Lorrie Parsons

Lorrie is a lanky man with sandy blond hair, dark green eyes, and hook thin nose. He speaks so soft he almost seems to be mumbling to himself. In fact, upon observation he doesn't seem to be in full command of his senses. He prefers large, oversized robes or breeches if riding. On the worst days of his condition he will carry a large jagged axe. Upon proper detection Lorrie will glow with a magical aura so bright it is nearly blinding. Inhabiting Lorrie's body is actually Lorrie's soul and that of a minor demon. During the creation of a staff of unparalleled destruction his circles failed and the vengeful spirit attempted to occupy his body. Lorrie has used all of his knowledge to keep the spirit under control, but sometimes is slips out. Background Lorrie was a wizard of extreme knowledge. He had read and understood books that were ancient before the gods created their people. In his search for vast knowledge he lost sight of his humanity. Now, he looks upon the mortals as simply another puzzle he can solve. For athough he has made several constructs - they never really possessed life. Currently, Lorrie spends his time fighting the demon within and creating things for his current companions. He sends them across the globe in search of materials to aid both of his causes. Combat Lorrie is a wizard of high skill, but little use in combat. He has a few tricks and spells learned during the Reaver's adventureous years, but prefers to sit on the sidelines. If confronted he will use his magic to aid his retreat. If cornered, he will unleash the beast within and hope he can gain control before his soul is lost forever. Items The Three Rings of Azoroth are identical rings of silver and diamonds that must be worn on the right hand. These rings command the three elements of nature: Fire, Water, and Wood. The rings for Earth and Wind were destroyed during the final battle of the Irrillian War. Stats: 2d6 ERKA [Bolt of Fire], 1d6 Continuous ERKA for 1 turn [Liquid Fire], 5d6 EB x2KB [Water Blast], +10“ Swimming [Water Raft], 3d6 Entangle [Vines], 4/4 FW+1d6 EKA [Burning Oaks] The Golden Eye of Mantor grants its user the ability to send their sight great distances across time, space, and planes. However, it is difficult to control and potentially deadly to its user. More then one possessor ended up with their mind permently removed from their body.