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fate:creatures [2012/10/25 03:37]
127.0.0.1 external edit
fate:creatures [2021/12/03 23:37] (current)
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-====== ​Creature ​======+====== ​Creatures ​======
  
-This power gives you command over the animal world. You must specify the type of creature affected, i.e. "Wolf Power",​ "Lion Magic",​ and so on. This power only works on natural (non-summoned,​ non-other planar) non-intelligent creatures. The can include very large versions of the creatures like Great White Whales, Dire Wolves, or Giant Centipedes.+This power gives you command over the animal world. This power only works on natural (non-summoned,​ non-other planar) non-intelligent creatures. The can include very large versions of the creatures like Great White Whales, Dire Wolves, or Giant Centipedes.
  
-===== Trappings =====+This power does not allow you to turn yourself or any part of yourself into an animal - that is [[Transmutation]]. You can use this power to gain the aura or spirit of a natural animal. In essence you cannot sprout an eagle'​s wings or a wolf's fangs, but you give yourself the ferocity of a bear or the fearlessness of a ferret. The general rule of thumb is that if you need to express the essence as a physical change then you cannot use this power without a stunt (see [[#​Beastman]] below).
  
-==== Master of Animals ==== 
-By default this power only applies to a single creature; however if the character devotes an aspect to a wider range of creatures then this power encompasses those creations. Thus they could take "Sea Lord", "​Birdmaster",​ "​Master of all crawling things",​ "I am the desert and its creatures my subjects"​ and so on. 
  
-==== Beseech Creature ​==== +===== Actions =====
-You can call a normal creature within sight or sound associated with the type of power that you control. You can then communication with it, control it, or seek its help.+
  
-==== Speak to Creature ​==== +==== Overcome ​==== 
-You can communicate ​to a creature ​before ​you on its own termsYou can only glean information that the creature can possibly understand+You can use this power to overcome any obstacle created by natural ​creature. As an example, if a pack of wolves is stopping ​you from leaving your current zone then you could use this power to convince or coerce them to allow you to pass.
  
-==== Keep at Bay ==== 
-You can block creatures from entering or existing the affected area - this functions as a [[actions#​block|block]] against all creatures of the type specified. 
  
-==== Beast Power ==== +==== Create an Advantage ​==== 
-You can assume a single typical ability of the creature, such as swimming if a fish, flying if a hawk, and so onAs a trapping this acts as a temporary aspect - you cannot actually fly if you gain hawk wings, but it can be used to assist in jumping using [[Athletics]]. As an example you could gain "Heart of a Lion", "Nose of a Bloodhound",​ "​Bat'​s Hearing",​ "Swims like a fish", ​or "Fast as Cheetah"​.+Often times you will use this power to get an animal to Create an Advantage in your favorThis can be used to trap someone ​or distract them at critical moment.
  
-==== Beast Curse ==== + 
-This is a disadvantageous version of the Beast PowerThis can be placed like [[actions#​maneuver|maneuver]] and reflects the negative characteristics of a creatureExamples include "Blind as Bat""Quick as a Snail",​ "Weak as a Kitten",​ "Timid as a Mouse" and so on.+==== Attack ​==== 
 +The Creatures power skill is not used to directly attack non-natural or sentient beingsYou can use this power to Mentally attack non-intelligent natural animals. When an animal is taken out in this manner you can bind it to your willHigher order animals are allowed to offer concession before being taken outbut most animals will resist to the end. 
 + 
 +==== Defend ==== 
 +This skill is not traditionally used to defend except when defending animals bound to your will from Mental intrusions designed to break your control.
  
  
 ===== Stunts ===== ===== Stunts =====
  
-^ Stunt ^ Prerequisite ^ Description ​ ^  Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ + 
-| Call Creature ​ ​| ​ | +1 bonus to call creature ​ |  123 | +==== Summon ​Creature ​==== 
-Command Creature ​ ​| ​ | +bonus to command ​creature against its will  |  123 | +You can open a very temporary portal to another location and summon forth a natural creature. Any creature summoned this way get a +1 bonus to resist any attempt to dominate it. If summoning it into an environment that is hostile to it (a Blue Fin tuna into a desert) you have to fully bind it to your will or the summoning will fail. 
-| Animal Companion ​ |  | May gain magical ​or non-magical [[companion]] ​ |  123 | + 
-| Become Beastman ​ |  |  ​+1 bonus to place animal-like maneuver on target ​ |  123 | + 
-Become Beast  ​| ​Become Beastman ​ | FP transforms target ​to unintelligent animal ​ |  123 | +==== Command Creature ​==== 
-| Multiple Creatures((can be taken multiple times))  ​| ​ | Gain additional class of creatures for power skill  |  123 |+You have a +bonus to bind a creature ​to your will. Furthermore you get a +1 bonus whenever you try and force the creature to do something that is against its nature. 
 + 
 + 
 +==== Beastman ==== 
 +When you create an advantage you can now gain the physical characteristics to the aspect. This could give you the claws of the lobster, legs of a spider, fangs of the wolf, or wings on an eagle. 
 + 
 + 
 +==== Animal Lord ==== 
 +You get a +1 whenever you are dealing with a broad category of animal. This bonus becomes a +2 when dealing with a very specific sub-type. As an example, if you are a Wolf Lord you get a +2 when dealing with wolves and a +1 when dealing with any canine. 
 + 
 + 
 +==== Become Beast ==== 
 +//​Requires ​Become Beastman.// For a [[Fate Point]] this stunt allows you to transform yourself into a single type of beast. This beast must be decided upon when the stunt is taken. When you are transformed into the beast you will appear to all outwards appearance to be a natural type of that beast. 
 + 
 +When this stunt is taken you can set how your physical skills are rearranged while you are in beast form. You cannot change your mental or social skills. 
 + 
 +<note tip> 
 +[[people:​Cannith]] has the Become Beast stunt, which he as set as a normal sized raven. In his human form he has a Average(+1) Athletics and a Good(+2) Physique. While in his raven form he sets these to be a Good(+2Athletics and a Average(+1Physique because a raven is more agile than strong. He cannot change his Good(+3) [[Scholarship]] because this is a intellectual skill. 
 +</​note>​ 
 + 
 + 
 +===== Special ===== 
 + 
 +One of the common uses of this power is the ability to gain a true animal companion. This ability is modeled using Fate [[Extras]]. 
 + 
 + 
  
  
 {{tag>​fate power stunt}} {{tag>​fate power stunt}}