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fate:nature [2013/01/05 01:35]
galacticcmdr
fate:nature [2021/12/03 23:37] (current)
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 ====== Nature ====== ====== Nature ======
  
-You can control natural phenomenon including plants and weather. This does not include natural animals (fauna) as that falls under the [[Creatures]] skill, but it does allow you to speak and interact with various nature spirits like nymphs.+You can control natural phenomenon including plants and weather. This does not include natural animals (fauna) as that falls under the [[creatures:]] skill, but it does allow you to speak and interact with various nature spirits like nymphs.
  
-<note warn> + 
-Many uses of this skill are very disruptive to the natural order of the world. In most cases you are believed to be acting in harmony with nature as much as possible. However, any [[outcomes#​serious or minor costs|costs]] can be used to wreck havoc on the natural order. If you summon a storm in order to blast your enemies with lightning that storm could easily drought a nearby region or continue its rain of destruction where it was summoned.+===== Natural Order ===== 
 +Many uses of this skill are very disruptive to the natural order of the world. In most cases you are believed to be acting in harmony with nature as much as possible. However, any costs can be used to wreck havoc on the natural order. If you summon a storm in order to blast your enemies with lightning that storm could easily drought a nearby region or continue its rain of destruction where it was summoned.
  
 For those people that wish to use the Nature skill to instead wreck havoc upon the natural order this is less of a concern and may find that their costs are reflected in nature no longer heeding their call or even actively opposing them. For those people that wish to use the Nature skill to instead wreck havoc upon the natural order this is less of a concern and may find that their costs are reflected in nature no longer heeding their call or even actively opposing them.
-</​note>​ 
  
  
  
 ===== Actions ===== ===== Actions =====
-//See also: [[Actions]]//​ 
  
  
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 ==== Defend ==== ==== Defend ====
 Nature does a fantastic job of defending against all manner of physical attacks as trees block and storms gale. Nature does a fantastic job of defending against all manner of physical attacks as trees block and storms gale.
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 ===== Stunts ===== ===== Stunts =====
-//See also: [[Stunts (list)#​Nature|Stunts (list)]]// 
  
  
 ==== Draw Power ==== ==== Draw Power ====
-Once per scene, for a [[Fate Point]] you can cause the natural environment around you to take a [[consequences|consequence]] in place of you - creating a scene aspect. The aspect is named by the opponent that would have caused the consequence instead of you. The opponent gets a free invoke against this aspect.+Once per scene, for a Fate Point you can cause the natural environment around you to take a consequence in place of you - creating a scene aspect. The aspect is named by the opponent that would have caused the consequence instead of you. The opponent gets a free invoke against this aspect.
  
  
 ==== Merge with Plant ==== ==== Merge with Plant ====
-If you overcome a Fair(+2) difficulty you can "step inside"​ and merge with a plant of your scale or greater, either to hide, or animate it and use it to attack. If used to attack, you gain the plant’s scale and attack with your Nature skill. If you get a [[outcomes#​success ​with style]] ​then instead of a [[aspects#boost]] you gets the following abilities while merged: Armor:1, Weapon:1, and it can move 1 zone per action. If you are even taken out then you are ejected from the plant; otherwise the maximum time is based upon the [[charts#Time Chart]] of the number of shifts you get+If you overcome a Fair(+2) difficulty you can "step inside"​ and merge with a plant of your scale or greater, either to hide, or animate it and use it to attack. If used to attack, you gain the plant’s scale and attack with your Nature skill. If you get a Success ​with Style then instead of a boost you gets the following abilities while merged: Armor:1, Weapon:1, and it can move 1 zone per action. If you are even taken out then you are ejected from the plant; otherwise the maximum time is based upon the [[tables#Time Chart]] of the number of shifts you get.
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-==== Plant Warrior ==== +
-A Lesser [[Summoning]] stunt, allowing you to summon or animate one or more scale plant [[followers#​minions]]. +
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-==== Summon Plant Spirit ==== +
-//Requires Plant Warrior.// ​ A Greater Summoning stunt , allowing you to summon nature spirits such as [[bestiary:​nymphs]].+