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fate:survival [2012/10/25 03:37]
127.0.0.1 external edit
fate:survival [2021/12/03 23:37] (current)
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 ====== Survival ====== ====== Survival ======
  
-Survival ​is broad skill covering virtually every sort of outdoor activity from riding horses ​to wilderness survival.+The Survival skill represents your character’s knowledge ​of Wilderness Lore, affinity with natural animals, and navigation skills. [[Scholarship]] is used for cartography,​ while Survival is used to use a map, star patterns, and other natural guides ​to navigate.
  
  
-===== Trappings ​=====+===== Actions ​=====
  
-==== Riding ​==== +==== Overcome ​==== 
-Survival ​is the skill used for riding all manner from beasts, from common horses ​to exotic elephants. The very exotic like dragons require a stunt to ride. Getting and maintaining a mount used [[Resources]] and possibly a character aspect.+You can use Survival to overcome any natural environmental obstacle that you encounter.
  
-==== Animal Handling ​==== +==== Create an Advantage ​==== 
-This covers all interactions with animals (non-sentient beings) from training to communicating with them, including beasts of burden, draft animals, and common pets. Survival ​replaces all social skills when interacting with non-sentient animals.+You can use Survival ​to place aspects on yourself that represent a natural environment that favors you.
  
-Most animals react in specific ways in specific situations, like a first impression. While a trained animal is not like to change its behavior; other animals will react to attempts to change its response. The animal uses its [[Resolve]] to defend against the character'​s ​Survival ​skill to see if the impression is favorable or not.+==== Attack ==== 
 +Survival ​isn’t really used for attacks.
  
-==== Breaking in Animals ​==== +==== Defend ​==== 
-Breaking a mount or training an animal is a both a composure and physical conflict between the trainer and animal. Composure attacks are Survival ​vs. the animal'​s [[Resolve]],​ while physical ​attacks ​use the standard rules for conflicts. When one party is either taken out or concedes either the animal is broken of the trainer has failed.+Survival ​can be used to defend against environmental ​attacks ​such as weather ​or food shortage.
  
-==== Camouflage ==== 
-You can use Survival to construct blinds and other ways to remain hidden. Given a good supply of materials on a Mediocre(+0) skill check you can create a [[actions#​block|block]] against being noticed. If you do not have time to build a full blind then using just a few measures you can use Survival as a complement skill for [[Stealth]]. 
  
-==== Scavenging ​==== +===== Stunts =====
-This covers being able to find something specific in the wilderness - rocks, vines, sticks, bones. The more specific the item the higher the difficulty. Finding sticks in the forest is a Mediocre(+0) roll - or no roll at all, but finding strong and straight sticks would be Fair(+2) as this adds two additional criteria.+
  
-^ Difficulty ​ ^ Likelihood ​ ^ Example ​ ^ +==== Hands Free ==== 
-| Mediocre(+0) ​ | Likely ​ | Wood or vine in a forest, food in season in fertile land  | +You can ride any properly trained animal with both hands free.
-| Good(+3) ​ | Possible ​ | Strong wood in swamp, food out of season or in the wrong place  | +
-| Superb(+5) ​ | Unlikely ​ | Wood or drinking water in a desert ​ | +
-| +1  |   | Each additional search criteria ​ |+
  
 +==== Breaking It In ====
 +You gain a +2 bonus when breaking in a new mount and retain a +1 bonus when training a mount that has already been broken.
  
-===== Stunts ​=====+==== Trick Rider ==== 
 +You have a +2 bonus to overcome any physical obstacles during a chase while you are mounted. 
 + 
 +==== Whisperer ==== 
 +You can communication with single type of animal and get a +2 bonus when socially interacting with that animal. 
 + 
 +==== Tracker ==== 
 +May use Survival in place of Investigate when tracking. You get a +1 bonus when tracking in a natural environment. 
 + 
 +==== Hunter’s Grace ==== 
 +You can use Survival instead of Stealth to skulk and hide in the wilderness.
  
-^ Stunt ^ Prerequisite ^ Description ​ ^  Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ +==== Go Native ==== 
-| Hands Free  |   | Riding is never a supplemental action ​ |  112 | +Unless ​in an environment where no substance can be found - you can find food and drink enough ​to feed a number ​of people equal to your Survival ​rating.
-| Hell Bent  |   | +2 bonus for sprint while mounted ​ |  112 | +
-| Ride Anything ​ |   | No unfamiliarity penalty for any mount  |  112 | +
-| Breaking It In  |   | +2 bonus breaking new mount, +1 bonus for broken mounts ​ |  112 | +
-| Trick Rider  |   | +1 bonus to overcome physical blocks during chases ​ |  112 | +
-| Master Horseman ​ |   | Automatically overcome any block that rider/​mount ​can fit  |  112 | +
-| Animal Companion ​ |   | Animal [[companion]] with 4 advances ​ |  112 | +
-| Animal Friend ​ |   | Communication with single type, +2 bonus for type  |  112 | +
-| Animal Healer ​ | Animal Friend ​ | Instead of [[Lore]] for healing animal ​ |  113 | +
-| Call of the Wild  | Animal Friend ​ | Shifts in friendly animals (x10 for small animals) ​ |  113 | +
-| King of the Beasts ​ | Animal Friend ​ | Broad category of animals ​ |  113 | +
-| Due North  |   | +2 bonus to find north, never suffers penalties ​ |  113 | +
-| Tracker ​ |   | Instead of [[Investigation]] for tracking ​ |  113 | +
-| Hunter ​ | Tracker ​ | +2 bonus to track outdoors or any wilderness area  |  156((DFRPG Your Story)) | +
-| Trackless Step  | Tracker ​ | +2 bonus to conceal tracks, tracker suffers +1 Time  |  113 | +
-| ::: | ::: | FP covers skill sized group  | ::: | +
-| Hunter’s Grace  | Trackless Step  | Instead ​of [[Stealth]] ​to skulk and hide  |  113 | +
-| Champion of the Wild  | 1 other Survival ​stunt  | Survival complements one combat skill named when stunt taken  |  113 | +
-| Go Native ​ |   | +1 Scavenging and +1 Time step needed between food gathering ​ |  156((DFRPG Your Story)) |+
  
  
 {{tag>​fate skill stunt}} {{tag>​fate skill stunt}}