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creatures:ifrit [2013/03/12 04:16]
galacticcmdr
creatures:ifrit [2021/12/03 23:37] (current)
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 ====== Ifrit ====== ====== Ifrit ======
  
-Ifrit (plural: Ifriti) is a [[jinn]] of the [[lore:Elemental ​Realm of Fire]]. Ifrit tend to be arrogant, combative, and mercurial in nature. On their home realm they tend to gather in small nomadic tribes centered around a powerful warlord. The tribes never stay together for any length of time as warlords fall to more powerful rivals. The difficult nature of the ifrit means that even the most powerful warlord can rarely control more than a thousand ifriti.+An Ifrit (plural: Ifriti) is a [[jinn]] of the [[lore:​Realm of Fire]]. Ifrit tend to be arrogant, combative, and mercurial in nature. On their home realm they tend to gather in small nomadic tribes centered around a powerful warlord. The tribes never stay together for any length of time as warlords fall to more powerful rivals. The difficult nature of the ifrit means that even the most powerful warlord can rarely control more than a thousand ifriti.
  
-Asad Al-Aziz, the most powerful ifrit, counts nearly 1300 ifriti who serve under him at any one time. He has gained so much power that he has created his own plane upon the Elemental Plane of Fire where he rules from a vast city made from solid fire.+Asad Al-Aziz, the most powerful ifrit, counts nearly 1300 ifriti who serve under him at any one time. He has gained so much power that he has created his own demi-plane upon the Elemental Plane of Fire where he rules from a vast city made from solid fire.
  
  
-===== Ecology =====+==== Esideor ​====
  
 +The [[creatures:​Esideor]] are the eternally hated enemies of the ifrit. The esideor are not creatures native to the Realm of Fire, but rather come from a land far deeper in the [[lore:​Shadow Lands]]. Appearing as large spiders with a deep black-blue carapace they are incredibly strong spirits who prefer to strike from the shadows. Their elusive nature made it difficult for the ifrit to even notice them until it was too late - too many ifrit had been enslaved to the esideor.
  
-===== Statistics =====+For hundreds of thousands of years the esideor enslaved the ifrit - sending them to other Shadow Lands to help the esideor conquer them. When the ifrit finally freed themselves they hunted the esideor across the shadow lands - enslaving their once masters. They killed those esideor they wish - and enslaved others for their amusement.
  
 +
 +===== Rules =====
  
 ==== Fate ==== ==== Fate ====
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 | Scale  |  Medium(2) | | Scale  |  Medium(2) |
 ^ Skills ​ ^^ ^ Skills ​ ^^
-| Good(+3): ​ | [[fate:Elements]] (Fire) ​ | +| Good(+3): ​ | Elements (Fire) ​ | 
-| Fair(+2): ​ | [[fate:​Fighting]][[fate:​Intimidation]] ​ | +| Fair(+2): ​ | FightProvoke ​ | 
-| Average(+1): ​ | [[fate:​Deceit]][[fate:Physique]][[fate:Athletics]]  |+| Average(+1): ​ | Deceive, Physique, Athletics ​ |
 ^ Aspects ​ ^^ ^ Aspects ​ ^^
 | Embodiment of Fire  || | Embodiment of Fire  ||
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 | Wings of smoke and flame  || | Wings of smoke and flame  ||
 ^ Stunts ​ ^^ ^ Stunts ​ ^^
-| **Flight:** Use [[fate:Athletics]] for aerial movement/​maneuvers ​ ||+| **Flight:** Use Athletics for aerial movement/​maneuvers ​ ||
 | **Create Fire:** Create fire even in cold/wet environments ​ || | **Create Fire:** Create fire even in cold/wet environments ​ ||
 | **Extreme Conditions:​** +2 defense vs. fire-based attacks ​ || | **Extreme Conditions:​** +2 defense vs. fire-based attacks ​ ||
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 | **Firewalk:​** Fire for near-instantaneous sprints between contiguous areas of fire  || | **Firewalk:​** Fire for near-instantaneous sprints between contiguous areas of fire  ||
 | **Herculean Strength:** +2 to lift and carry  || | **Herculean Strength:** +2 to lift and carry  ||
-^ Equipment ​ ^^ 
-| Masterwork Scimitar (+3 damage) ​ ||