See Also: Skills, Default Skill List
If aspects define who a person is, skills define what he can do and how he does it. These skills allow Cohen's to Fight, Tharen's ability to build Rapport with people. Hellstrom's capability to wield the forces of magic is actually handled as Extras (see Magic).
See Also: Actions and Outcomes
Fate defines its skills in accordance to the Four Actions. These are Create an Advantage, Overcome, Attack and Defend.
The result of any skill test is determined by the Four Outcomes, which are Fail, Tie, Success, and Success with Style.
The majority of these skills are strictly drawn from the Default Skill list in the Fate CORE book. The additional skills will be found on this wiki.
Skill | Capsule |
---|---|
Athletics | Physical abilities apart from sheer strength |
Burglary | Lock picking, Infiltration, Security, Sleight of Hand |
Contacts | Social Networking, Gather Information, Rumors |
Crafts | Making, Fixing, and Breaking Stuff |
Deceive | Lies through word and/or deed |
Drive | Operate vehicles |
Empathy | Reading People's moods and bearing, Mental Initiative, Detect Lies |
Fight | Fisticuffs, Melee Weapons, CQB |
Investigate | Concentrated searching and in-depth scrutiny |
Lore | Knowledge of Arcane and Supernatural, Herbalism |
Notice | Passive Awareness, Physical Conflict Initiative |
Physique | Breaking & Lifting Things, Physical Stress, Physical Prowess |
Provoke | Inspire fear, anger, shame, etc. - the being a jerk skill |
Rapport | First Impressions, Public Speaking or Performances |
Resources | Spending Money, Lifestyle |
Scholarship | History, Languages, Science and Engineering |
Shoot | Ranged Weapons |
Stealth | Hiding, Skulking, Ambush |
Survival | Riding, Animal Handling, Scavenging, Geography, Navigation |
Will | Concentration, Composure, Courage, Mental Stress |