Spirits

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Ash Hound Ash Hound Ash Hounds are spirits of the Ashlands. When the plane was destroyed by the Ifrit the animals that lived their were destroyed as well. When the Hunters rose again from the ashes of their world they rose loyal beasts to aid their revenge. These canine-like spirits are fiercely loyal to the hunters they serve. They will give their lives for their hunter who is the pack leader.
Ash Hunter Ash Hunter Ash Hunters are spirits whose land was destroyed utterly by the Ifrit. Every stream evaporated, every plant and animal was turned into ash. Even the stones of the year crumbled into dust. The spirits now wander in bodies made of ash in vast desert of ash where it is said you can never reach the bottom. Ash Hunters visit other lands to find things and return their land to its beauty - but so powerful were the Ifrit everything that that comes to the
Dark Keeper Dark Keeper A Dark Keeper is any vermin that has been possessed by the Everdark. This typically occurs by minuscule fragments of the Everdark separating from a Dark Vampire. These fragments are sentient and seek out dark and hidden places to survive. They will often latch unto any living creature found and possess it.
Dark Vampire Dark Vampire The common name given to such creatures is “Dark Vampire” or “Nightshade”, but these creatures are neither vampire nor shade. These extra-planar creatures were first pulled into this world during the Age of the Gods when Aesir opened a portal into the
Earth Spirit Earth Spirit An Earth Spirit is a spirit that has stayed in the mortal plane long enough to become bonded with the world. Most often this bond lasts less than a hundred years (100 years), but there are ancient spirits that have been on Miranda for millennia. The people of Miranda refer to these spirits as those of the rock, water, forest, cave, and many others. They are typically found in only those places far from civilization, but there are those who live among the very old villages and towns…
Elemental Elemental A spirit trapped inside of material form An elemental is some bit of material form that holds or is merged with spirits from the Shadow Realms. There are as many types of elements as their are material forms. Natural substances like Fire, Water, Wood, and Air are the most common for weaker spirits, while even forged materials like steel and bronze are usable by exceptionally powerful spirits.
Forest Spirits Forest Spirits Forest Spirits encompass many different types of spirits that are attracted to natural forests and groves. These spirits rarely venture into those areas were lumbering or hunting are common, preferring instead those places where only quiet people visit. The came in many different shapes and sizes. Many of them are modeled on the creatures in the forest they inhabit, but they can appear as anything.
Nereid Nereid The Nereids are water nymphs. These spirits of the Shadow Realms have bonded to the rivers, stream, lakes, and oceans. As with the waters they are a part of nereids can be fickle, tempestuous, or giving. Daughters of Karash Those nereids who call themselves the Daughters of
Nightmare Nightmare A Nightmare is a coal black horse from the Realm of Fire. These semi-intelligent creatures roam the open plains of the realm in great herd. Even a few strands of their legendary fiery manes and tails have been sought after by magicians, alchemists, and collectors throughout the ages.
Ombramone Ombramone The Ombramone are spirits from the Dark Spire in the Shadow Realms. They hunger for mortal flesh as it is the only thing that can keep this in this world. Characteristics Ombramone usually appear as partial apparitions that flow into and out of this reality. They can pass through any non-living object, even those warded specifically against spirits and magic. How they do this is unknown to any scholar or entity.
Satyr Satyr spirit fae liminal
Shaddite Shaddite Appearing as a vaguely humanoid torso floating in a cloud of translucent grayish smoke, the shaddite is not a native of this realm. Instead, it comes from one of the Shadow Realms that surround this world like a halo. These creatures are small gateways to the realms of magic most commonly used by human magicians. This makes them very valuable as magical fonts for magicians casting difficult and tiring spells. While a few of the shaddites living in this world were the result of summonin…
Shadow Lord Shadow Lord The Shadow Lords were accidentally brought to the mortal plane when Aesir opened a gateway to the Land of Clouds to bring forth the spirits of sun and wind who became the Jundari. These spirits were not give mortal bodies so that they may live upon this world, instead they were forced to flee into the earth for protection. The clouds are not dark enough to shield them from the light of the sun, even the full moon is too bright for them to venture forth from the earth.
Shadow Spirit Shadow Spirit A shadow spirit is a type of spirit creature drawn to dark places. These spirits take on many different forms, but generally appear as their summoner believes they should or matching their environment. A spirit drawn to the dappled shadows along the forest floor might appear as a python, lemur, or small cat. Shadow spirits are solitary creatures, hunting their prey in the darkness. When forced into the light shadow spirits will flee unless a stronger will drives them. Bright light…
Wee Folk Wee Folk The Wee Folk or Lesser Fae or just Fairies are the smallest and typically least powerful of the spirits in the Fae Lands. Everything from Pixies, Brownies, Dewdrops, Bogins, and Sprites. Outside of the Fae Lands each of them are weaker in power than mortals, but when necessary they gather by the thousands.