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fate:assets [2018/10/01 17:48] galacticcmdr [Flaws] |
fate:assets [2021/12/03 23:37] (current) |
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**Aspect**: Give asset a new aspect | **Aspect**: Give asset a new aspect | ||
- | **Exceptional** (Costs 2 Features plus 1 Additional Flaw) This allows for one rule or fiction break. **Requires GM approval**. | + | **Exceptional** (Maximum 2; Costs 2 Features; Adds 1 Additional Flaw; **Requires GM approval**) This allows for one rule or fiction break. While any flaw can work with Exceptional, the Troubling flaw is usually going to be the least limiting in context, and therefore the most problematic. Troubling cannot be used on a Technique. |
**Flexible** (Costs 2 Features) The asset must have at least one Situational Flaw. Allows for the substitution of a Skill, Approach, or Profession Check. | **Flexible** (Costs 2 Features) The asset must have at least one Situational Flaw. Allows for the substitution of a Skill, Approach, or Profession Check. | ||
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==== Flaws ==== | ==== Flaws ==== | ||
+ | |||
+ | Unless otherwise noted, any flaw can only be applied to a single asset once. | ||
**Consuming** (Counts as 2 Flaws) Costs 1 Fate Point to use | **Consuming** (Counts as 2 Flaws) Costs 1 Fate Point to use | ||
- | **Demanding** (Maximum 2) Requires Time/Effort to be used | + | **Demanding** (Maximum 2) Requires Time/Effort to be used. |
+ | |||
+ | * **One Level** | ||
+ | * Time: One Action | ||
+ | * Effort: A Fair(+2) Skill roll (determined when the flaw is applied) | ||
+ | * **Two Levels** | ||
+ | * Time: One Scene | ||
+ | * Effort: A Great(+4) Skill roll (determined when the flaw is applies) | ||
**(Not Available)** **Difficult** (Maximum 1) Maximum number of shifts is equal to the rank of the Skill, Approach, or Profession. Can only be applied to something that Requires or Modifies a check (Device or Technique) or an Ally. This could be increased after the fact by Harmful. //Example: If an Ally has +1 with Fighter and has a +4 Attack vs their Targets +2 Defend their result would be 1 shift as it is limited by rank 1 Fighter. If they also have Harmful:1 the final result would be 2 shifts of damage.// | **(Not Available)** **Difficult** (Maximum 1) Maximum number of shifts is equal to the rank of the Skill, Approach, or Profession. Can only be applied to something that Requires or Modifies a check (Device or Technique) or an Ally. This could be increased after the fact by Harmful. //Example: If an Ally has +1 with Fighter and has a +4 Attack vs their Targets +2 Defend their result would be 1 shift as it is limited by rank 1 Fighter. If they also have Harmful:1 the final result would be 2 shifts of damage.// | ||
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**Situational** Only functions in a narrow specific circumstances | **Situational** Only functions in a narrow specific circumstances | ||
- | **Troubling** Complicates PCs life on a regular basis (at least once/session) | + | **Troubling** Complicates PCs life on a regular basis (at least once/session). Not available for a Technique. |
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* **Technique**: 2 Features, 1 Flaw | * **Technique**: 2 Features, 1 Flaw | ||
- | In addition for each **Asset Point added** to the Asset it can **gain 1 of the benefits** outlined below. | + | In addition for each **Asset Point added** to the Asset can be modified as outlined below. |
* 2 Additional Features | * 2 Additional Features | ||
- | * Remove 1 Flaw | ||
For the cost of **0 Asset Points** an asset can be modified as outlined below. | For the cost of **0 Asset Points** an asset can be modified as outlined below. |