Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
fate:elementalism [2013/04/24 17:16] galacticcmdr |
fate:elementalism [2021/12/03 23:37] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Elementalism ====== | ||
+ | //See also: [[lore:Magic#Elementalism|Elemental Lore]]// | ||
+ | |||
+ | An elementalist binds a single entity from one of the [[lore:Elemental Realms#Elemental Planes]] to their own body. The stronger the elementalist becomes the more the elemental can safely merge with their own body. Eventually a powerful elementalist can completely merge the two bodies making them indistinguishable. | ||
+ | |||
+ | <note> | ||
+ | An elementalist is different from a simple caster that uses Spellcraft to make fire, earth, water, lightning, etc. The caster is using the power of the Shadow Realms and manipulating that power into a recognizable form, while an elementalist's body contains the raw power of the elemental itself. | ||
+ | </note> | ||
+ | |||
+ | |||
+ | |||
+ | ==== Rules ==== | ||
+ | |||
+ | You **must use your high concept to indicate which storm you have bound yourself.** Any change to this must be the result of a story element or extreme consequence. | ||
+ | |||
+ | You **must purchase the Power Skill [[Elementalism]]**. This is the skill that you will use to manipulate the power of the Elemental to which you have been bound. | ||
+ | |||
+ | You are **no longer a native of this dominion** and are subject to any rules associated with being an outsider. These include the ability to be bound within a circle and being unable to cross a threshold without suffering. | ||
+ | |||
+ | |||
+ | ==== In Practice ==== | ||
+ | |||
+ | You may partially manifest your elemental outside of your body | ||
+ | |||
+ | |||
+ | |||
====== Elementalism ====== | ====== Elementalism ====== | ||
Line 5: | Line 31: | ||
===== Actions ===== | ===== Actions ===== | ||
- | //See also: [[Actions]]// | ||
Line 26: | Line 51: | ||
===== Stunts ===== | ===== Stunts ===== | ||
- | //See also: [[Stunts (list)#Elementalism|Stunts (list)]]// | ||
Line 41: | Line 65: | ||
==== Elemental Companion ==== | ==== Elemental Companion ==== | ||
- | //Requires Summon Elemental.// The elemental can now fully live outside your body. You design up the Elemental as an [[Extras|Extra]]. Because it contains a measure of your spirit it can gain [[Fate Points]] when compelled; although it starts with none of its own. You may give it some of your skill points or aspects to spend as it own if you wish. | + | //Requires Summon Elemental.// The elemental can now fully live outside your body. You design up the Elemental as an [[Extras|Extra]]. Because it contains a measure of your spirit it can gain Fate Points when compelled; although it starts with none of its own. You may give it some of your skill points or aspects to spend as it own if you wish. |
If your companion is taken out it will return to your body. You cannot manifest your companion again for a number of weeks equal to your skill. | If your companion is taken out it will return to your body. You cannot manifest your companion again for a number of weeks equal to your skill. | ||
Line 52: | Line 76: | ||
==== Elemental Form ==== | ==== Elemental Form ==== | ||
- | //Requires Elemental Body.// You body can take on the full form of your elemental. For a [[Fate Point]] you gain Immunity to all damage that matches your element for an entire scene. | + | //Requires Elemental Body.// You body can take on the full form of your elemental. For a Fate Point you gain Immunity to all damage that matches your element for an entire scene. |