Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
fate:elementalism [2013/01/25 20:48]
galacticcmdr created
fate:elementalism [2021/12/03 23:37] (current)
Line 1: Line 1:
 +====== Elementalism ======
 +//See also: [[lore:​Magic#​Elementalism|Elemental Lore]]//
 +
 +An elementalist binds a single entity from one of the [[lore:​Elemental Realms#​Elemental Planes]] to their own body. The stronger the elementalist becomes the more the elemental can safely merge with their own body. Eventually a powerful elementalist can completely merge the two bodies making them indistinguishable.
 +
 +<​note>​
 +An elementalist is different from a simple caster that uses Spellcraft to make fire, earth, water, lightning, etc. The caster is using the power of the Shadow Realms and manipulating that power into a recognizable form, while an elementalist'​s body contains the raw power of the elemental itself.
 +</​note>​
 +
 +
 +
 +==== Rules ====
 +
 +You **must use your high concept to indicate which storm you have bound yourself.** Any change to this must be the result of a story element or extreme consequence.
 +
 +You **must purchase the Power Skill [[Elementalism]]**. This is the skill that you will use to manipulate the power of the Elemental to which you have been bound.
 +
 +You are **no longer a native of this dominion** and are subject to any rules associated with being an outsider. These include the ability to be bound within a circle and being unable to cross a threshold without suffering.
 +
 +
 +==== In Practice ====
 +
 +You may partially manifest your elemental outside of your body
 +
 +
 +
 ====== Elementalism ====== ====== Elementalism ======
  
Line 5: Line 31:
  
 ===== Actions ===== ===== Actions =====
-//See also: [[Actions]]//​ 
  
  
Line 26: Line 51:
  
 ===== Stunts ===== ===== Stunts =====
-//See also: [[Stunts (list)#​Elementalism|Stunts (list)]]// 
  
  
 ==== Summon Elemental ==== ==== Summon Elemental ====
-This stunt allows you to summon the elemental that is merged with your body and temporarily detach him from your body. The difficulty in most situation is a Mediocre(+0) and the elemental starts with Average(+1) skill, 0 Stress boxes, No consequences,​ and a Duration of a few minutes. Any shifts can be spent to do the following:+//Requires Aspect describing Elemental.// ​This stunt allows you to temporarily ​summon the elemental that is merged with your body and temporarily detach him from your body. The difficulty in most situation is a Mediocre(+0) and the elemental starts with Average(+1) skill, 0 Stress boxes, No consequences,​ and a Duration of a few minutes. Any shifts can be spent to do the following:
  
   * 1 shift to raise the skill of the elemental by 1. It cannot go above your skill.   * 1 shift to raise the skill of the elemental by 1. It cannot go above your skill.
Line 36: Line 60:
   * 1 shift to add 1 rank to the duration   * 1 shift to add 1 rank to the duration
   * 2 shifts to add 1 consequence (Mild, Moderate, the Severe). 6 shifts max.   * 2 shifts to add 1 consequence (Mild, Moderate, the Severe). 6 shifts max.
 +
 +This stunt can only be used once per session.
  
  
 ==== Elemental Companion ==== ==== Elemental Companion ====
-//Requires Summon Elemental.//​ The elemental can now fully live outside your body. You design up the Elemental as an [[Extras|Extra]]. The Elemental starts with 1 Aspect, 1 Stunt, 2 Stress Boxes, and 1 Mild Consequence. It has a Skill Rating for its power equal to yours. Because it contains a measure of your spirit it can gain [[Fate Points]] when compelled; although it starts with none of its own. You may give it some of your skill points or aspects to spend as it own if you wish.+//Requires Summon Elemental.//​ The elemental can now fully live outside your body. You design up the Elemental as an [[Extras|Extra]]. Because it contains a measure of your spirit it can gain Fate Points when compelled; although it starts with none of its own. You may give it some of your skill points or aspects to spend as it own if you wish.
  
 If your companion is taken out it will return to your body. You cannot manifest your companion again for a number of weeks equal to your skill. If your companion is taken out it will return to your body. You cannot manifest your companion again for a number of weeks equal to your skill.
Line 50: Line 76:
  
 ==== Elemental Form ==== ==== Elemental Form ====
-//Requires Elemental Body.// You body can take on the full form of your elemental. For a [[Fate Point]] you gain Immunity to all damage that matches your element for an entire scene.+//Requires Elemental Body.// You body can take on the full form of your elemental. For a Fate Point you gain Immunity to all damage that matches your element for an entire scene.
  
  
  
 ==== I am it and it is Me ==== ==== I am it and it is Me ====
-//Requires Elemental Form, Elemental Companion, and Aspect.// You body and spirit are so tightly merged that it is impossible to divide one from another. You are considered a Native as well as an Outside ​of both your [[lore:dominion]] as well as the [[lore:​Elemental Plane]] where the elemental original lived. You know everything it knows and it knows all that you know.+//Requires Elemental Form, Elemental Companion, and High Concept.// Your body and spirit are so tightly merged that it is impossible to divide one from another. You are considered a Native as well as an Outsider ​of both your [[lore:plane]] as well as the [[lore:Planes (Index)|Elemental Plane]] where the elemental original lived. You know everything it knows and it knows all that you know.
  
-The body elementalist that reaches this point no longer look as a normal member of their race. Instead, they will take on the characteristic of the elemental. They may have Fiery Hair, Granite Skin, Iron Hands, Tornado below their waist, or many other changes.+The body of the elementalist that reaches this point no longer look as a normal member of their race. Instead, they will take on the characteristic of the elemental. They may have Fiery Hair, Granite Skin, Iron Hands, Tornado below their waist, or many other changes.
  
  
  
 {{tag>​fate power stunt}} {{tag>​fate power stunt}}