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campaigns:to_live_alone [2018/09/16 13:50]
galacticcmdr
campaigns:to_live_alone [2021/12/03 23:36] (current)
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 //See Also: [[http://​bardicknowledge.com/​2018/​gamemasters/​chips-games/​to-live-alone|Bardic Knowledge]]//​ //See Also: [[http://​bardicknowledge.com/​2018/​gamemasters/​chips-games/​to-live-alone|Bardic Knowledge]]//​
  
-[[people:​Lady Anne Mowbry]], [[people:​Keribrar]],​ [[people:​Thorne]],​ [[people:​Hafwyn]], ​and [[people:​Quilate]] join the other [[orgs:​Blackthorn Clan#​honorblades]] of the [[orgs:​Blackthorn Clan]] for the last meal. This meal is taken just before the last rays of the sun touch the stone of [[atlas:​Fountainhead]]. It is the last peace the dwarves will know from the [[people:​Rukiya Shadowalker|Mistress of the Night]] until the sun rises once more.+[[people:​Lady Anne Mowbry]], [[people:​Keribrar]],​ [[people:​Thorne]],​ [[people:​Hafwyn]],​ [[people:​Quilate]], and [[people:​Seirian]] join the other [[orgs:​Blackthorn Clan#​honorblades]] of the [[orgs:​Blackthorn Clan]] for the last meal. This meal is taken just before the last rays of the sun touch the stone of [[atlas:​Fountainhead]]. It is the last peace the dwarves will know from the [[people:​Rukiya Shadowalker|Mistress of Darkness]] until the sun rises once more.
  
 Tonight they tap one of the Red Ale kegs they brought with them in honor of their guests and the task they will undertake when the sun next touches the stone. Tonight they tap one of the Red Ale kegs they brought with them in honor of their guests and the task they will undertake when the sun next touches the stone.
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 In the morning the others decide not to wake Keribrar, who slept by the tree. His foolishness has cost them trouble with every step. Although they are bound to him by Aegrin, it is best to not borrow trouble. The others are guided to Natttåke Keep by a heavily armored dwarf. He tells them that the keep has fallen twice in recent years to the creatures that roam the city. The first fell to a four-legged and two armed giant. The second is unknown for the relief force arrived and found their companions dead. Nobody goes into the city to search for artifact as it has become so dangerous. In the morning the others decide not to wake Keribrar, who slept by the tree. His foolishness has cost them trouble with every step. Although they are bound to him by Aegrin, it is best to not borrow trouble. The others are guided to Natttåke Keep by a heavily armored dwarf. He tells them that the keep has fallen twice in recent years to the creatures that roam the city. The first fell to a four-legged and two armed giant. The second is unknown for the relief force arrived and found their companions dead. Nobody goes into the city to search for artifact as it has become so dangerous.
  
-They proceed through three large doors. Each of them barred using a complex locking mechanism and guarded by a single dwarf. Once at the keep they are announced to Nargle Blackthorn, the current Camp Leader of those in the keep. He reminds them to fully announce themselves before entering the light in front of the gate to the city. If they fail to do so they will killed when they step into the light.+They proceed through three large doors. Each of them barred using a complex locking mechanism and guarded by a single dwarf. Once at the keep they are announced to Deathwatch ​Nargle Blackthorn, the current Camp Leader of those in the keep. He reminds them to fully announce themselves before entering the light in front of the gate to the city. If they fail to do so they will killed when they step into the light.
  
-This is the final safe holding. Even if they call out for help they should expect none from the keep. Nargle will not risk any of the lives under his command on those foolish enough to enter the city - once beyond the light they are alone and isolated.+This is the final safe holding. Even if they call out for help they should expect none from the keep. Nargle will not risk any of the lives under his command on those foolish enough to enter the city - once beyond the light they are alone and isolated. Seirian had planned on staying at the keep and waiting for their return, but instead decides to visit the city they say she had already visited with [[people:​Father Karl]].
  
  
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 The pedestal draws his attention. It is fashioned from eight ivory tusks and topped by a nest of silver wire. Above the nest is a wind vane shaped as a bird. Large gem-encrusted stones are inside the nest. Quilate must have them. He flies from window to window until suddenly the centipede creature is gone. He slips inside only to just barely avoid capture as the creature was waiting above the window. He is now trapped inside the mausoleum. The pedestal draws his attention. It is fashioned from eight ivory tusks and topped by a nest of silver wire. Above the nest is a wind vane shaped as a bird. Large gem-encrusted stones are inside the nest. Quilate must have them. He flies from window to window until suddenly the centipede creature is gone. He slips inside only to just barely avoid capture as the creature was waiting above the window. He is now trapped inside the mausoleum.
  
-Quilate flies down to the nest and grabs what he can, but the weight slows his down too much and the centipede cuts off his escape route. Anne and Thorn break through one of the doorways and tries to help, but the creature divides itself and attacks them. It drives ​Thorn off and Anne is overcome by the dark magic of this place.+Quilate flies down to the nest and grabs what he can, but the weight slows his down too much and the centipede cuts off his escape route. Anne and Thorne ​break through one of the doorways and tries to help, but the creature divides itself and attacks them. It drives ​Thorne ​off and Anne is overcome by the dark magic of this place.
  
 Hafwyn goes inside and tries to talk to the creature as it is behaving with intelligence. This distracts the creature enough that Quilate escapes with the eggs. The centipede howls with frustration,​ but Hafwyn promises to return its treasure in exchange for the life of her companions. Quilate is convinced to give up the gem-entrusted stone eggs, but keeps a brass orb and the weather vane. The creature returns their companions and retreats to its nest. Hafwyn goes inside and tries to talk to the creature as it is behaving with intelligence. This distracts the creature enough that Quilate escapes with the eggs. The centipede howls with frustration,​ but Hafwyn promises to return its treasure in exchange for the life of her companions. Quilate is convinced to give up the gem-entrusted stone eggs, but keeps a brass orb and the weather vane. The creature returns their companions and retreats to its nest.
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 Anne is intrigued and hops unto the table and partially sinks into the layer of ghostly sand on top. The scholar uses a bone needle in her arms, legs, and neck. He drains a small amount of blood over time into five silver-lined bowls. When this blood is combined with several alchemical potions the blood rolls like [[lore:​quicksilver]]. These are drawn from the bowls and heated in a crucible until hardened into a stone the size of someone'​s thumb. Finally her chest is cut open and the stone placed inside. Anne is intrigued and hops unto the table and partially sinks into the layer of ghostly sand on top. The scholar uses a bone needle in her arms, legs, and neck. He drains a small amount of blood over time into five silver-lined bowls. When this blood is combined with several alchemical potions the blood rolls like [[lore:​quicksilver]]. These are drawn from the bowls and heated in a crucible until hardened into a stone the size of someone'​s thumb. Finally her chest is cut open and the stone placed inside.
  
-The scholar tells Anne that should she live the night she will control the power of the Fates until the next setting of the sun. Anne thanks him and asks if she can also thank the elf and his dwarven companion.+The scholar tells Anne that should she live the night she will control the power of the Fates until the next setting of the sun. Anne thanks him and asks if she can also thank the elf and his dwarven companion ​who have come to defend the city. The scholar gives them directions to a small cobbler'​s shop where they have been staying.
  
 +==== Riddlestone ====
  
-<- campaigns:​History is a Cyclic Poem|Previous^campaigns:​Fountainhead|Master Page^campaigns:​To Live Alone|Next ->+The cobbler'​s shop was burned down centuries earlier. The imp-like creatures that have been wandering through the city seem to have finally got their scent and are closing around them. Hafwyn and Thorne hold them off while the others search for anything. They discover a concealed, but well-maintained,​ hatch and descend into the darkness. 
 + 
 +Inside is a ritual chamber, the walls covered in partially defaced runes. Four stone pedestals in the center of the room above four holes. Upon each pedestal rests a ghostly scroll. When Keribrar picks up the first ghostly scroll the runes on the wall alight with flame that begins to flicker into the center of the room. It will not take long for them to suffocate or be burned alive as the temperature in the room is already uncomfortably hot. 
 + 
 +Upon each of the scrolls are a riddle and carved into the pedestals is the ancient alphabet of the [[orgs:​Lyceneans]]. On the floor is a mosaic of glazed tiles that Thorne discovers he can move to view a much larger picture. It shows a stormy sky comprised of thousands of dark figures advancing upon a white city. Outside of the city are two figures - a tall figure calling fire from their hands and a small figure with a white hammer. 
 + 
 +Using this mosaic, some luck, and their own knowledge the manage to solver the four riddles. After each one is solved the pillar rises into the ceiling. When all four pillars have risen into the slots the flames die down and a concealed door is found. A single tile pops up form the mosaic - it is brown with a red flame in the center. The sounds of chanting from the next room can be clearly heard when they open the door. 
 + 
 +===== Burial Chamber ===== 
 + 
 +==== Guardian Cells ==== 
 + 
 +Narrow stairs go down several feet eventually opening in to long hallway flanked by narrow cells. Each of the cells once were set with iron bars; although most lay in piles of rust. In the center of the hallway is a female hanging upside-down with a black cloth wrapped around her head. One ritualist is pouring water over the cloth while two others chant. Four large beasts rest in the cells on either side of them. 
 + 
 +A woman in danger? Thorne charges forward and cuts down the ritualist pouring what he can now tell is rancid oil over her. The four creatures respond and cut off the others from entering the room. While Hafwyn and Quilate fight back the creatures, Keribrar keeps a constant flood of small earth constructions to assist them. For some reason the monsters are driven back when Anne steps into the room - she commands them to return to sleep and two of them follow her instructions. 
 + 
 +With the revelation that Anne can command the fae-creatures the battle turns quickly and the ritualists are killed. When they remove the cloth from the prisoners head they find [[people:​Seirian]]. There are two Seirians and although slightly different in appearance and mannerisms they have no way of discovering which one is the correct one - or even if they are both correct, but this is some fae witchery.  
 + 
 + 
 +<- campaigns:​History is a Cyclic Poem|Previous^campaigns:​Fountainhead|Master Page^campaigns:​Between Freedom and Happiness|Next ->
  
 {{tag>​journal aquanius legacy_marak}} {{tag>​journal aquanius legacy_marak}}