Differences

This shows you the differences between two versions of the page.

Link to this comparison view

campaigns:dakarian_insurrection [2017/11/27 12:49]
galacticcmdr [Trading Houses]
campaigns:dakarian_insurrection [2021/12/03 23:36]
Line 1: Line 1:
-====== Dakarian Insurrection ====== 
-//See Also: [[http://​bardicknowledge.com/​category/​miranda/​dakarian-insurrection|Bardic Knowledge]]//​ 
  
- 
-This campaign was built using a Microscope-like system where the players were able to create cards that represented the major plot arcs for the campaign. The game system used is a [[http://​www.evilhat.com/​home/​fate/​|Fate CORE]] with a few ideas drawn from [[http://​shop.cubicle7store.com/​Legends-of-Anglerre|Legends of Anglerre]]. 
- 
-The campaign revolves around a secret society that is gathering information about the [[atlas:​Kingdom of Dakar]] for as yet unknown reasons. This society is using the cover of a Merchant House from the [[atlas:​Three Kingdoms]] that is seeking to open shops inside of Dakar. The characters can either be members of this society or simply hands hired to assist expanding the Merchant House. 
- 
-===== Members ===== 
- 
-  * [[people:​Brizanthimus]],​ 461-462 
-  * [[people:​Ludwig]],​ Son of Gunther, 461-461 
-  * [[people:​Ian Fist]], 461-461 
-  * [[people:​Sofiya]],​ 461-461 
-  * [[people:​Xarth]],​ 461-462 
-  * [[people:​Amer Terrante]], 461-262 
-  * [[people:​Esandeor]],​ 461-461 
-  * [[people:​Rakul Shaleem]], 462-462 
-  * [[people:​Belenus]],​ 462-462 
-  * [[people:​Nigel]],​ 462-462 
-  * [[people:​Oswald]],​ 462-462 
-  * [[people:​Gia Sojourner]],​ 462-462 
- 
- 
-===== Journals ===== 
- 
-==== The Gathering ==== 
-//Main Book: [[campaigns:​The Gathering]]//​ 
- 
-[[campaigns:​The Gathering]] took place during the Spring of 461 [[lore:​AH]]. It began with a meeting on a small island watchtower just east of [[atlas:​Valparia]]. The players were involved in a operation to restore the trading routes of the [[lore:​Vulfgrau Trading House]]. Secretly a few of them knew the true objective was the destabilization of the [[atlas:​Kingdom of Dakar]]. Their first objective was the reach the important trading town of [[atlas:​Ulrichstein]] on the [[atlas:​Bornheim Trade Route]]. 
- 
- 
-==== Dwarven Magic ==== 
-//Main Book: [[campaigns:​Dwarven Magic]]// 
- 
-[[campaigns:​Dwarven Magic]] took placed during Late Summer of 461 AH in and around the town of [[atlas:​Ulrichstein]]. Several of the original members of the company that arrived at the town moved on to other assignments,​ while new members were added by the Vulfgrau leaders. The goal of the trading house was to establish a permanent trade house in the town and make connections with the local nobility and prominent people. 
- 
-While accomplishing this mission the town was besieged by an ancient evil that lay dormant in the woods to the north for many millennia. The past of this town of this bustling town is not what everyone believes and the blood that has been shed here over the years would awaken this evil and draw the attention of [[lore:​Danshi]],​ the Goddess of Slaughter herself. 
- 
-==== Trading Houses ==== 
-//Main Book: [[campaigns:​Trading Houses]]// 
- 
-The third book, [[campaigns:​Trading Houses]], took place during the Early Spring of 462 AH in and around the large port city of [[atlas:​Bornheim]]. This was the ultimate goal of the Vulfgrau Trading House. The previous year they scattered many teams in the Kingdom of Dakar awaiting for some to bear fruit. The group in Ulrichstein not only established their position, but gained local recognition for their heroic deeds. Using these letters of recommendation the Trading House moved them into the large port city to continue their mission. 
- 
-The city itself is far removed from the throne of Dakar and already fairly split between royalists and those with other loyalties. The royalists remain the largest group, but represent a minority of the population. [[atlas:​Tminir Tower]], a elven tower built long before this city and now ruled by a powerful magician looms large and draws the group into its intrigue. Events that start in the tower may plunge the city in civil war. Most of the party still believes in the stated goals of the trading house and seek to hold off any war, while others push things to this conclusion. 
- 
-==== Peril of Wintertide ==== 
- 
-The fourth book, [[campaigns:​Peril of Wintertide]],​ took place during a harsh and very early Winter of 462 AH in and around Bornheim. 
- 
-  - [[campaigns:​An early and harsh winter brings wolves]] 
-  - [[campaigns:​Small moments beget larger issues]] 
-  - [[campaigns:​The table stakes are raised again]] 
-  - [[campaigns:​It all goes to hell – in a soufflé]] 
-  - [[campaigns:​A sight not seen in an Eon]] 
-  - [[campaigns:​Demons of Fear and Darkness]] 
-  - [[campaigns:​Oswald'​s Fleet]] 
-  - [[campaigns:​Wars are won by defeating the heart of your enemy]] 
-  - [[campaigns:​Those in command are not those that lead]] 
-  - [[campaigns:​There are bad ideas - then this happened]] 
-  - [[campaigns:​Rise of the Blood Priestess]] 
- 
- 
-==== Revolution ==== 
- 
-The fifth book, [[campaigns:​Revolution]],​ took place during the deep Winter of 462 AH in and around Bornheim. 
- 
-  - [[campaigns:​There shall be blood]] 
-  - [[campaigns:​The Reavers Attack]] 
-  - [[campaigns:​Guides along the Path]] 
-  - [[campaigns:​Doom Arena]] 
-  - [[campaigns:​A Changing of the Guard]] 
-  - [[campaigns:​Freedom and Death]] 
-  - [[campaigns:​Is All Hope Lost]] 
-  - [[campaigns:​Prisons don't hold forever]] 
-  - [[campaigns:​placeholder4]] 
-  - [[campaigns:​placeholder5]] 
-  - [[campaigns:​placeholder6]] 
- 
- 
- 
-===== Character Design ===== 
- 
-Here was the basics of the character design: 
- 
-  - **Temporal:​** Year 461 of the [[lore:Age of Heroes]] 
-  - **Game System:** [[fate:​start|Fate Core]] 
-    - **Starting Character:​** 15 skill points, 6 Refresh 
-    - **Campaign Changes:** None 
-  - **Geographical:​** [[atlas:​Western Realms]] 
-  - **Musts:** 
-    - Character is part of Vulfgrau Trading House seeking to expand their business into [[atlas:​Western Dakar]]. The player must decide if they are part of the [[#Inner Circle]] of this organization or simply a hired hand. 
-    - Character cannot be Dakarian royalist or supported of Queen [[people:​Aurora I]] 
- 
- 
-===== Vulfgrau Trading House ===== 
-//Main Article: [[lore:​Vulfgrau Trading House]]// 
- 
-This trading house seeks to expand their reach by opening a series of trading posts and stores within the [[atlas:​Kingdom of Dakar]], with the majority of them in the western lands of Dakar. They are located within the [[atlas:​Three Kingdoms]], specifically a large trading house in [[atlas:​Valparia]]. 
- 
- 
-==== Inner Circle ==== 
- 
-The Inner Circle of this organization knows that what is written above is a ruse. This organization is working to destabilize Queen Aurora. Currently they are building "​trading houses"​ inside of Dakar to gather information and eventually be used in their efforts to destabilize the throne. 
- 
- 
- 
- 
-{{tag>​campaign pc}}