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campaigns:unknown [2017/12/04 21:11] galacticcmdr created |
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- | ====== Gather Ideas ====== | ||
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- | ===== Character ===== | ||
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- | * Skills | ||
- | * Standard 18 skills (4-3-3-2-2-2-1-1-1-1) | ||
- | * Add Scholarship for Engineering, Science, Mathematics | ||
- | * Lore is only Magic, Extra-Worldly, etc | ||
- | * Aspects | ||
- | * High Concept + 4 Aspects | ||
- | * Stunts | ||
- | * Starting 3 Stunts | ||
- | * Refresh | ||
- | * Starting 1 Refresh | ||
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- | ===== Stress and Consequences ====== | ||
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- | * 1 Stress Track | ||
- | * 2 Stress boxes | ||
- | * +Stress on Will or Physique according to base game (Physique+3 and Will+1 = 5 boxes) | ||
- | * Each Stress box is worth 1 point, can mark off as many as you want | ||
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- | * No Minor Consequence Slot | ||
- | * Major Consequence (4 shifts) requires Overcome vs Great(+4) opposition | ||
- | * Clears end of session or next refresh (whichever comes first) | ||
- | * Severe Consequence (6 shifts) requires Overcome vs Great(+4) opposition and deliberate resolution | ||
- | * Will clear at end of next session | ||
- | * PC: Death is never on the line unless your Severe Consequence is filled | ||
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- | ===== Assets ===== | ||
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- | Assets will be a separate advancement (not Refresh) and using the basic Jadepunk Rules. | ||
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- | - Types | ||
- | * Ally: A helpful associate, sidekick, contact, secret society, Charles, etc. | ||
- | * Device: A weapon, tool, or other piece of equipment | ||
- | * Technique: Personal capabilities from training, knowledge, or talent | ||
- | - Aspects | ||
- | * Ally: Starts with function aspect defining them | ||
- | * Device: Starts with function aspect defining it | ||
- | * Technique: Must tie to one of your existing aspects | ||
- | - Features and Flaws | ||
- | * Starts with 2 Features and 1 Flaw | ||
- | * each additional asset point gains +2 features to existing | ||
- | * Ally | ||
- | * Aspect: Gain 1 Aspect | ||
- | * Resilient: Gain Major Consequence | ||
- | * Numerous: Each level doubles the number of allies | ||
- | * Professional: Skill +1 (lvl2); Skills +2/+1 (lvl2); Skills +2/+1/+1/+1 (lvl 3) | ||
- | * Sturdy: Gain 2 Stress Boxes | ||
- | * Independent: Can act on its own | ||
- | * Talented: Has device with 1 feature (unique) | ||
- | * Device | ||
- | * Aspect: Gain 1 Aspect | ||
- | * Harmful: Weapon +1, but only up to maximum number of shifts scored (cannot stack) | ||
- | * Protective: Situational Armor +1 (costs 2 features) | ||
- | * Exceptional: Rules exception stunt (costs 2 features and gain +1 flaw) | ||
- | * Numerous: Each level doubles the number of devices | ||
- | * Focus: +1 to a single skill in given circumstances | ||
- | * Sturdy: Gain 2 Stress Boxes | ||
- | * Technique | ||
- | * Exceptional: Rules exception stunt (costs 2 features and gain +1 flaw) | ||
- | * Harmful: Weapon +1, but only up to maximum number of shifts scored (cannot stack) | ||
- | * Flexible: Skill replacement stunt (costs 2 features) | ||
- | * Protective: Situational Armor +1 (costs 2 features, gain +1 flaw) | ||
- | * Focus: +1 to a single skill in given circumstances | ||