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campaigns:unknown [2018/06/08 18:47]
galacticcmdr removed
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-====== Gather Ideas ====== 
- 
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-===== Character ===== 
- 
-  * Skills 
-    * Standard 18 skills (4-3-3-2-2-2-1-1-1-1) 
-      * Add Scholarship for Engineering,​ Science, Mathematics 
-      * Lore is only Magic, Extra-Worldly,​ etc 
-      * Combine Will and Physique into Resolve 
-  * Aspects 
-    * High Concept + 4 Aspects 
-  * Stunts 
-    * Starting 3 Stunts 
-  * Refresh 
-    * Starting 1 Refresh 
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- 
-===== Stress and Consequences ====== 
- 
-  * 1 Stress Track 
-  * 6 Stress boxes 
-    * Each Stress box is worth 1 point, can mark off as many as you want 
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-  * No Minor Consequence Slot 
-  * Major Consequence (4 shifts) requires Overcome vs Great(+4) opposition 
-    * Clears end of session or next refresh (whichever comes first) 
-  * Severe Consequence (6 shifts) requires Overcome vs Great(+4) opposition and deliberate resolution 
-    * Will clear at end of next session 
-    * PC: Death is never on the line unless your Severe Consequence is filled 
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- 
-===== Assets ===== 
- 
-Assets will be a separate advancement (not Refresh) and using the basic Jadepunk Rules. 
- 
-  - Types 
-    * Ally: A helpful associate, sidekick, contact, secret society, Charles, etc. 
-    * Device: A weapon, tool, or other piece of equipment 
-    * Technique: Personal capabilities from training, knowledge, or talent 
-  - Aspects 
-    * Ally: Starts with function aspect defining them 
-    * Device: Starts with function aspect defining it 
-    * Technique: Must tie to one of your existing aspects 
-  - Features and Flaws 
-    * Starts with 2 Features and 1 Flaw 
-    * each additional asset point gains +2 features to existing 
-    * Ally 
-      * Aspect: Gain 1 Aspect 
-      * Resilient: Gain Major Consequence 
-      * Numerous: Each level doubles the number of allies 
-      * Professional:​ Skill +1 (lvl2); Skills +2/+1 (lvl2); Skills +2/+1/+1/+1 (lvl 3) 
-      * Sturdy: Gain 2 Stress Boxes 
-      * Independent:​ Can act on its own 
-      * Talented: Has device with 1 feature (unique) 
-    * Device 
-      * Aspect: Gain 1 Aspect 
-      * Harmful: Weapon +1, but only up to maximum number of shifts scored (cannot stack) 
-      * Protective: Situational Armor +1 (costs 2 features) 
-      * Exceptional:​ Rules exception stunt (costs 2 features and gain +1 flaw) 
-      * Numerous: Each level doubles the number of devices 
-      * Focus: +1 to a single skill in given circumstances 
-      * Sturdy: Gain 2 Stress Boxes 
-    * Technique 
-      * Exceptional:​ Rules exception stunt (costs 2 features and gain +1 flaw) 
-      * Harmful: Weapon +1, but only up to maximum number of shifts scored (cannot stack) 
-      * Flexible: Skill replacement stunt (costs 2 features) 
-      * Protective: Situational Armor +1 (costs 2 features, gain +1 flaw) 
-      * Focus: +1 to a single skill in given circumstances