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fate:mass_combat [2017/12/05 00:34] galacticcmdr created |
fate:mass_combat [2021/12/03 23:37] (current) |
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==== Quality ==== | ==== Quality ==== | ||
- | Each participant in mass combat will have a Quality and Scale rating. Their **Quality** is represented on the [[fate:Fate Ladder]], while their [[fate:Scale]] represents power. For most mass combats it is assumed that everyone will be operating at the same scale. In most cases a leader or unit with a higher scale can be better represented by increasing their quality. | + | Each participant in mass combat will have a Quality and Scale rating. Their **Quality** is represented on the Fate Ladder, while their [[fate:Scale]] represents power. For most mass combats it is assumed that everyone will be operating at the same scale. In most cases a leader or unit with a higher scale can be better represented by increasing their quality. |
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===== PC ====== | ===== PC ====== | ||
- | A Player Character can act as a leader | + | A Player Character can act as a [[#leader]]. While doing so any of their stunts and aspects that would apply to the [[#unit]] they are attached to can be used. In addition a PC may use their Consequences to absorb damage for their attached unit. If a unit is defeated while a PC is attached to attached to it death is never on the line. A PC is far too important to be killed during Mass Combat. |
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+ | As Units have approaches different from the skills/approaches of a player character, the GM will adjudicate which stunts are applicable based upon the fiction. | ||
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+ | A Leader can be attached to a unit with a PC attach, but cannot confer any of its own abilities to the unit. | ||
{{tag>fate combat}} | {{tag>fate combat}} | ||