Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
atlas:republic_of_irill [2014/10/01 16:10]
galacticcmdr created
atlas:republic_of_irill [2021/12/03 23:36] (current)
Line 10: Line 10:
   * **Official Languages(s)** ​ [[lore:​languages#​Irillian]]   * **Official Languages(s)** ​ [[lore:​languages#​Irillian]]
   * **Regional Languages(s)** ​ various dialects   * **Regional Languages(s)** ​ various dialects
-  * **Religion** ​ [[lore:Irrishite]]+  * **Religion** 
 +    * [[orgs:irrishite]] (Official) 
 +    * [[orgs:​Temple of Light]] 
 +    * [[orgs:​Mendite]] 
 +    * [[orgs:​Dragon Worship]]
   * **Demonym** ​ Irillian   * **Demonym** ​ Irillian
   * **Government** ​ Constitutional Republic   * **Government** ​ Constitutional Republic
   * **Consuls** ​ [[people:​Lucius Junius Sextus]]; [[people:​Livy Tarquinius]]   * **Consuls** ​ [[people:​Lucius Junius Sextus]]; [[people:​Livy Tarquinius]]
-  * **Area**  ​xxxk sq. km +  * **Area**  ​800,​000 ​km<​sup>​2</​sup>​ (300,​000 ​sq. mi) 
-    * Continental ​ xxxk sq. km +    * Slightly larger than Turkey [circa 2016] 
-    * Holdings ​ xxxk sq. km +  * **Population**  ​32,​000,​000 
-  * **Population**  ​xx million+    * 640,000 Isolated 
 +    * 28,480,000 in 63,289 villages (4 km distance) 
 +    * 1,920,000 in 384 towns (46 km distance) 
 +    * 800,000 in 67 cities (108 km distance, including big cities) 
 +    * 160,000 in 2 large cities
   * **Currency** ​ Aureus, Denarius, Sestertius, Dupondius, As   * **Currency** ​ Aureus, Denarius, Sestertius, Dupondius, As
 +  * **Military**
 +    * 960 Standing Fortifications (320 ruins/​abandoned)
 +      * 240 in remote, unsettled, or wilderness
  
  
Line 124: Line 135:
 The neighbor most likely to wage war upon Irill is currently the Kingdom of Dakar. They share a common border of very arable land with a great deal of natural meadowlands and cut by hundreds of streams and rivers. Also, whoever controls the [[Valley of the Sun]] controls the mouth of the [[Caragan Sea]] where the Zun River empties. As long as the Irillian Empire controls these two vital lands they can reduce Dakar'​s small navy to shattered timbers if they ever try and force their way into the Caragan Sea. The neighbor most likely to wage war upon Irill is currently the Kingdom of Dakar. They share a common border of very arable land with a great deal of natural meadowlands and cut by hundreds of streams and rivers. Also, whoever controls the [[Valley of the Sun]] controls the mouth of the [[Caragan Sea]] where the Zun River empties. As long as the Irillian Empire controls these two vital lands they can reduce Dakar'​s small navy to shattered timbers if they ever try and force their way into the Caragan Sea.
  
-Because of this most of the nothern Irillian providences maintain several [[lore:irillian military|legions]] and often check Dakarian merchants at their border for spies and assassins. Even if Dakar wasn't involved, anyone of importance dying under unnatural circumstances automatically shifts the blame to an agent of Dakar. Paranoia, fear, and hatred boil on both sides of the border with those few merchants willing to risk the journey watching over their shoulder at both sides. Its not uncommon for cross-border raids to hit fat merchant caravans because the border towns are so strongly fortified.+Because of this most of the nothern Irillian providences maintain several [[orgs:irillian_army|legions]] and often check Dakarian merchants at their border for spies and assassins. Even if Dakar wasn't involved, anyone of importance dying under unnatural circumstances automatically shifts the blame to an agent of Dakar. Paranoia, fear, and hatred boil on both sides of the border with those few merchants willing to risk the journey watching over their shoulder at both sides. Its not uncommon for cross-border raids to hit fat merchant caravans because the border towns are so strongly fortified.
  
 In 1453 the Kingdom of Dakar under the rule of Queen [[people:​Aurora I]] launched an attack into the Valley of the Sun. By 1457 the Irillian Legions fell back south outside of the Valley of the Sun ceding full control to the Dakarians. In 1453 the Kingdom of Dakar under the rule of Queen [[people:​Aurora I]] launched an attack into the Valley of the Sun. By 1457 the Irillian Legions fell back south outside of the Valley of the Sun ceding full control to the Dakarians.
Line 148: Line 159:
 //See Also: [[Carthia]]//​ //See Also: [[Carthia]]//​
  
-Carthia have raided not just Irillian merchants moving along the Iron Road to Turan - but on several occasions a powerful enough warleader has risen among their ranks to sack several Irillian towns. The local lord requests help from the legion, but too often the [[atlas:Carthins]] melt back into the steppes before Irill'​s vast military might can be brought to bear. On those occasions when the two sides do meet on the field of battle the legion'​s discipline and well-drilled tactics have always carried the day.+Carthia have raided not just Irillian merchants moving along the Iron Road to Turan - but on several occasions a powerful enough warleader has risen among their ranks to sack several Irillian towns. The local lord requests help from the legion, but too often the [[orgs:carthins]] melt back into the steppes before Irill'​s vast military might can be brought to bear. On those occasions when the two sides do meet on the field of battle the legion'​s discipline and well-drilled tactics have always carried the day.
  
 When they are not warring, there is a small amount of trade that occurs between various tribes and Irillian merchants. While some tribes take a blood-oath against all Irillians for their incursions into their lands, most see the benefit of trading now so they have the materials for war later. The Carthins trade a great deal of handicrafts and raw gemstones and take steel and finished goods in return. When they are not warring, there is a small amount of trade that occurs between various tribes and Irillian merchants. While some tribes take a blood-oath against all Irillians for their incursions into their lands, most see the benefit of trading now so they have the materials for war later. The Carthins trade a great deal of handicrafts and raw gemstones and take steel and finished goods in return.
Line 216: Line 227:
 ==== Magic ==== ==== Magic ====
  
-Due to the heavy influence of the [[lore:Irrishite|Irrishites]] magicians, sorcerers, wizards, witches, and anything else you want to call those who can manipulate the powers of [[lore:​Irrish]] command a powerful presence inside of Irill. There are several powerful guilds of magicians that wield great political as well as economic control. Several of these guilds have built large libraries and workshops where their students can study and master their own capabilities. Unlike in other nations the teaching of magic is more codified that a simple master-apprentice relationship.+Due to the heavy influence of the [[orgs:irrishite|Irrishites]] magicians, sorcerers, wizards, witches, and anything else you want to call those who can manipulate the powers of [[lore:​Irrish]] command a powerful presence inside of Irill. There are several powerful guilds of magicians that wield great political as well as economic control. Several of these guilds have built large libraries and workshops where their students can study and master their own capabilities. Unlike in other nations the teaching of magic is more codified that a simple master-apprentice relationship.
  
  
Line 575: Line 586:
  
 ====== Military ====== ====== Military ======
-//Main Article: [[lore:Irillian Military]]//+//Main Article: [[orgs:irillian_army]]//
  
 Probably considered the most professional army anywhere on Miranda. The Irillian Army has never been completely defeated since their creation during the First Irillian Empire. They have lost some battles, and have been forced off the field, but the army has never been forced to surrender. Probably considered the most professional army anywhere on Miranda. The Irillian Army has never been completely defeated since their creation during the First Irillian Empire. They have lost some battles, and have been forced off the field, but the army has never been forced to surrender.