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campaigns:there_shall_be_blood [2016/10/23 14:04]
galacticcmdr
campaigns:there_shall_be_blood [2021/12/03 23:36] (current)
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 ==== Lord's Manor ==== ==== Lord's Manor ====
  
-[[people:​Nigel]],​ [[people:​Oswald]],​ [[people:​Brizanthimus]],​ and [[people:​Xarth]] work their way through the tunnels, eventually reaching an abandoned cellar. After tearing apart a makeshift wall and up a set of narrow stairs they come out in the kitchens within the [[atlas:Lord Marshall ​of Bornheim]]'s residence. Briz is carrying the body of his lost love, while Xarth [[people:​Ilse Lange]], the Baron'​s daughter.+[[people:​Nigel]],​ [[people:​Oswald]],​ [[people:​Brizanthimus]],​ and [[people:​Xarth]] work their way through the tunnels, eventually reaching an abandoned cellar. After tearing apart a makeshift wall and up a set of narrow stairs they come out in the kitchens within the Lord Marshall'​s residence. Briz is carrying the body of his lost love, while Xarth [[people:​Ilse Lange]], the Baron'​s daughter.
  
 It causes a rather large commotion until the staff straightens out what has happened. They speak with [[people:​Donat Lange|Baron Lange]] and a [[orgs:​Karashites]] priest called the [[people:​Dawnwatcher]]. Oswald and Nigel accept the Dawnwatcher'​s invitation to visit the [[atlas:​Temple of Luminous Kaskade]], convincing Briz to come along with them. Xarth prefers to go speak with [[people:​Merrick Stonearm]] about what is happening on the north wall. It causes a rather large commotion until the staff straightens out what has happened. They speak with [[people:​Donat Lange|Baron Lange]] and a [[orgs:​Karashites]] priest called the [[people:​Dawnwatcher]]. Oswald and Nigel accept the Dawnwatcher'​s invitation to visit the [[atlas:​Temple of Luminous Kaskade]], convincing Briz to come along with them. Xarth prefers to go speak with [[people:​Merrick Stonearm]] about what is happening on the north wall.
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 ==== Medaille ==== ==== Medaille ====
  
-[[people:​Belenus]] goes in search of [[people:​Mirwen]] in the [[atlas:​Districts of Bornheim#​Medaille]] District. He finds her with others that fought the burning [[lore:Reavers]]. The battle has passes and they sit around drinking and talking about rebuilding and repairing what was damaged. It is a forced moment as the city remains besieged. Belenus speaks privately with Mirwen about the plans of [[people:​Koën Brandr|Lord Brandr]].+[[people:​Belenus]] goes in search of [[people:​Mirwen]] in the [[atlas:​Districts of Bornheim#​Medaille]] District. He finds her with others that fought the burning [[orgs:reavers]]. The battle has passes and they sit around drinking and talking about rebuilding and repairing what was damaged. It is a forced moment as the city remains besieged. Belenus speaks privately with Mirwen about the plans of [[people:​Koën Brandr|Lord Brandr]].
  
 Mirwen has known several people that have gone over the north wall to scout the surrounding land. The demons seem disorganized attacking just about anything that moves. Most of the villages have been destroyed, with only a few towns still remaining. The exception is the village of [[atlas:​Kernwerk]],​ which has not yet been attacked. Several scouts have seen a mercenary band operating around the outskirts of the woods fighting the demons. Nobody has managed to make contact with them. Mirwen has known several people that have gone over the north wall to scout the surrounding land. The demons seem disorganized attacking just about anything that moves. Most of the villages have been destroyed, with only a few towns still remaining. The exception is the village of [[atlas:​Kernwerk]],​ which has not yet been attacked. Several scouts have seen a mercenary band operating around the outskirts of the woods fighting the demons. Nobody has managed to make contact with them.
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 ==== Liese House ==== ==== Liese House ====
  
-[[people:​Gia Sojourner]] goes in search of [[people:​Beatrice Hapsteng|Lady Hapsteng]], but finds her house destroyed - along with her garden and carriage house. The only thing left behind is a gnarled fire-roasted tree and a large sunken hole. A guard standing outside tells her that Lady Hapsteng is staying a [[atlas:Liese House]]. Lord [[people:​Markus Liese]] welcomes her to his house and has his servants tend to Gia's wounds. Once she has been properly cared for he escorts her to see Lady Hapsteng.+[[people:​Gia Sojourner]] goes in search of [[people:​Beatrice Hapsteng|Lady Hapsteng]], but finds her house destroyed - along with her garden and carriage house. The only thing left behind is a gnarled fire-roasted tree and a large sunken hole. A guard standing outside tells her that Lady Hapsteng is staying a Liese House. Lord [[people:​Markus Liese]] welcomes her to his house and has his servants tend to Gia's wounds. Once she has been properly cared for he escorts her to see Lady Hapsteng.
  
 Gia finds Lady Hapsteng clearly drugged and resting in a chair with a heavy blanket wrapped tightly around her. Lady Hapsteng believes that Gia is a spirit come to harry her to the afterlife. Lord Liese adds another chunk of wood to the fire and leaves the two women alone to talk. Gia tries to inspire Lady Hapsteng to hope to strive towards a better future. Lady Hapsteng wants to speak with Gloria. Gloria knows how to call upon Hugo, an angel of beauty who brought such hope to her. Gia finds Lady Hapsteng clearly drugged and resting in a chair with a heavy blanket wrapped tightly around her. Lady Hapsteng believes that Gia is a spirit come to harry her to the afterlife. Lord Liese adds another chunk of wood to the fire and leaves the two women alone to talk. Gia tries to inspire Lady Hapsteng to hope to strive towards a better future. Lady Hapsteng wants to speak with Gloria. Gloria knows how to call upon Hugo, an angel of beauty who brought such hope to her.
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 ==== Daughter of Karash ==== ==== Daughter of Karash ====
  
 +Oswald has decided to ask the spirit of the bay for help. He needs ships and protection from the open ocean. The spirit drove the demons from [[atlas:​Borulli Bay]], but they cannot escape the city. He gathers up his captains, the [[orgs:​Lords of Water]], and the hashan shipbuilders along the docks. The elves are reluctant, but allow the people through their picket. Oswald jumps into the bay and swim out to the center. As the cold begins to sap his strength he feels the spirit circling him. Although he saved her she is still wary of his intentions.
  
 +He drinks and swallows the water of the bay, entrusting her to save him if necessary. With the touch of her father in his mouth she comes to him. He asks her to help him save the people, she tells him that her father will not see his city cursed by Danshi. He offers his life if necessary - his wealth if she will take it, just help him save the people of this city. The spirit rises up and whispers into his ear.
  
 +<​blockquote>​
 +Empty the blood of she who imprisoned me into the bay - all of her blood. Bring me the one called Lady Hapsteng.
 +<​cite>​Spirit of the Bay</​cite>​
 +</​blockquote>​
  
 +If Oswald brings her every drop of Lady Hapsteng'​s blood she will raise for him a fleet never before seen. It will strike terror in the hearts of his enemies. When Oswald agrees she raises him out of the water. As he walks back to the shore on the water spouts constantly rise up and drench him. With each drenching the spirit proclaims in a voice heard across the city. //A Champion of Karash has been chosen! His voice speaks with thunder and the seas his domain! Let all fools who challenge him be cast down into the depths of the earth to never again touch the water!//
 +
 +The crowd parts as Oswald reaches the docks. Many of them in awe with what they just witnessed while others wary of what more trouble this will bring to the city.
 +
 +
 +===== Rebellion =====
 +
 +Belenus speaks with Lord Brandr and [[people:​Ælfric Reiner]] about the rebellion. Ælfric announced himself in front of his supporters and the elves. The elves have already pledged their support and Belenus notices several elven "​guards"​ already watching over Lord Brandor'​s house. Belenus believes that something wrong is happening, but he cannot quite seem to understand the full picture. Instead he tries to pass on a vague warning to Lord Brandr concerning the elves and hope that when the time comes it provides help. This is all the more important because an emissary from the Lord Marshall has agreed to speak with Ælfric in the coming days.
 +
 +More importantly,​ Lord Brandr reminded Belenus about the tunnels the run beneath the ridge. The twisting maze of natural and mined tunnels are unknown to all but a few. Considered dangerous even with knowledge of the safest paths. Belenus remembers that the people of [[atlas:​Kernwerk]] have a very special relationship with earth and stone. More than simple masons the visions show that they can work stone with their thoughts. He offers Lord Brandr at last warning and leaves to visit Kernwerk. Avoiding the demons will be difficult, but the people of the village can save the lives of thousands.
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 {{tag>​journal dakar bornheim insurrection}} {{tag>​journal dakar bornheim insurrection}}