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fate:assets [2018/10/01 17:48]
galacticcmdr [Flaws]
fate:assets [2021/12/03 23:37] (current)
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 **Aspect**: Give asset a new aspect **Aspect**: Give asset a new aspect
  
-**Exceptional** (Costs 2 Features ​plus 1 Additional Flaw) This allows for one rule or fiction break. ​**Requires GM approval**.+**Exceptional** (Maximum 2; Costs 2 Features; Adds 1 Additional Flaw; **Requires GM approval**) This allows for one rule or fiction break. ​While any flaw can work with Exceptional,​ the Troubling flaw is usually going to be the least limiting in context, and therefore the most problematic. Troubling cannot be used on a Technique.
  
 **Flexible** (Costs 2 Features) The asset must have at least one Situational Flaw. Allows for the substitution of a Skill, Approach, or Profession Check. **Flexible** (Costs 2 Features) The asset must have at least one Situational Flaw. Allows for the substitution of a Skill, Approach, or Profession Check.
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 ==== Flaws ==== ==== Flaws ====
 +
 +Unless otherwise noted, any flaw can only be applied to a single asset once.
  
 **Consuming** (Counts as 2 Flaws) Costs 1 Fate Point to use **Consuming** (Counts as 2 Flaws) Costs 1 Fate Point to use
  
-**Demanding** (Maximum 2) Requires Time/Effort to be used+**Demanding** (Maximum 2) Requires Time/Effort to be used
 + 
 +  * **One Level** 
 +    * Time: One Action 
 +    * Effort: A Fair(+2) Skill roll (determined when the flaw is applied) 
 +  * **Two Levels** 
 +    * Time: One Scene 
 +    * Effort: A Great(+4) Skill roll (determined when the flaw is applies)
  
 **(Not Available)** **Difficult** (Maximum 1) Maximum number of shifts is equal to the rank of the Skill, Approach, or Profession. Can only be applied to something that Requires or Modifies a check (Device or Technique) or an Ally. This could be increased after the fact by Harmful. //Example: If an Ally has +1 with Fighter and has a +4 Attack vs their Targets +2 Defend their result would be 1 shift as it is limited by rank 1 Fighter. If they also have Harmful:1 the final result would be 2 shifts of damage.// **(Not Available)** **Difficult** (Maximum 1) Maximum number of shifts is equal to the rank of the Skill, Approach, or Profession. Can only be applied to something that Requires or Modifies a check (Device or Technique) or an Ally. This could be increased after the fact by Harmful. //Example: If an Ally has +1 with Fighter and has a +4 Attack vs their Targets +2 Defend their result would be 1 shift as it is limited by rank 1 Fighter. If they also have Harmful:1 the final result would be 2 shifts of damage.//
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 **Situational** Only functions in a narrow specific circumstances **Situational** Only functions in a narrow specific circumstances
  
-**Troubling** Complicates PCs life on a regular basis (at least once/​session)+**Troubling** Complicates PCs life on a regular basis (at least once/​session). Not available for a Technique.
  
  
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   * **Technique**:​ 2 Features, 1 Flaw   * **Technique**:​ 2 Features, 1 Flaw
  
-In addition for each **Asset Point added** to the Asset it can **gain 1 of the benefits** ​outlined below.+In addition for each **Asset Point added** to the Asset can be modified as outlined below.
  
   * 2 Additional Features   * 2 Additional Features
-  * Remove 1 Flaw 
  
 For the cost of **0 Asset Points** an asset can be modified as outlined below. For the cost of **0 Asset Points** an asset can be modified as outlined below.