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fate:survival [2012/12/13 18:47] galacticcmdr |
fate:survival [2021/12/03 23:37] (current) |
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====== Survival ====== | ====== Survival ====== | ||
- | Survival is broad skill covering virtually every sort of outdoor activity from riding horses to wilderness survival. | + | The Survival skill represents your character’s knowledge of Wilderness Lore, affinity with natural animals, and navigation skills. [[Scholarship]] is used for cartography, while Survival is used to use a map, star patterns, and other natural guides to navigate. |
- | ===== Trappings ===== | + | ===== Actions ===== |
- | ==== Riding ==== | + | ==== Overcome ==== |
- | Survival is the skill used for riding all manner from beasts, from common horses to exotic elephants. The very exotic like dragons require a stunt to ride. Getting and maintaining a mount used [[Resources]] and possibly a character aspect. | + | You can use Survival to overcome any natural environmental obstacle that you encounter. |
- | ==== Animal Handling ==== | + | ==== Create an Advantage ==== |
- | This covers all interactions with animals (non-sentient beings) from training to communicating with them, including beasts of burden, draft animals, and common pets. Survival replaces all social skills when interacting with non-sentient animals. | + | You can use Survival to place aspects on yourself that represent a natural environment that favors you. |
- | Most animals react in specific ways in specific situations, like a first impression. While a trained animal is not like to change its behavior; other animals will react to attempts to change its response. The animal uses its [[Will]] to defend against the character's Survival skill to see if the impression is favorable or not. | + | ==== Attack ==== |
+ | Survival isn’t really used for attacks. | ||
- | ==== Breaking in Animals ==== | + | ==== Defend ==== |
- | Breaking a mount or training an animal is a both a composure and physical conflict between the trainer and animal. Composure attacks are Survival vs. the animal's [[Resolve]], while physical attacks use the standard rules for conflicts. When one party is either taken out or concedes either the animal is broken of the trainer has failed. | + | Survival can be used to defend against environmental attacks such as weather or food shortage. |
- | ==== Camouflage ==== | ||
- | You can use Survival to construct blinds and other ways to remain hidden. Given a good supply of materials on a Mediocre(+0) skill check you can create a [[actions#block|block]] against being noticed. If you do not have time to build a full blind then using just a few measures you can use Survival as a complement skill for [[Stealth]]. | ||
- | ==== Scavenging ==== | + | ===== Stunts ===== |
- | This covers being able to find something specific in the wilderness - rocks, vines, sticks, bones. The more specific the item the higher the difficulty. Finding sticks in the forest is a Mediocre(+0) roll - or no roll at all, but finding strong and straight sticks would be Fair(+2) as this adds two additional criteria. | + | |
- | ^ Difficulty ^ Likelihood ^ Example ^ | + | ==== Hands Free ==== |
- | | Mediocre(+0) | Likely | Wood or vine in a forest, food in season in fertile land | | + | You can ride any properly trained animal with both hands free. |
- | | Good(+3) | Possible | Strong wood in swamp, food out of season or in the wrong place | | + | |
- | | Superb(+5) | Unlikely | Wood or drinking water in a desert | | + | |
- | | +1 | | Each additional search criteria | | + | |
+ | ==== Breaking It In ==== | ||
+ | You gain a +2 bonus when breaking in a new mount and retain a +1 bonus when training a mount that has already been broken. | ||
- | ===== Stunts ===== | + | ==== Trick Rider ==== |
+ | You have a +2 bonus to overcome any physical obstacles during a chase while you are mounted. | ||
+ | |||
+ | ==== Whisperer ==== | ||
+ | You can communication with single type of animal and get a +2 bonus when socially interacting with that animal. | ||
+ | |||
+ | ==== Tracker ==== | ||
+ | May use Survival in place of Investigate when tracking. You get a +1 bonus when tracking in a natural environment. | ||
+ | |||
+ | ==== Hunter’s Grace ==== | ||
+ | You can use Survival instead of Stealth to skulk and hide in the wilderness. | ||
- | ^ Stunt ^ Prerequisite ^ Description ^ Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ | + | ==== Go Native ==== |
- | | Hands Free | | Riding is never a supplemental action | 112 | | + | Unless in an environment where no substance can be found - you can find food and drink enough to feed a number of people equal to your Survival rating. |
- | | Hell Bent | | +2 bonus for sprint while mounted | 112 | | + | |
- | | Ride Anything | | No unfamiliarity penalty for any mount | 112 | | + | |
- | | Breaking It In | | +2 bonus breaking new mount, +1 bonus for broken mounts | 112 | | + | |
- | | Trick Rider | | +1 bonus to overcome physical blocks during chases | 112 | | + | |
- | | Master Horseman | | Automatically overcome any block that rider/mount can fit | 112 | | + | |
- | | Animal Companion | | Animal [[companion]] with 4 advances | 112 | | + | |
- | | Animal Friend | | Communication with single type, +2 bonus for type | 112 | | + | |
- | | Animal Healer | Animal Friend | Instead of [[Lore]] for healing animal | 113 | | + | |
- | | Call of the Wild | Animal Friend | Shifts in friendly animals (x10 for small animals) | 113 | | + | |
- | | King of the Beasts | Animal Friend | Broad category of animals | 113 | | + | |
- | | Due North | | +2 bonus to find north, never suffers penalties | 113 | | + | |
- | | Tracker | | Instead of [[Investigation]] for tracking | 113 | | + | |
- | | Hunter | Tracker | +2 bonus to track outdoors or any wilderness area | 156((DFRPG Your Story)) | | + | |
- | | Trackless Step | Tracker | +2 bonus to conceal tracks, tracker suffers +1 Time | 113 | | + | |
- | | ::: | ::: | FP covers skill sized group | ::: | | + | |
- | | Hunter’s Grace | Trackless Step | Instead of [[Stealth]] to skulk and hide | 113 | | + | |
- | | Champion of the Wild | 1 other Survival stunt | Survival complements one combat skill named when stunt taken | 113 | | + | |
- | | Go Native | | +1 Scavenging and +1 Time step needed between food gathering | 156((DFRPG Your Story)) | | + | |
{{tag>fate skill stunt}} | {{tag>fate skill stunt}} |