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fate:elementalism [2013/04/24 17:01]
galacticcmdr
fate:elementalism [2021/12/03 23:37] (current)
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 +====== Elementalism ======
 +//See also: [[lore:​Magic#​Elementalism|Elemental Lore]]//
 +
 +An elementalist binds a single entity from one of the [[lore:​Elemental Realms#​Elemental Planes]] to their own body. The stronger the elementalist becomes the more the elemental can safely merge with their own body. Eventually a powerful elementalist can completely merge the two bodies making them indistinguishable.
 +
 +<​note>​
 +An elementalist is different from a simple caster that uses Spellcraft to make fire, earth, water, lightning, etc. The caster is using the power of the Shadow Realms and manipulating that power into a recognizable form, while an elementalist'​s body contains the raw power of the elemental itself.
 +</​note>​
 +
 +
 +
 +==== Rules ====
 +
 +You **must use your high concept to indicate which storm you have bound yourself.** Any change to this must be the result of a story element or extreme consequence.
 +
 +You **must purchase the Power Skill [[Elementalism]]**. This is the skill that you will use to manipulate the power of the Elemental to which you have been bound.
 +
 +You are **no longer a native of this dominion** and are subject to any rules associated with being an outsider. These include the ability to be bound within a circle and being unable to cross a threshold without suffering.
 +
 +
 +==== In Practice ====
 +
 +You may partially manifest your elemental outside of your body
 +
 +
 +
 ====== Elementalism ====== ====== Elementalism ======
  
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 ===== Actions ===== ===== Actions =====
-//See also: [[Actions]]//​ 
  
  
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 ===== Stunts ===== ===== Stunts =====
-//See also: [[Stunts (list)#​Elementalism|Stunts (list)]]// 
  
  
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 ==== Elemental Companion ==== ==== Elemental Companion ====
-//Requires Summon Elemental.//​ The elemental can now fully live outside your body. You design up the Elemental as an [[Extras|Extra]]. The Elemental starts with 1 Aspect, 1 Stunt, 2 Stress Boxes, and 1 Mild Consequence. It has a Skill Rating for its power equal to yours. Because it contains a measure of your spirit it can gain [[Fate Points]] when compelled; although it starts with none of its own. You may give it some of your skill points or aspects to spend as it own if you wish.+//Requires Summon Elemental.//​ The elemental can now fully live outside your body. You design up the Elemental as an [[Extras|Extra]]. Because it contains a measure of your spirit it can gain Fate Points when compelled; although it starts with none of its own. You may give it some of your skill points or aspects to spend as it own if you wish.
  
 If your companion is taken out it will return to your body. You cannot manifest your companion again for a number of weeks equal to your skill. If your companion is taken out it will return to your body. You cannot manifest your companion again for a number of weeks equal to your skill.
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 ==== Elemental Form ==== ==== Elemental Form ====
-//Requires Elemental Body.// You body can take on the full form of your elemental. For a [[Fate Point]] you gain Immunity to all damage that matches your element for an entire scene.+//Requires Elemental Body.// You body can take on the full form of your elemental. For a Fate Point you gain Immunity to all damage that matches your element for an entire scene.