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creatures:gnome [2014/02/24 17:33]
galacticcmdr
creatures:gnome [2014/08/26 19:09]
galacticcmdr
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 ====== Gnome ====== ====== Gnome ======
  
-**Doomed to Tragedy** +**Cursed with Insanity and Doomed to Extinction**
  
 +The species referred to as gnomes by the majority of people is actually a sub-species that branched from the original gnomes at the end of the [[lore:Age of Legends]]. Most scholars now refer to the original gnomes as [[creatures:​Ager]];​ although they are thought to be near extinction as well.
  
  
 ===== Characteristics ===== ===== Characteristics =====
 +
 +Gnomes are the smallest sapient humanoid race. Both males and females average around slightly less than 2 feet tall; although heights of almost 3 feet are not completely unknown. Skin color ranges from light brown to green; with shades of dark green the most common. Hair and eye color can be almost any shade, but light-colored hair and blue or green eyes are the most common. A gnome'​s natural life is around 120 years; although nobody is sure of this, as most gnomes do not die of old age.
  
  
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-===== Species ​===== +===== Community ​=====
- +
- +
- +
-Legends speak more of gnomes than any other race; however, most sayings are not flattering. “He who harms a hair on the head of a gnome is forever cursed by lady luck — he who removes the whole head has the gratitude of a nation.” “The only type of luck worse than having a woman on-board a ship — is a gnome.” “A band of gnomes passed through our village just as the ground rumbled and split open to reveal an endless gold vein. Of course, bandits arrived a week later enslaving the townsfolk to work the mines for them.” +
- +
-It is said that harming a gnome will curse your family with bad luck. However, having a gnome in the area is sure to bring forth both good and ill winds. The laws of nature seem to bend and twist about gnomes as the wind whips around trees. The best most people can hope for is that the gnome will leave the area voluntarily before the chickens begin barking and the dogs are laying eggs. +
- +
-While these make wonderful legends and wives tales, in reality gnomes are just blessed with an uncontrollable change of luck. Its not that the sun wouldn’t rise if every gnome suddenly decided to step east at the same time, but nobody is willing to take that chance. +
-Physical +
- +
-Gnomes are the smallest humanoid race. Both males and females average around slightly less than 3 feet tall; although heights of almost 3 ½ feet are not completely unknown. Skin color ranges from pale gray to green; with shades of dark green the most common. Hair and eye color can be almost any shade, but light-colored hair and blue or green eyes are the most common. A gnome'​s natural life is around 120 years; although nobody is sure of this, as most gnomes do not die of old age. +
-Creation +
- +
-Gnomes are cousin to the smaller, 6 to 8 inches tall, faerie gnomes. In fact, before the great cataclysm there was only one gnomish race. Those gnomes caught up in the great rending and cracking of the world were forever changed, for unlike most faerie races, gnomes are tightly bound to the earth. +
- +
-Those that survived this hellish experience lost their bond with both the earth and other fae. It is widely believed by scholars that this is the reason the gnomes seem naturally nomadic. This could also explain why gnomes seem naturally drawn to spellcasters — some inner desire to regain their magical heritage. +
-Strange Fates +
- +
-The natural laws of the universe seem to take a momentary leave of their senses when gnomes are around. The levels of luck and unluck that come with the racial package almost never affect the gnome personally. Instead, this typically manifests itself as small odd occurrences that are never as good as first thought, or as bad as possible. +
- +
-Most nations have laws that protect the rights to gnomes to travel through their lands — as long as they keep travelling. While there have been small colonies started in several areas they almost never last more than a few generations before the need to travel becomes too strong.+
  
-Gnomes were one of the races born in the cataclysm that nearly destroyed the world. In the beginning the gnomes were guardians of the earth. Standing less that 8 inches tall they protected the deep earth and all of its treasures. Thus when the cataclysm nearly destroyed the world it was the gnomes who bore the brunt of the magic so that their charge would not die. Those who didn't succumb to these dangerous energies were forever altered. 
  
-The gnomes of today are the direct decendents of the gnomes who survived the great change. The first few generations were driven insane by the cataclysm and their own change, but as time and the world mended their wounds the gnomes gained some semblence of balance. No longer were they the guardians of the earth, although those types of gnomes still existed, instead they were explorers seeking their own place in the world.+===== Genus =====
  
-The gnomes of Miranda are marked by two traits that keep them from overrunning the world. First, they are fearless — Second they lack common sense. This results in a large number of gnomes not reaching their old age, which is unknown because no known gnome has ever died of old age. These gypsies wander the world in search of the ultimate new experience+==== Ager ====
  
-Gnomes ​are known throughout ​the world for the wild swings in common chance that seems to happen whenever they are nearbyA single gnome in town could cause a man to win ten straight games of knuckbones with the exact same roll; while someone else is killed by bird dropping from the sky. They don't cause the impossible, but they do mess with the improbable. This has caused many people to love gnomes with the times are good and to run them out when the times are bad. +These are the ancestors of the gnomesThe gnomes did not branch off because ​of a slow evolutionary track, but instead ​the collapse of power when the [[lore:​Black Gates]] were closed. The ager are creatures whose very existence is impossible without the Black Gates and the power from beyondWhen the gates were closed most of the ager died before the next sunrise. The only survivors were those ager that were near the Seventh ​Game, which was never fully closed.
-Game Systems+
  
-    * Chivalry & Sorcery: The Rebirth +Those ager that were near the other gates that did not die were forever twisted and misshapen by the sudden loss and have become known as gnomes.
-    * HERO 4th Edition +
-    * Fuzion +
-    * Dungeons & Dragons: 3rd Edition +
-    * Fudge+
  
  
  
-{{tag>​humanoid ​sentient}}+{{tag>​humanoid ​sapient}}