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campaigns:the_hand_of_days_gone [2018/07/19 02:42]
galacticcmdr
campaigns:the_hand_of_days_gone [2021/12/03 23:36] (current)
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 ==== Gang Territory ==== ==== Gang Territory ====
  
-Anne and Thorne cross into the territory of the Holwen'​s Boys to use their bridge. They are stopped near the bridge by an embankment setup between gang territories. Thorne challenges the leader of the group to a honorable duel. Given that gangers don't care about honor and such it went about as well as could be expected. However, Thorne is more than a match for the gang leader and his friends allowing him and Anne to force their way into the city.+Anne and Thorne cross into the territory of the [[orgs:Holwen'​s Boys]] to use their bridge. They are stopped near the bridge by an embankment setup between gang territories. Thorne challenges the leader of the group to a honorable duel. Given that gangers don't care about honor and such it went about as well as could be expected. However, Thorne is more than a match for the gang leader and his friends allowing him and Anne to force their way into the city.
  
 They meet up with Keribrar and Hafwyn and head off in search of Quilate. During the search Anne's belongings are rustled and a pair of the brass orbs are stolen. Nearly two hours are spent in search of their fallen companion, but as it gets late they have to call a halt to the search. Instead they return to the Watchers'​ House. They meet up with Keribrar and Hafwyn and head off in search of Quilate. During the search Anne's belongings are rustled and a pair of the brass orbs are stolen. Nearly two hours are spent in search of their fallen companion, but as it gets late they have to call a halt to the search. Instead they return to the Watchers'​ House.
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 Both are surprised to each find a dead body on their bed along with a silvered-lined pewter pitcher of water. When they ask Vitorii he explains how the water works. The inn caters to those who prefer their companionship undead. Simply pour the pitcher into the mouth and a spirit will be summoned into the body from [[atlas:​Flumen Dei Animas]], the River of Souls. Both are surprised to each find a dead body on their bed along with a silvered-lined pewter pitcher of water. When they ask Vitorii he explains how the water works. The inn caters to those who prefer their companionship undead. Simply pour the pitcher into the mouth and a spirit will be summoned into the body from [[atlas:​Flumen Dei Animas]], the River of Souls.
  
-Anne chooses not to participate,​ but Keribrar is never one to turn down an opportunity. He summons up a spirit named Karrin. She seems friendly enough although she says she has been brought to this house several times. When questioned she knows that Quilate has not passed to the river - as all dead of the city do - but not much else. When the sun sets she can wander about the city more freely. There is an old goblin in the [[atlas:​Yellohood Forest]] that may have answers. If he is still alive you find him by leaving a gift in the hallow of a very ancient and long dead tree.+Anne chooses not to participate,​ but Keribrar is never one to turn down an opportunity. He summons up a spirit named [[people:Karrin]]. She seems friendly enough although she says she has been brought to this house several times. When questioned she knows that Quilate has not passed to the river - as all dead of the city do - but not much else. When the sun sets she can wander about the city more freely. There is an old goblin in the [[atlas:​Yellohood Forest]] that may have answers. If he is still alive you find him by leaving a gift in the hallow of a very ancient and long dead tree.
  
 ==== Market ==== ==== Market ====
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 They find Thaogut sitting atop a large chest bound with iron straps held by large locks. For a single favor a person can reach inside the chest and claim what is inside. What is found inside is never what the person wants, but it is always what they need. They find Thaogut sitting atop a large chest bound with iron straps held by large locks. For a single favor a person can reach inside the chest and claim what is inside. What is found inside is never what the person wants, but it is always what they need.
  
-Thorne agrees to retrieve his walking stick, which was stolen by children several days ago. In return he gets a gold cameo pendant with a man's visage in bas-relief. The man looks like the face they saw in the star field the day before. Hafwyn trades a single drop of her blood. She gets a bracer personally handed to her from [[lore:Mardac]], Fae Lord of the [[creatures:​Elf#​Dark Elf|Dark Elves]].+Thorne agrees to retrieve his walking stick, which was stolen by children several days ago. In return he gets a gold cameo pendant with a man's visage in bas-relief. The man looks like the face they saw in the star field the day before. Hafwyn trades a single drop of her blood. She gets a bracer personally handed to her from [[people:Mardac]], Fae Lord of the [[creatures:​Elf#​Dark Elf|Dark Elves]].
  
 Few a few hours they sit and chat with Thaogut, sharing wine and ale along with some food. In time Anne and Keribrar arrive. Anne trades three tears from a virgin for a small bone wand. The previous owner was using it to control some sort of creature when they died. Keribrar promises to make him a fine teak chair with footstool and canopy. In return he gets a brass ball that opens into a pair of cymbals worked by a clever spring mechanism. Few a few hours they sit and chat with Thaogut, sharing wine and ale along with some food. In time Anne and Keribrar arrive. Anne trades three tears from a virgin for a small bone wand. The previous owner was using it to control some sort of creature when they died. Keribrar promises to make him a fine teak chair with footstool and canopy. In return he gets a brass ball that opens into a pair of cymbals worked by a clever spring mechanism.
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 After nearly two hours Anne and Keribrar manage to tear apart the runes enough to open the door. Inside a blackened skeleton is bound with iron chains to the stone floor. The heat is unbearable inside, but with a bit of trickery they manage to unshackle the skeleton. Once freed he gathers up ash and forms a body around himself. He is about a foot taller than them with a long body. A ash and bone bow forms on his back along with a quiver of bone arrows. After nearly two hours Anne and Keribrar manage to tear apart the runes enough to open the door. Inside a blackened skeleton is bound with iron chains to the stone floor. The heat is unbearable inside, but with a bit of trickery they manage to unshackle the skeleton. Once freed he gathers up ash and forms a body around himself. He is about a foot taller than them with a long body. A ash and bone bow forms on his back along with a quiver of bone arrows.
  
-He is huntsman from the [[lore:​Ashlands]] that has been trapped here for years beyond counting, since a time a great empire of magicians lived on these lands. The magicians were killed by the elves, who also did not free him from captivity. Those who trapped him have long since died, but he will take his vengeance upon their souls. His hounds are overjoyed their master is freed and their bodies take on a coat of ash as well.+He is an [[creatures:​Ash Hunter|huntsman]] from the [[lore:​Ashlands]] that has been trapped here for years beyond counting, since a time a great empire of magicians lived on these lands. The magicians were killed by the elves, who also did not free him from captivity. Those who trapped him have long since died, but he will take his vengeance upon their souls. His hounds are overjoyed their master is freed and their bodies take on a coat of ash as well.
  
 Keribrar tries to summon up his contacts who might know something, but he only discovers that whomever buried the secrets of this lost empire was powerful enough to muzzle the spirits. This is old and ancient magic far beyond the capabilities of those living today. Everyone does agree to help him find those who trapped him. Keribrar tries to summon up his contacts who might know something, but he only discovers that whomever buried the secrets of this lost empire was powerful enough to muzzle the spirits. This is old and ancient magic far beyond the capabilities of those living today. Everyone does agree to help him find those who trapped him.