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atlas:kingdom_of_dakar [2016/09/11 17:07]
galacticcmdr ↷ Links adapted because of a move operation
atlas:kingdom_of_dakar [2021/12/03 23:36] (current)
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   * **Demonym**:​ Dakarian   * **Demonym**:​ Dakarian
   * **Government**:​ Hereditary Monarchy   * **Government**:​ Hereditary Monarchy
 +    * 22,500 nobles
 +    * 5 Erzherzog (Archduke, Ruler of Archduchy)
 +    * 145 Herzog (Duke, Ruler of Duchy)
 +    * 300 Landgraf (Count)
 +    * 900 Barons
 +    * 3,000 Herr (Baronets)
 +    * 20,000 Knights
   * **Monarch**:​ [[people:​Aurora I]]   * **Monarch**:​ [[people:​Aurora I]]
-  * **Area**: ​780k sq. km +  * **Area**: ​425,​000 ​sq. km 
-  * **Population**:​ 5 million+    * Approximately size of Uzbekistan 
 +    * Slightly larger than Sweden 
 +  * **Territories:​** 
 +  * {{topic>​territory +dakar &​simplelist&​nodesc&​notags}} 
 +  * **Population**: ​4.5 million 
 +    * 90,000 isolated/​itinerant 
 +    * 4,000,000 live in 10,000 villages 
 +    * 270,000 live in 55 towns 
 +    * 140,000 live in 10 cities 
 +      * 32,000 live in [[atlas:​Celinus]] 
 +      * 26,000 live in [[atlas:​Bornheim]] 
 +      * 12,000 live in [[atlas:​Haffen]] 
 +      * 11,500 live in [[atlas:​Ekeberg]] 
 +      * 11,000 live in [[atlas:​Aaldering]] 
 +      * 10,500 live in [[atlas:​Roblingen]] 
 +      * 10,000 live in [[atlas:​Daleiden]] 
 +      * 9,500 live in [[atlas:​Dankrieg]] 
 +      * 9,000 live in [[atlas:​Haelbaen]] 
 +      * 8,500 live in [[atlas:​Figl]] 
 +  * **Structures:​** 
 +    * 130 Castles still active 
 +      * 95 in settled areas 
 +      * 35 in remote or unsettled areas 
 +    * 35 Castles in ruins or abandoned 
 +      * 25 in settled areas 
 +      * 10 in remote or unsettled areas
   * **Currency**:​   * **Currency**:​
     * Drachen (15 grams gold)     * Drachen (15 grams gold)
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 West of the Three River Valley the land dramatically changes. In place of the gentle rolling hills and rich soil, the west is mostly hard clay and heavily forested. The northwest is particularly bad for farming; however, it is marked by some of the more prosperous mines so it continues to grow. This makes the land good for smaller heavily fortified towns; however, any city would have to import a great deal of its grain products to survive in this dangerous land. West of the Three River Valley the land dramatically changes. In place of the gentle rolling hills and rich soil, the west is mostly hard clay and heavily forested. The northwest is particularly bad for farming; however, it is marked by some of the more prosperous mines so it continues to grow. This makes the land good for smaller heavily fortified towns; however, any city would have to import a great deal of its grain products to survive in this dangerous land.
- 
-{{topic>​geography +dakar &​table&​header&​nodate&​nouser&​desc&​sort}} 
  
  
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 ==== Religion ==== ==== Religion ====
-//Main Article: [[lore:Temple of Light]]//+//Main Article: [[orgs:temple_of_light]]//
  
 The Temple of Light is the official religion of Dakar; although there are still small pockets of the various religious beliefs of the people that occupied this region before the Dakarians arrived, especially among the peasantry. Much of the Temple'​s influence within Dakar is directly related to the dwarves of Stoneheart Hold. When the Dakarians were semi-nomadic tribes they feared the dark gods and their children. During the time they spent in the shadows of Stoneheart, the dwarves taught them more than simply warcraft and rulership, they changed their perception of the gods they so feared. The Dakarians that marched into the southlands were not simply ruled by their new king, but supported by priests calling up the power of the gods to aid them. The Temple of Light is the official religion of Dakar; although there are still small pockets of the various religious beliefs of the people that occupied this region before the Dakarians arrived, especially among the peasantry. Much of the Temple'​s influence within Dakar is directly related to the dwarves of Stoneheart Hold. When the Dakarians were semi-nomadic tribes they feared the dark gods and their children. During the time they spent in the shadows of Stoneheart, the dwarves taught them more than simply warcraft and rulership, they changed their perception of the gods they so feared. The Dakarians that marched into the southlands were not simply ruled by their new king, but supported by priests calling up the power of the gods to aid them.
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 Mirroring their people, the nobles of the east are far more interested in political and social gains than their western counterparts. They have more to fear from their neighbors gaining an upper hand on them at court than raiders sacking the towns under their protection. In place of a well-armed militia most nobles rely on a constable and a few men-at-arms to police the area from crime. The idea of a peasant gaining land through military service is unthinkable to any civilized eastern noble. Mirroring their people, the nobles of the east are far more interested in political and social gains than their western counterparts. They have more to fear from their neighbors gaining an upper hand on them at court than raiders sacking the towns under their protection. In place of a well-armed militia most nobles rely on a constable and a few men-at-arms to police the area from crime. The idea of a peasant gaining land through military service is unthinkable to any civilized eastern noble.
 +
 +
 +===== See Also =====
 +
 +  * [[atlas:​List of Lakes in Dakar]]
 +  * [[atlas:​List of Rivers in Dakar]]
 +  * [[atlas:​List of Valleys in Dakar]]
 +  * [[atlas:​List of Villages in Dakar]]
 +  * [[atlas:​List of Towns in Dakar]]
 +  * [[atlas:​List of Cities in Dakar]]
  
  
 {{tag>​nation western_realms miran}} {{tag>​nation western_realms miran}}