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campaigns:history_is_a_cyclic_poem [2018/09/06 03:50]
galacticcmdr [Stone Magic]
campaigns:history_is_a_cyclic_poem [2021/12/03 23:36] (current)
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 ==== Honorblades ==== ==== Honorblades ====
  
-The damage to the node and tree passes and Quilate flies down. He wakes Anne, Keribrar and Hafwyn from the ordeal. Thorne and Seirian wake themselves from their visit to the [[lore:fae lands]]. The magic has changed the chamber and exposed five arches along the walls. While Keribrar and Quilate examine them, Hafwyn confides in Anne that she is no longer a [[lore:Dark Elf]]. She is not really sure what she is anymore. Keribrar figures out how to open the door and there is a hallway on the other side.+The damage to the node and tree passes and Quilate flies down. He wakes Anne, Keribrar and Hafwyn from the ordeal. Thorne and Seirian wake themselves from their visit to the [[lore:fae lands]]. The magic has changed the chamber and exposed five arches along the walls. While Keribrar and Quilate examine them, Hafwyn confides in Anne that she is no longer a [[creatures:Dark Elf]]. She is not really sure what she is anymore. Keribrar figures out how to open the door and there is a hallway on the other side.
  
 Each of the doors leads into the same hallway that circles the tree room. The only other way out is a door that leads to a hallway. Iron rods as thick as a human'​s forearm are drive in a triangular pattern down the hallway. Each set getting closer and closer to the previous set. When they are nearly touching ​ the tunnel ends in a door. The door is incredibly difficult to move, but once they get it moving keeping it going is far easier. Each of the doors leads into the same hallway that circles the tree room. The only other way out is a door that leads to a hallway. Iron rods as thick as a human'​s forearm are drive in a triangular pattern down the hallway. Each set getting closer and closer to the previous set. When they are nearly touching ​ the tunnel ends in a door. The door is incredibly difficult to move, but once they get it moving keeping it going is far easier.
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 Before the battle begins a richly appointed dwarf comes out of the longhouse in the center of the town. He wishes to parley with the group and has his second bring a small table and two chairs. The dwarves are here at the behest of the [[lore:​Earthmother]] to heal the wrong that was done to this land. The damage they have done will take generations to repair if such a thing is possible. Before the battle begins a richly appointed dwarf comes out of the longhouse in the center of the town. He wishes to parley with the group and has his second bring a small table and two chairs. The dwarves are here at the behest of the [[lore:​Earthmother]] to heal the wrong that was done to this land. The damage they have done will take generations to repair if such a thing is possible.
  
-He is [[orgs:​Dwarven#​Skáld]] [[people:​Barathorn Blackthorn Kuhn]]. The dwarves clan hold is far from here, but every ten years a Kald is named to lead his chosen to this land. They undertake the work of their great ancestors. Their histories are extensive and kept in the library in the longhouse. Quilate negotiates a deal that will Kald will provide a letter of recommendation to allow him to visit the great archives in the [[atlas:​Blackthorn Mountains]].+He is [[orgs:​Dwarven ​Clan#Skáld]] [[people:​Barathorn Blackthorn Kuhn]] and this is the village of the [[orgs:​Blackthorn Clan#​honorblades]]. The dwarves clan hold is far from here, but every ten years a Kald is named to lead his chosen to this land. They undertake the work of their great ancestors. Their histories are extensive and kept in the library in the longhouse. Quilate negotiates a deal that will Kald will provide a letter of recommendation to allow him to visit the great archives in the [[atlas:​Blackthorn Mountains]].
  
 The Kald allows them to stay if each of them provide their word of honor that Keribrar will destroy nothing. They are warned to stay inside until the sun rises or face the wrath of the [[orgs:​Circle of Marak#​Shadow walker]]. The Kald allows them to stay if each of them provide their word of honor that Keribrar will destroy nothing. They are warned to stay inside until the sun rises or face the wrath of the [[orgs:​Circle of Marak#​Shadow walker]].
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 Hafwyn learned the truth of the dwarven scout who was trying to save Keribrar. She is apologetic, but the dwarves simply say they know that death awaits them here but she is welcome to raise a drink to their fallen companion. Hafwyn learned the truth of the dwarven scout who was trying to save Keribrar. She is apologetic, but the dwarves simply say they know that death awaits them here but she is welcome to raise a drink to their fallen companion.
  
-They know that [[people:​Aegrin]] fell somewhere in the fallen city. They can guide them to [[atlas:​Natttåke Keep]], the gatehouse that serves as the deepest of their holdings. Anything in the city beyond will forever darken a mortal soul. If they return to the gatehouse and have not fallen victim to the madness they will be allowed to return.+They know that [[people:​Aegrin]] fell somewhere in the fallen city. They can guide them to [[atlas:​Natttåke Keep]], the gatehouse that serves as the deepest of their holdings. Anything in the city beyond will forever darken a [[lore:mortal soul]]. If they return to the gatehouse and have not fallen victim to the madness they will be allowed to return.
  
  
-<- campaigns:​The Past is Never Dead|Previous^campaigns:​Fountainhead|Master Page^campaigns:​History is a Cyclic Poem|Next ->+<- campaigns:​The Past is Never Dead|Previous^campaigns:​Fountainhead|Master Page^campaigns:​To Live Alone|Next ->
  
 {{tag>​journal aquanius legacy_marak}} {{tag>​journal aquanius legacy_marak}}