you may use power skills, and powers or abilities that sense or affect spirits of the dead can affect you.
You can attack someone's spirit directly, which allows you to use the Death Power Skill to make Mental Attacks against a target.