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atlas:three_kingdoms [2013/02/19 19:49]
galacticcmdr
atlas:three_kingdoms [2021/12/03 23:36] (current)
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 ====== Three Kingdoms ====== ====== Three Kingdoms ======
 +
 +The Three Kingdoms is a [[wp>​confederation]] of three territories created by treaty between the [[creatures:​elf|Elves]] of [[Ellendar]],​ [[people:​Yarrick]] a [[atlas:​Kingdom of Dakar|Dakarian]] high mage, and [[people:​Satrynus Corelius]] the commander of the III [[orgs:​Silvicola Legion]]. Each of the parties agreed to a division of the lands along the western shore of the [[atlas:​Caragan Sea]].
 +
 +Each "​kingdom"​ is run independently of the others; although the treaty does stipulate that each must come to the defense of the others against any attack. In practice this alliance has never been tested; although each of the kingdoms has a common enemy in [[atlas:​Xian]].
  
  
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-===== Geography =====+During the height of the Xianese invasion there was no army strong enough in the [[atlas:​Western Realms]] to stop their advance. The Irillian legions were collapsing or retreating back to their strong points and the majority of the elven army was deep in Irill. Animostiy between the elves of [[atlas:​Ellendar]] and dwarves of [[atlas:​Stoneheart Hold]] kept dwarven armies from assisting and kept some of the remaining elven warriors on their northern border for several weeks. King [[people:​Reiner I]] of the [[Kingdom of Dakar]] had signed a treaty with Ellendar, but [[people:​Reiner II]] now reigned.
  
 +As Ellendar became more desparate William, the leader of the largest independent tribe within Dakar'​s claimed borders, and Yarrick, a Dakarian High Mage, forged an alliance with [[people:​Lillarthi]] the elven warleader along Ellendar'​s northern border. He allowed William and Yarrick'​s combined followers to pass through the borders fo Ellendar, along with as many of his own warriors he could spare.
  
-===== Politics =====+The Xianese army had besieged the Irillian city of [[atlas:​Valparia]] for the past two months and most of its strength was encamped around it. The combined army made contact with Satrynus Corelius, who agreed to their terms for the eventual surrender of his command. As Satrynus pulls his soldiers from the outer wall deeper into the city - the Xianese surged forward. While the Xian army was clearing the outer walls, the combined army attacked their flanks.
  
-==== Foreign Relations ====+This attack turned the tide of the siege in favor of the Irillians, who attacked with renewed strength as the Xian army tried to turn to meet the new threat. The Xianese kuhani sacrificed hundreds of prisoners and opened a portal so that a [[creatures:​Child of Zarn]] could enter this world. This creature turned the battle once again as the Xianese gained heart seeing the power of their god.
  
-==== Military ====+Into this maelstrom charged Yarrick and two [[orgs:​Maiden Archers]].While they shielded him from the Xianese, Yarrick did battle with this [[creatures:​angel]] of destruction. During the height of his battle he opened a portal to another plane and drove the angel through it. The Maiden Archers tried to reach him, but he pushed them back so that their lives might be spared. As the portal closed both Yarrick and the angel were gone.
  
 +So demoralized was the Xianese army that it immediately routed from the field of battle. Although none of the victors had the strength to pursue them, the two Maiden Archers who shielded Yarrick did capture the kuhani who summoned forth the angel and took him back with them to Ellendar.
  
-===== Economy =====+That night William, Satrynus, and Lillarthi met in a tent on the middle of the battlefield. William accepted Satrynus'​ surrender; although he did not take possession of their battle standard. Instead, the three of them worked out the details of a treaty where all sides would hold lands needed so that the Xianese would never be able to move in such strength again.
  
 +With Yarrick gone, the remaining Dakarians sided with William - who was crowned king of the northern lands of the area now called the Three Kingdoms.
  
-===== Demographics ===== 
  
-==== Religion ==== 
  
-==== Magic ====+===== Geography =====
  
 +The Three Kingdoms controls the territory running nearly the entire western shore of the Caragan Sea. The only other nations to have a presence on this coastline are the Elven City of Mordkina to the north, and the Dolmar Protectership to the south. This is in marked contrast to its width, which in only a four hundred kilometers at its widest point.
  
 +Unlike the other lands that were conquered by the Xianese, their priests never got a chance to work their slash and burn campaign upon the lands now called the Three Kingdoms. This means the Three Kingdoms has maintained the lush rolling hills that are the hallmark of the western most lands of the Realms.
  
-===== Culture =====+The land is very fertile, making it exceptional for farming and herding. There are enough trees to support an extensive logging industry, with elven foresters ensuring that too many trees are not harvested. Small rivers and feeder lakes are scattered around, most of them flowing into the Caragan, and kept constantly fed by underground springs. However, that is one of the few problems - there are a great deal of gemstone mines, but the ground is so loose and moist that even the dwarves only mine a few areas.
  
  
-===== Holdings ​=====+===== Politics ​=====
  
 +While it would seem that the ruling houses control each city, this is not true. In reality, the government controls the city and the ruling houses act as rubberstamps for their policy. It’s true that only a single member from each ruling house staffs the highest council of the government, but this council is mostly just for show. Nominally they control the direction of the government, but there is little doubt that if something should go wrong with the government, there is little they could do to stop it.
  
  
 +=== Guardians ===
  
-<div class="​story">​ +This is the title bestowed upon the rulers of Antino and SummersetIt basically states that the ruler of each of these states is responsible for protecting ​the nation. The ruler of Antino is typically called the Guarding of the North, while the ruler of Summerset is the Guardian of the SouthIn recent years, this title has actually been given to the military marshal in command of each city’s army.
-<​p>​Jewel continued to move among the marketplace crowd, nicking +
-a purse when the opportunity presented itselfShe was new to Valparia and had +
-to establish her reputation with the local guild before they would allow her to +
-work the larger jobs &mdash; plus it was never good to forget ​the basicsJust as she +
-was ready to leave the market, her inner pouches already filled with purses, +
-she spotted a very heavy purse dangling from some rich old man.</p>+
  
-<​p>​She moved in smoothly, seemingly to 
-only care about the angel’s bracelet she was considering purchasing. Just after 
-she paid for the bracelet she turned to leave and cut his purse strings in the 
-same motion. However, instead of moving into the crowd she as hit by a shock as 
-the sound of hundreds of bees went off in her head &mdash; Damn! The pouch was 
-spell-sealed.</​p>​ 
  
-<​p>​She dropped the pouch and moved as 
-quick as she could through the crowd, ducking as she moved to hide herself 
-below his vision. She had nearly reached the safety of a nearby alley when an 
-inky black form stepped from the shadow. The ink melted off to reveal the old 
-man with the spell-sealed purse &mdash; Double Damn Tyrin’s luck! He didn’t just 
-purchase the purse in the market he was a magician.</​p>​ 
  
-<​p>​What followed was a long game of +==== Foreign Relations ====
-cat-and-mouse,​ with Jewel playing the unfortunate position of the mouse. Each +
-time she found someplace she could use to escape &mdash; him, or some of his shadow +
-creatures, would appear before her. She was really sweating the notion of +
-getting caught; especially considering the first punishment for theft was +
-public canning.</​p>​+
  
-<​p>​She was just about out of places to +=== Kingdom ​of Dakar === 
-go when she spotted a small alchemical shop and hit upon an idea. She looked +//Main Article: [[atlas:​Kingdom ​of Dakar]]//
-around and couldn’t find her pursuer anywhere. She dug into her newly acquired +
-wealth and purchased what she needed from the gnome working the stand. She put +
-all of the powders into a bit of runepaper tightly wrapped it together. Jewel +
-turned, spotted a likely alleyway, and headed towards it.</p>+
  
-<p>As she neared ​the alley she saw the +It was during ​the reign of King [[people:​Reiner II]] that the Three Kingdoms was founded. The influence of the [[creatures:​dwarf|dwarves]] of [[atlas:​Stoneheart Hold]] was being felt in the growing power of the [[orgs:​temple_of_light]]. The temple had just begun declaring ​the practice of witchcraft and wizardry as heretical to the gods - punishable by osterizationWhen the King turned his back on the treaty his father signed ​with the elves, it was the outcasts and answered the elves call and marched south to help fight the [[orgs:​xianese]].
-magician again step from the shadows, but before he get out completely Jewel +
-bought out the packet, closed her eyes, and threw its contents into a nearby +
-forge. The runepaper immediately burst into flame, igniting ​the contents in a +
-brilliant pyrotechnic displayEven with her eyes closed Jewel was nearly +
-blinded ​and stumbled down the now clear alley.</p>+
  
-<​p>​Two years later Jewel still thought +After this outcast army helped drive back the Xianese, Reiner II claimed the land rights afforded ​to him under the treatyThe elves, with most of their army locked in battle with the Holy Irillian Empire to the east could do little to stop him. Over the years the animosity between the three parties has not gone away, but neither side wishes ​to start war over past grudgesTrade does flow between the Three Kingdoms and Dakar, but the people of these lands still look upon the Dakarians with distrust - and the feeling is mutual.
-back to that first episode in the marketShe never knew what became ​of that +
-magician, but he never found her again. She had learned much about how to +
-distinguish ​spelled item and had never made that same mistake againHer +
-quick thinking had earned her a solid reputation within ​the guild.</p>+
  
-<p>Of course, the guild would never 
-award the token of master cutpurse to someone that didn’t learn from her 
-mistakes &mdash; and Jewel loved the new brass token than hung from her braid. That 
-also meant she had a government permit for &​quot;​Independent Acquisition of Goods&​quot;​ 
-to cover her theft and &​quot;​Distribution Seller&​quot;​ to allow her to fence any items. 
-Once everything was signed, approved, stamped, and paid for &mdash; Jewel knew who 
-were the real thieves in this city.</​p>​ 
-</​div>​ 
  
 +=== Dolmar Protectorship ===
 +//Main Article: [[atlas:​Dolmar Protectorship]]//​
  
-<div id="​material">​+The [[lore:​Dolmarii]] were slaves brought up from Irillian holdings on [[atlas:​Aquanius]] to fight for their masters. They were used as light auxiliary troops heavy labor for the legions. As the Empire began to falter the dolmarii in [[atlas:​Selcaria]] revolted against their masters and occupied their forts, including the important sea port of [[atlas:​Chiapparo]]. Neither Ellendar, Xianese, or Irillians had the strength to capture the forts and without exposing themselves to counter-attack - so the Dolmarii were able to hold on to their gains.
  
-<​h1><​name="​Intro">​Introduction</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +The Elven Confederate borders the Dolmarii lands and now fully supports them with both trade and treaty. This Protectorship has proven beneficial in curbing any appetite the Selcarians have for new conquest as well as exposing any Xianese army with an threat on their southern flank. The Dolmarii likewise see beneficial relationship with the Three Kingdoms; although they find the elves very strange.
-<​h1><​a name="​Geo">​Geography</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Gov">​Government</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Cul">​Culture</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Econ">​Economy</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Mil">​Military</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Nei">​Neighbors</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​+
  
  
  
-<​h2>​Nation<​/h2>+=== Ellendar === 
 +//Main Article: [[atlas:​Ellendar]]/​/
  
-<p>If there were something resembling ​large mixing pot of the various races anywhere in +There is no nation, elven or otherwise, that enjoys ​closer relationship with Ellendar. The former Dakarians ​of the Three Kingdoms came to the aid of Ellendar when it was near destruction by the Xianese. The Three Kingdoms have the largest ​population ​of elves found anywhere outside of [[Elven Lands]]In factmany elven scholars travel to the Three Kingdoms to talk with their city kin.
-the realms ​it would have to be the Three Kingdoms. The largest ​community ​of +
-elves, dwarves, orcs, and jundari ​found anywhere outside of their homelands are +
-settled into this areaWhile this has created some tensionoverall, it has +
-kept any xenophobic mindset from ruling this critical area.</p>+
  
-<​h3>​History</​h3>​+This gives the Three Kingdoms almost an exclusive trading deal with Ellendar. This means that merchants from the Three Kingdoms are typically the only other people to sell elven goods. Since Ellendar dislikes conducting the small business of trade with nations they still do not trust, this works for the benefit of all concerned. Ellendar trade more to the Three Kingdoms than they could normally purchase, and the Three Kingdoms can resell those goods for considerable profit.
  
-<​p>​During the height of the Xianese invasion there was no army strong enough in the 
-Realms to turn back their attack. The Irillian army was collapsing, and the 
-majority of the elven army was preparing to siege the Irillian’s main religious 
-city when the attack started. The distrust between Ellendar and Stoneheart kept 
-dwarven armies nervous, and tied up the rest of the elven army on their 
-northern border. The area that would become Dakar, were nothing more than a few 
-large tribes &mdash; they had no unifying leader.</​p>​ 
  
-<p>As things in the south became more +=== Free Cities === 
-desperate Kagon, Clanleader of the Bonecrushers,​ William, leader of the last +//Main Article: [[atlas:​Free Cities]]//
-independent tribe in Dakar, and Murian, Warleader of the Northern Army, forged +
-an alliance. This &​quot;​Treaty of Three&​quot;​ said that all signatories must come to the +
-common defense of other nations. A combined army of elves, dwarves, and human +
-immediately began a forced march south.</p>+
  
-<p>The Xianese were within hours of conquering the city of Valparia, +The Free Cities is just a region south of [[atlas:​Selcaria]] of cities and lands independent ​of any larger control. Each cities or land is beholden to no other and in fact only controls as much lands as the swords ​of its mercenaries ​and militias can reachAny treaty would be worthless as control ​of any land rarely lasts even a single generation. Trade with the lords of the Free Cities does flow heavily as much of their economy is based upon large amounts of trade for the mineral wealth ​of the southlands.
-on the western coast of the Caragan Sea &​mdash; ​and the combined army was still +
-several days’ march from the battleIn an act of supreme courage ​the five most +
-powerful human magicians agreed to go immediately to the defense ​of Valparia, +
-the elven army that conquered the city and the remains ​of the Irillian garrison +
-were currently defending the city.</p>+
  
-<​p>​When they arrived they immediately 
-threw their combined strength into battle. They turned the tide of the battle 
-for several hours in favor of the defenders, until the &​quot;​Child of Zarn&​quot;​ arrived. 
-This huge creature tore through the defenders, pushing aside their attacks as 
-people push aside ants. Exhausted from the effort of magical combat; nonetheless,​ 
-the magicians went to fight this monster. With the last of their strength, the 
-magicians attacked the creature and banished it, and themselves, to the lower 
-planes.</​p>​ 
  
-<p>So demoralized was the Xianese army 
-that it didn’t attack the city for two days. However, on the dawn of the third 
-day the arrival of two more Xianese armies tripled the size of the attackers. 
-Just as their battle horns signaled the attack, the lead dwarven infantry fell 
-upon their flanks. Supported by elven archers and human calvary, they tore a 
-huge hole in the Xianese army. Their spirits raised by the arrival of their 
-allies, the defenders threw open the gates and rushed out to strike their own 
-blood against the Xianese.</​p>​ 
  
-<​p>​After three days of bloody fighting +=== Republic ​of Irill === 
-the Xianese army had routed off the field. Skirmishers were drawn up to harass +//Main Article: [[atlas:​Republic ​of Irill]]//
-them so they couldn’t reform their army behind their lines. Less than ten +
-percent ​of the men that comprised the strength of the Xianese army made it back +
-to the lands their masters controlled. It would be many generations before the +
-Xianese could ever mount another attack of this size.</p>+
  
-<​p>​That night William, Kagon, ​and +Although there can occasionally be high level saber rattling between Irill and the Three Kingdoms, the barrier ​of the [[atlas:​Caragan Sea]] stops any real thoughts of attack by either partyIndeed ​the large number of merchant vessels ​that dock in each other ports keeps the merchant guilds very happy. It is unlikely ​that the Three Kingdoms would come to the military assistance ​of Irill, but during the [[lore:​Valley of the Sun war]] with the Dakarians warships of the Three Kingdoms shepherded Irillian merchant vessels on the Caragan ​Sea to keep Dakarian warships ​from sinking them; although they have offered ​the same courtesy to Dakarian'​s merchant fleet.
-Murian met with Antoniowho commanded ​the Irillian garrison, and Lauriel, +
-warleader ​of the elven army stationed at the city, and set down their plans for +
-the regionWilliam wanted some land where his people could live free from the +
-Dakarians. Kagon and Murian both agreed ​that the best agreed ​that the best way +
-to ensure peace and to hold back another Xianese invasion was to give William +
-the territory west of the Caragan ​taken from the Irillian Empire.</p>+
  
-<​p>​All of the magicians that sided 
-with William, and most of the Dakarian magicians, decided to stay in the newly 
-founded Three Kingdoms. The Dakarian magicians had seen their influence with 
-the people decline over the years as the Dakarian nobility grew in power. They 
-still remembered the words of Dakar and why they originally traveled south — 
-surely the Xianese were the great evil they were sent to stop. The Three 
-Kingdoms would always oppose Xian with the last drop of its blood.</​p>​ 
  
-<​h3>​Land<​/h3>+=== Xian === 
 +//Main Article: [[atlas:​Xian]]/​/
  
-<p>The Three Kingdoms ​controls ​the territory running nearly the entire western shore +The Three Kingdoms ​[[wp>​Raison d'​être]] is to stop the Xianese from reaching ​the Caragan Sea and isolating EllendarAny trade that flows between these lands is the result ​of smuggling as both nations make any contact illegalThe practice of [[lore:​Zarnism]] ​is punishable by death; although behind simply an adherent of [[lore:​Zarn]] or an [[orgs:​ikanbo_people|Ikanbo]] is not.
-of the Caragan Sea. The only other nations to have a presence on this coastline +
-are the Elven City of Mordkina to the north, and the Dolmar Protectership to +
-the southThis is in marked contrast to its width, which in only a four +
-hundred kilometers at its widest point.</p>+
  
-<​p>​Unlike the other lands that were conquered by the Xianese, their priests never got a 
-chance to work their slash and burn campaign upon the lands now called the 
-Three Kingdoms. This means the Three Kingdoms has maintained the lush rolling 
-hills that are the hallmark of the western most lands of the Realms.</​p>​ 
  
-<​p>​The land is very fertile, making it +==== Military ====
-exceptional for farming and herding. There are enough trees to support an +
-extensive logging industry, with elven foresters ensuring that too many trees +
-are not harvested. Small rivers and feeder lakes are scattered around, most of +
-them flowing into the Caragan, and kept constantly fed by underground springs. +
-However, that is one of the few problems &mdash; there are a great deal of gemstone +
-mines, but the ground is so loose and moist that even the dwarves only mine a +
-few areas.</​p>​+
  
-<​h3>​Major Cities</​h3>​ 
  
-<​p>​Why William called this nation the Three Kingdoms is a mystery, but there are some +===== Economy =====
-scholarly guesses. The most discussed reason is in reference to the three major +
-cities that comprise the nation. Each city is the capitol of one of the three +
-states that comprise this nation. However, when William took control of the land, +
-Valparia was the only true city &mdash; the others were nothing more than extensive +
-garrison forts near some villages.</​p>​+
  
-<p>A second reason could be in +The Three Kingdoms have a great deal of trade goods that flow through their portsThis is wealth is further enhanced by the only trade route west of the Caragan runs through all three of their major citiesThe cities maintain this road in excellent conditionincluding ​the addition ​of hostels along the route, as it’s a major source of tax revenue.
-reference to the three original rulers ​of those cities-statesWilliam took +
-Valparia and declared it the true capitol ​of the Three KingdomsHe gave +
-Antonio command of the northern garrisonwhose troopers renamed ​the fort in +
-honor of their commander. Lauriel was given command ​of the southern garrison &​mdash;​ +
-who renamed ​it according to an ancient elven peacemaker.</p>+
  
-<​h4>​Antino</​h4>​+To further increase their wealth, the land is so fertile the Three Kingdoms can export a great deal of grain and meat, they are second only to the amount of food Dakar exports; although meat from the Three Kingdoms is considered far superior, which is reflected in the higher cost.
  
-<​p>​The most northern city in the Three Kingdomsthis city still looks very much like +Overalltheir economy is expanding at a very healthy rate with a mixed bag of imported goods, exported food, and tax revenues ​from the ports and hostels. The Three Kingdoms is not as rich as Dakar or Irill, but it has enough money to provide for its defense and care for its people.
-the garrison fort it grew from. The dwarven stoneworkers that built the walls +
-and larger garrison consider it some of their best work outside of the +
-Stronghold. The granite was brought in from the Stronghold rather than using +
-the more inferior kind found farther south.</p>+
  
-<​p>​Except for the &​quot;​Mystic Swords&​quot;​ most the best soldiers and mercenary troops are housed 
-in Antino. While this may seem strange to keep them in one place, Antino has 
-the best training facilities and weapons masters of anywhere in the Three 
-Kingdoms. Therefore, even those garrison troops stationed elsewhere rotate 
-through Antino for their advanced training.</​p>​ 
  
-<​h4>​Summerset</​h4>​+=== Bureaucracy ===
  
-<​p>​This summer ​city easily tops Valparia for simple square footage of space, but most +Some would say the number one employer within the city is the massive bureaucracy that maintains a stranglehold over the economyOriginally started by the ruling houses as method to keep control of each segment of the population, it has grown until it’s the bureaucracy that has control over the ruling houses. This government is the largest employer ​in the city, running everything from tax collection to license branches.
-of that is spent in parks and gardensThe building resembles most open and +
-pasture concepts, with even the smaller townhouse have central garden. This +
-has become so popular than many of the new engineers ​in the south are +
-duplicating the efforts used here.</p>+
  
-<p>In addition, most of the best artists, writersand scholars with the Three +The government ensures that each ruling house gets their proper tithe from the taxespays the people that work for themthen doles out the remainder ​of the money to different special causes according to their established budgetSome of this goes to building housing for the poorgovernment buildings, loans to the banks, and entitlements to special interest groups.
-Kingdoms have flocked to this city. Unlike other citiesSummerset, does not +
-levy taxes against its citizens pursuing enhancement ​of the artsThis one law +
-brings the tax base of business ​to almost nothing &mdash; blacksmiths have become +
-Steel Artistswhile tanners are non-traditional painters.</p>+
  
-<p>To keep this, easily abused law, somewhat under control ​the taxmen visit each +To further supplement ​the governments spending they can issue interest bonds to the ruling houses ​and more wealthy merchantsThese get paid back over a long time with additional interest payments - its not much interest, but it is guaranteed.
-business once a year to document that business contribution ​to the art and beauty +
-of the cityThose found wanting are not only taxed, but fined heavily to representing +
-themselves as true artists.</p>+
  
-<​h4>​Valparia</​h4>​ 
  
-<​p>​The largest city in the Three Kingdoms, Valparia serves as the royal seat. Although +=== Committees ===
-each state is given some freedom to govern itself, the King or Queen that sets +
-upon the throne can override their decisions. Valparia is actually in two +
-sections. The first section is the old city that was mostly destroyed by the +
-&​quot;​Child of Zarn&​quot;​ It is considered a very dangerous area and only those without +
-homes stay overnight within its crumbling walls. The newer part of the city was +
-built in honor of King William.</​p>​+
  
-<​p>​Valparia has an unnaturally deep portcreated by several magicians ​that can support ​the +Some would say the plethora of committees and councils is a pox upon the entire nationwhile others would argue that they stop the slid into barbarism. There are easily hundreds of committees and sub-committees within each of the major city. In addition, ​most of these committees ​are comprised ​of members drawn from various guilds and organizations.
-huge dromands. In addition, ​the wizards created weather barriers large enough +
-to support many small businesses that serve a captain’s need. Aside from this, +
-Valparia is well known as having the largest elven population outside ​of +
-Ellendar. There are several city blocks that have been given over to the elves +
-as an area of slightly modified self-rule.</p>+
  
-<​h3>​Landmarks</​h3>​+If you wish to do just about anything within the city there are typically two or more guilds that will offer you membership - and at least a few committees that you must obtain permits from, including yearly updates. Each of these guilds has a fee that they use to support the people that lobby the committee on your behalf. Then each committee requires the payment of a filing fee, then an additional permit fee if the application is accepted.
  
-<​h4>​The Obelisk</​h4>​+This adds a great deal to the cost of any business, but maintains the number of each business that can operate legally within the city. This also has the side effect of keeping many of the businesses honest, as a few honest complaints from a buyer could get their permit revoked. In general, its considered a good policy that has grown way out of control.
  
-<​p>​This white marble obelisk juts at a small angle from the top of a rather steep hill. 
-It appears to have no chipping marks, age lines, and is resistant to all forms 
-of damage. Although the obelisk sits atop the ground, nobody has been able to 
-tip it over &mdash; this is especially interesting because the slight angle should 
-make the task easier. Neither the dwarves nor elves know when the Obelisk was 
-constructed;​ although the elven history makes references to the strange obelisk 
-in their oldest writings.</​p>​ 
  
-<​p>​The +===== Demographics =====
-obelisk stands just a bit over two meters tall, with a wide base that +
-tapers towards the tip. There is gold inlayed lettering on each side that reads +
-off the direction of each cardinal point. Above this is some sundial-type of +
-system that doesn’t appear to work.</​p>​+
  
-<​h4>​Port ​of Valparia</​h4>​+The people ​of the Three Kingdoms take a great deal of pride in their nation and its accomplishments,​ including all of their laws. They relish their independence from the oppressive nature of nobles, even as they wade through the thousands of minor laws that govern their lives. Some would find this very strange, but to someone from the Three Kingdoms anything else would be uncivilized.
  
-<​p>​Technically the port is considered part of the city, but it is so unique that it has become +Most of the populace is Realm humans; although there is a great deal of non-human races and other human stockThe largest elven community outside of Ellendar is located with the Three Kingdoms. The last census taken of the people showed that just slightly more than half of the population are humanswhile the rest are of some non-human racewith elves commanding over fifty percent of the non-humans.
-major landmarkLocated on the southern most tip of the city, the port is one +
-of the largest on the Caragan. Howeverwhat really make this port unique is +
-that it is the deepest port anywhere on the realms. There has been no magical +
-or mundane method that has determined where the bottom is located. Every effort +
-to locate ​the bottom has found nothing.</p>+
  
-<​p>​What is known is that something is down there. Any attempt to send an elemental or 
-magically protected mortal has resulted in the creature never returning. The 
-merfolk that inhabit the inner sea won’t go very deep &mdash; considering the place 
-to be a spot of great hunger. To date, whatever is down there has never upset 
-the ships that maek port here. </p> 
  
-<​h3>​Neighbors</​h3>​+==== Religion ====
  
-<​h4><​href="​Dakar%20Kingdom.htm">​Kingdom ​of Dakar</a></​h4>​+In similar fashion as Irill, the Three Kingdoms have not established any official religion; instead, allowing worship ​of just about any religion. While not every religion currently has temple or shrine located in the city, this is typically due to their petition being trapped somewhere in committee.
  
-<p>As former subjects of the crown of Dakar, they are typically referred to as 
-traitors and a nation in rebellion to the true crown. Dakar has long claimed 
-the line of King William to a fraudulent charlatan that led his people astray 
-rather than join the one proper Dakarian Kingdom. Still, that is Dakar’s 
-written policy &mdash; in reality a great deal of trade passes between the two 
-nations.</​p>​ 
  
-<​p>​Dakar sees the Three Kingdoms as a good partner to trade with that doesn’t threaten +=== Religious Council ===
-its borders. The Three Kingdoms could never mount an army that could attack +
-Dakar with any chance of success. Even with the support of the magician’s +
-academies they would still fail to conquer Dakar.</​p>​+
  
-<​p>​The Three Kingdoms use their trade +This committee is comprised of one member from each of the established religions. When a new religious figure wishes to construct a temple within the city or surrounding area they must petition ​the councilIf, after a great deal of consultation, ​the council agrees ​to the petition they will turn the petition over to the ruling house with their approval.
-with Dakar as an attempt to normalize relations with their northern neighbor. +
-While many of the first settlers still have distant family in Dakar, ​the +
-intervening generations has blurred any family loyaltyMost of the trade use +
-to travel through Antino, until Dakar gained control of the Valley of the Sun, +
-which controls ​the area where the Zun River empties into the Caragan.</p>+
  
-<​h4>​Dolmar Protectorship</​h4>​+If approved the new religion can then begin construction of their temple, according to the plans drawn up by a certified engineer of the state in accordance to the needs of the religion, which were submitted in their initial proposal. This means that it can be a very expensive process to start a new religion; however, those religion backed by a considerable following can be easily found within the city.
  
-<​p>​The relationship with the Dolmar Protectorship has been very strained from the 
-beginning. The territory they control that borders the Caragan was originally won 
-from the Xianese by the blood of those who live in the Three Kingdoms; however, 
-before they could settle there the Free States set up their own border forts on 
-this territory.</​p>​ 
  
-<​p>​Rather than go to war after their +==== Magic ====
-campaign against the Xianese, the Three Kingdoms signed a comprehensive peace +
-and trade plan with the Free States. They sold the land to the Free States in +
-exchange for broad privileged trading rights and a tariff free corridor through +
-the Protectorship. This allows merchants of the Three Kingdoms a trade route to +
-the Free States without the Protectorship collecting any tax.</​p>​+
  
-<​p>​The Protectorship and Three +Magic is very much a part of everyday life in the Three Kingdoms. ​Although there are more academies in the Free Statesmost of these are located in remote areas of that nation. In the Three Kingdoms, the magical academies are built within the city proper. The three major cities have anywhere form two to six different academies, with many smaller shops scattered about where masters teach their apprentices.
-Kingdoms ​have so little direct trade that their ruling parties rarely talk to +
-each other &mdash; certainly they never have official visitsThe problem is that the +
-Protectorship’s only exportable good is trained soldierswhich they are not +
-allowed to train anyone ​that doesn’t serve the Free States. Secondly, the +
-Dolmar Protectorship is only allowed ​to import goods from the Free States.</p>+
  
-<​h4><​a href="​Ellendar.htm">​Ellendar</​a></​h4>​ 
  
-<​p>​There is no nation, elven or otherwise, that enjoys a closer relationship with 
-Ellendar. The people of the Three Kingdoms came to the aid of Ellendar when it 
-was near destruction by the Xianese. The Three Kingdoms have the largest population 
-of elves found anywhere outside of the realms. In fact, many elven scholars 
-travel to the Three Kingdoms to talk with their city kin.</​p>​ 
  
-<​p>​This gives the Three Kingdoms almost an exclusive trading deal with Ellendar. This +===== Culture =====
-means that merchants from the Three Kingdoms are typically the only other +
-people to sell elven goods. Since Ellendar dislikes conducting the small +
-business of trade with nations they still do not trust, this works for the +
-benefit of all concerned. Ellendar trade more to the Three Kingdoms than they +
-could normally purchase, and the Three Kingdoms can resell those goods for +
-considerable profit.</​p>​+
  
-<​h4><​a href="​Free%20Cities.htm">​Free Cities</a></​h4>​+The magicians that fled their waning influence in Dakar had the most influence on the growth of culture in the Three KingdomsThey saw the way the greed of the nobility undercut the true purpose of any society, often resulting in laws being passed not based on need, but for the benefit of the nobility. For this reason, the magicians created ​council that would rule the Three Kingdoms. To appease the nobility, they would  be the only members sitting on the ruling council - but the magicians knew they would lose interest in time and leave the real day-to-day rulership to others. As long as every noble received their proper tithe few wanted to actually rule their lands.
  
-<​p>​The Three Kingdoms have very productive relationship ​with the Free States+This has created ​culture ​with nobility, but without ​the rule of noblesThe first act of the council was to draw up a list of the rights for each of it citizens. This would stop most of the rampages the nobility have on society, for they could no long just beat someone in the street for any reason - they must bring them before a court of law.
-majority ​of their trade is sent to them, and much of Dakar’s trade with the +
-Free States passes through their roads or docks. This amount ​of trade has made +
-both countries very wealthy.</p>+
  
-<​p>​The Free States export ore and rare delicacies ​to the Three Kingdomswhile +This list also included the right to independently publish, to worship ​the deity of choice, and the right to a court hearing ​of illegal acts. Over time this list has expended to the point that the creation ​of lawyers were necessary to understand the lawNo matter how backwards this seems to the natural rule of nobility, ​the people ​of the Three Kingdoms have been known to fiercely defend their rights.
-importing many high-priced alchemical items and scholarly works. One of the +
-most popular ​of wealth among the merchants and craftsmen in the Free States is +
-the use of small alchemical itemsTrinkets that ward off rain, fire starters, +
-and other small works of art are the sign of the newly rich.</p>+
  
-<​p>​However,​ the dangerous nature of alchemical items keeps them from becoming too common. 
-Many of them can only be used for a very short time before they become unstable 
-or burn out. The Free States raised the tax tariff very high to compensate for 
-their dangers. This has the added side effect of greatly increasing the price, 
-making it more profitable to sell an item in the Free States that the Three 
-Kingdoms.</​p>​ 
  
-<​h4><​a href="​Irillian%20Empire.htm">​Irillian Empire</​a></​h4>​ 
  
-<​p>​Like Dakar to the north, Irill has made several strongly worded comments through +===== Holdings =====
-visiting ambassadors that they would like the return of their traditional land +
-to Irillian control. Some of the oldest ruling houses in Irill still consider +
-the western bank of the Caragan to be their land; even through they conquered +
-it from the elves during the first Irillian Empire.</​p>​ +
- +
-<​p>​Aside from this saber rattling, there is a great deal of mutual trade and military +
-alliances. While the Caragan separates them, both nations have been threatened +
-by the Dakarians. Their alliance mostly deals with retaining control of the Zun +
-delta to keep the Dakarian navy out of the Caragan during times of war.</​p>​ +
- +
-<​p>​However,​ most of the best treaties concern trade. The Three Kingdoms has some of the +
-most unique trade found anywhere in the realms. In addition to a strong respect +
-for their alchemical goods, they are also the only nations to trade elven +
-goods. The Irillians have the largest network of trade roads, deep ports and +
-expansive navy, and the largest trading houses. It’s a form of mutual increases +
-in wealth.</​p>​ +
- +
-<​h4><​a href="​Xian.htm">​Xian</​a></​h4>​ +
- +
-<​p>​The creation of the Three Kingdoms was for the sole purpose of defeating the +
-Xianese invasion and destroying their ability to threaten their neighbors. This +
-precludes any sort of mutual dialog very difficult when one nation only exists +
-to destroy another. There are some small token trades just in the name of +
-making contact, but tend to be overshadowed by each nation positioning +
-themselves for their own defense.</​p>​ +
- +
-<​p>​The Three Kingdoms have entire committees devoted to analyzing everything that is +
-known about Xian society, specifically their religion and military. This is +
-done in an effort to predict when and where they will attack. This ongoing +
-committee’s findings have lead to a great increase in the size of the military +
-during their peak religious holidays.</​p>​ +
- +
-<​p>​The running joke along the border is that the only trade between these two nations +
-trade is spies, agents, bandits, and fanatical warriors. This grew from the +
-huge number of &​quot;​independent,&​quot;​ but extremely well equipped, bandits that make +
-cross-border raids.</​p>​ +
- +
-<​h2>​Culture</​h2>​ +
- +
-<​p>​The magicians that fled their waning influence in Dakar had the most influence on +
-the growth of culture in the Three Kingdoms. They saw the way the greed of the +
-nobility undercut the true purpose of any society, often resulting in laws +
-being passed not based on need, but for the benefit of the nobility. For this +
-reason, the magicians created a council that would rule the Three Kingdoms. To appease the nobility, they would be the only members sitting on the ruling +
-council &mdash; but the magicians knew they would lose interest in time and leave the +
-real day-to-day rulership to others. As long as every noble received their +
-proper tithe few wanted to actually rule their lands.</​p>​ +
- +
-<​p>​This has created a culture with nobility, but without the rule of nobles. The first +
-act of the council was to draw up a list of the rights for each of it citizens. +
-This would stop most of the rampages the nobility have on society, for they +
-could no long just beat someone in the street for any reason &mdash; they must bring +
-them before a court of law.</​p>​ +
- +
-<​p>​This list also included the right +
-to independently publish, to worship the deity of choice, and the right to a +
-court hearing of illegal acts. Over time this list has expended to the point +
-that the creation of lawyers were necessary to understand the law. No matter +
-how backwards this seems to the natural rule of nobility, the people of the +
-Three Kingdoms have been known to fiercely defend their rights.</​p>​ +
- +
-<​h3>​Populace</​h3>​ +
- +
-<​p>​The people of the Three Kingdoms take a great deal of pride in their nation and its +
-accomplishments,​ including all of their laws. They relish their independence +
-from the oppressive nature of nobles, even as they wade through the thousands +
-of minor laws that govern their lives. Some would find this very strange, but +
-to someone from the Three Kingdoms anything else would be uncivilized.</​p>​ +
- +
-<​p>​Most of the populace is Realm humans; although there is a great deal of non-human races +
-and other human stock. The largest elven community outside of Ellendar is +
-located with the Three Kingdoms. The last census taken of the people showed +
-that just slightly more than half of the population are humans, while the rest +
-are of some non-human race, with elves commanding over fifty percent of the +
-non-humans.</​p>​ +
- +
-<​h3>​Rulers</​h3>​ +
- +
-<​p>​While it would seem that the ruling houses control each city, this is not true. In +
-reality, the government controls the city and the ruling houses act as +
-rubberstamps for their policy. It’s true that only a single member from each +
-ruling house staffs the highest council of the government, but this council is +
-mostly just for show. Nominally they control the direction of the government,​ +
-but there is little doubt that if something should go wrong with the government,​ +
-there is little they could do to stop it.</​p>​ +
- +
-<​h4>​Guardians</​h4>​ +
- +
-<​p>​This is the title bestowed upon the rulers of Antino and Summerset. It basically states +
-that the ruler of each of these states is responsible for protecting the +
-nation. The ruler of Antino is typically called the Guarding of the North, +
-while the ruler of Summerset is the Guardian of the South. In recent years, +
-this title has actually been given to the military marshal in command of each +
-city’s army.</​p>​ +
- +
-<​h3>​Economy</​h3>​ +
- +
-<​p>​The Three Kingdoms have a great deal of trade goods that flow through their ports. +
-This is wealth is further enhanced by the only trade route west of the Caragan +
-runs through all three of their major cities. The cities maintain this road in +
-excellent condition, including the addition of hostels along the route, as it’s +
-a major source of tax revenue.</​p>​ +
- +
-<p>To further increase their wealth, the land is so fertile the Three Kingdoms can +
-export a great deal of grain and meat, they are second only to the amount of +
-food Dakar exports; although meat from the Three Kingdoms is considered far +
-superior, which is reflected in the higher cost.</​p>​ +
- +
-<​p>​Overall,​ their economy is expanding at a very healthy rate with a mixed bag of imported +
-goods, exported food, and tax revenues from the ports and hostels. +
-The Three Kingdoms is not as rich as Dakar +
-or Irill, but it has enough money to provide for its defense and care for its +
-people.</​p>​ +
- +
-<​h4>​Bureaucracy</​h4>​+
  
-<​p>​Some would say the number one employer within the city is the massive bureaucracy +Why William called this nation ​the Three Kingdoms ​is a mystery, but there are some scholarly guesses. The most discussed reason is in reference to the three major cities ​that comprise ​the nationEach city is the capitol ​of one of the three states that comprise this nation. Howeverwhen William took control ​of the land, Valparia was the only true city; the others were nothing more than extensive garrison forts near some villages.
-that maintains a stranglehold over the economyOriginally started by the +
-ruling houses as a method to keep control ​of each segment ​of the populationit +
-has grown until it’s the bureaucracy that has control ​over the ruling houses. +
-This government is the largest employer in the city, running everything from +
-tax collection to license branches.</p>+
  
-<​p>​The government ensures that each ruling house gets their proper tithe from the +A second reason could be in reference to the three original rulers of those cities-states. William took Valparia and declared it the true capitol of the Three Kingdoms. He gave Antonio command of the northern garrisonwhose troopers renamed ​the fort in honor of their commanderLauriel was given command ​of the southern garrisonwho renamed it according ​to an ancient elven peacemaker.
-taxes, pays the people that work for themthen doles out the remainder ​of the +
-money to different special causes according to their established budgetSome +
-of this goes to building housing for the poorgovernment buildings, loans to +
-the banks, and entitlements ​to special interest groups.</p>+
  
-<p>To further supplement the governments spending they can issue interest bonds to 
-the ruling houses and more wealthy merchants. These get paid back over a long 
-time with additional interest payments &mdash; its not much interest, but it is 
-guaranteed.</​p>​ 
  
-<​h4>​Committees</​h4>​+=== Antino ===
  
-<​p>​Some would say the plethora of committees and councils is a pox upon the entire +The most northern city in the Three Kingdoms, this city still looks very much like the garrison fort it grew from. The dwarven stoneworkers ​that built the walls and larger garrison consider it some of their best work outside ​of the StrongholdThe granite was brought in from the Stronghold rather than using the more inferior kind found farther south.
-nation, while others would argue that they stop the slid into barbarism. There +
-are easily hundreds of committees ​and sub-committees within each of the major +
-cityIn addition, most of these committees are comprised of members drawn from +
-various guilds and organizations.</p>+
  
-<p>If you wish to do just about anything within ​the city there are typically two or more +Except for the "​Mystic Swords"​ most the best soldiers and mercenary troops ​are housed in Antino. While this may seem strange to keep them in one placeAntino ​has the best training facilities and weapons masters of anywhere in the Three KingdomsThereforeeven those garrison troops stationed elsewhere rotate through Antino for their advanced training.
-guilds that will offer you membership &mdash; and at least a few committees that you +
-must obtain permits fromincluding yearly updates. Each of these guilds ​has +
-fee that they use to support ​the people that lobby the committee on your +
-behalfThen each committee requires the payment of a filing feethen an +
-additional permit fee if the application is accepted.</p>+
  
-<​p>​This adds a great deal to the cost of any business, but maintains the number of each 
-business that can operate legally within the city. This also has the side 
-effect of keeping many of the businesses honest, as a few honest complaints 
-from a buyer could get their permit revoked. In general, its considered a good 
-policy that has grown way out of control.</​p>​ 
  
-<​h3>​Military</​h3>​+=== Summerset ===
  
-<​h4>​Golden Lions</​h4>​+This summer city easily tops Valparia for simple square footage of space, but most of that is spent in parks and gardens. The building resembles most open and pasture concepts, with even the smaller townhouse have a central garden. This has become so popular than many of the new engineers in the south are duplicating the efforts used here.
  
-<​h4>​Mystic Swords</​h4>​+In addition, most of the best artists, writers, and scholars with the Three Kingdoms have flocked to this city. Unlike other cities, Summerset, does not levy taxes against its citizens pursuing enhancement of the arts. This one law brings the tax base of business to almost nothing - blacksmiths have become Steel Artists, while tanners are non-traditional painters.
  
-<​h3>​Religion</​h3>​+To keep this, easily abused law, somewhat under control the taxmen visit each business once a year to document that business contribution to the art and beauty of the city. Those found wanting are not only taxed, but fined heavily to representing themselves as true artists.
  
-<p>In a similar fashion as Irill, the Three Kingdoms have not established any official 
-religion; instead, allowing worship of just about any religion. While not every 
-religion currently has a temple or shrine located in the city, this is 
-typically due to their petition being trapped somewhere in committee.</​p>​ 
  
-<​h4>​Religious Council</​h4>​+=== Valparia ===
  
-<​p>​This committee is comprised of one member from each of the established religions. +The largest city in the Three Kingdoms, Valparia serves as the royal seatAlthough each state is given some freedom ​to govern itself, ​the King or Queen that sets upon the throne can override their decisionsValparia is actually in two sections. The first section is the old city that was mostly destroyed by the &​quot;​Child of Zarn&​quot;​ It is considered ​very dangerous area and only those without homes stay overnight within its crumbling walls. The newer part of the city was built in honor of King William.
-When a new religious figure wishes ​to construct a temple within ​the city or +
-surrounding area they must petition ​the councilIf, after great deal of +
-consultation, ​the council agrees to the petition they will turn the petition +
-over to the ruling house with their approval.</p>+
  
-<p>If approved ​the new religion can then begin construction of their temple, +Valparia has an unnaturally deep port, created by several magicians that can support ​the huge dromands. In additionthe wizards created weather barriers large enough ​to support many small businesses that serve captain’s need. Aside from this, Valparia is well known as having ​the largest elven population outside ​of EllendarThere are several city blocks ​that have been given over to the elves as an area of slightly modified self-rule.
-according ​to the plans drawn up by certified engineer of the state in +
-accordance to the needs of the religion, which were submitted in their initial +
-proposalThis means that it can be a very expensive process ​to start a new +
-religion; however, those religion backed by a considerable following can be +
-easily found within ​the city.</p>+
  
-<​h3>​Magic</​h3>​ 
  
-<​p>​Magic is very much a part of everyday life in the Three Kingdoms. Although there are +=== The Obelisk ===
-more academies in the Free States, most of these are located in remote areas of +
-that nation. In the Three Kingdoms, the magical academies are built within the +
-city proper. ​The three major cities have anywhere form two to six different +
-academies, with many smaller shops scattered about where masters teach their +
-apprentices.</​p>​+
  
-<​h4>​Alchemy</​h4>​+This white marble obelisk juts at a small angle from the top of a rather steep hill. It appears to have no chipping marks, age lines, and is resistant to all forms of damage. Although the obelisk sits atop the ground, nobody has been able to tip it over - this is especially interesting because the slight angle should make the task easier. Neither the dwarves nor elves know when the Obelisk was constructed;​ although the elven history makes references to the strange obelisk in their oldest writings.
  
-<​p>​Howeverafter some dangerous incidents ​the sale of alchemical items is restricted to +The obelisk stands just a bit over two meters tallwith a wide base that tapers towards ​the tip. There is gold inlayed lettering on each side that reads off the direction of each cardinal pointAbove this is some sundial-type of system that doesn’t appear ​to work.
-the general populace. There is a magician’s council ​that advises ​the ruling +
-house on who should be given licenses to sell magically enhanced goodsThese +
-licenses are very expensive and greatly restricted in number, but there is +
-still a long waiting list to obtain one. If any seller is seen breaking the +
-laws then their license is revoked and they are banished from the Three +
-Kingdoms.</p>+
  
-<​p>​This may seem like a harsh policy, but the crafting of alchemical items is not only 
-dangerous to the enchanter but can be quite dangerous to anyone nearby. Each of 
-the three cities has such a heavy concentration of people than any mistake by 
-the enchanter could devastate the city. For this reason, each city has an 
-Alchemist’s Guild that serves as a self-regulating body and holds a permanent 
-seat on the magician’s council.</​p>​ 
  
-<​h4>​Magician’s Council</​h4>​+=== Port of Valparia ===
  
-<​p>​This council is responsible for advising ​the ruling houses about matters ​of a +Technically ​the port is considered part of the city, but it is so unique that it has become ​major landmarkLocated on the southern ​most tip of the city, the port is one of the largest on the Caragan. However, what really make this port unique is that it is the deepest port anywhere on the realms. There has been no magical or mundane method that has determined where the bottom is located. Every effort to locate the bottom has found nothing.
-mystical natureWhile most of the houses employ their own magicians as +
-advisors, the council acts as an independent body representing the majority ​of +
-the magicians within ​the city.</p>+
  
-<​p>​The council ​is comprised of one +What is known is that something is down there. Any attempt to send an elemental or magically protected mortal has resulted in the creature never returning. The merfolk ​that inhabit ​the inner sea won’t go very deep -considering ​the place to be a spot of great hungerTo date, whatever ​is down there has never upset the ships that maek port here.
-member from each of the established academies, one member ​that represents all +
-of the independent magicians, and one member representing ​the Alchemist’s +
-GuildChairmanship of the council ​is rotated every three years between each of +
-the members of the council.</p>+
  
  
-{{tag>​nation western_realms miran}} 
  
 +{{tag>​nation western_realms miran human elf}}