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lore:karellian [2013/02/19 02:02] jundara |
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| + | ===== Foreign Relations ===== | ||
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| + | Aside from their enemy Turan, the Karrelians really don't interact with other countries to any degree. There is a little bit of trade along the Bronze Sea, but the Carthins seldom actually venture into the highlands. There are a few Kithkin tribes in the fringes of the desert foothills, but they have little to trade for. | ||
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| + | ===== Military ===== | ||
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| + | There is not a notable military aside from the fighting temples. Men are taught to use the club and shield young, and archery is a valuable life skill for these people. But, unless the Turanians are pushing northward again, they seldom mass groups of more than twenty warriors. | ||
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| + | ===== Religion ===== | ||
| The styles used by the Karellians are as much philosophy as actual fighting techniques. Originally, they were designed for show and focus on the internal divinity. However, during the first Turanian Crusade it proved to be a deadly fighting style as well. | The styles used by the Karellians are as much philosophy as actual fighting techniques. Originally, they were designed for show and focus on the internal divinity. However, during the first Turanian Crusade it proved to be a deadly fighting style as well. | ||
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| Advanced Techniques | Advanced Techniques | ||
| - | These techniques are best seen as a cross between magic and a super-tale nt. Unlike magic, it cannot be dispelled or drained — neither is it affected by iron or silver. Instead, it more closely resembles a form of ethermancy that reaches for the internal spirit as opposed to the land of ether. | + | These techniques are best seen as a cross between magic and a super-talent. Unlike magic, it cannot be dispelled or drained — neither is it affected by iron or silver. Instead, it more closely resembles a form of ethermancy that reaches for the internal spirit as opposed to the land of ether. |
| The spirit can be trained to react in a set pattern in relation to its surroundings and others. | The spirit can be trained to react in a set pattern in relation to its surroundings and others. | ||
| Personal | Personal | ||
| - | Must have Requires Focusing Skill Roll (EGO-based) | ||
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| - | Must have Meditation (EGO-based) | ||
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| - | KS: Chi Symbols | ||
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| - | Perk for each known symbol | ||
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| - | Chi Pool (see below) | ||
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| - | Chi Spirit (see below) | ||
| - | Chi Spirit | ||
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| - | This is how well the student can train their spirit in the ways of the interlocking symbols. | ||
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| - | Variable Power Pool | ||
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| - | Control Cost | ||
| - | Chi Pool | ||
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| - | This represents the amount of Chi energy the student can release without harm to their own body. | ||
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| - | Purchase END through END Reserve | ||
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| - | Recovery requires Meditation Roll, Expendable Focus, 1 hour startup | ||
| {{tag>jackie}} | {{tag>jackie}} | ||
