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atlas:gulshome [2013/02/18 02:42]
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atlas:gulshome [2021/12/03 23:36] (current)
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 ====== Gulshome ====== ====== Gulshome ======
  
 +Probably the only nation in the Realms that will never be conquered, but instead fall apart with its citizens becoming bored and moving somewhere else. This is because it is a nation of [[creatures:​gnome|gnomes]],​ who have been described as having a long-term memory and patience of a goldfish. Most [[creatures:​human]] mapmakers call the land Gulshome; however, the gnomes have called it "​Gul-land",​ "The Big Gul", "​Silver-n-Gul",​ "​Clarksville",​ and even "Gul stole my biscuit"​.
  
-====== History ====== 
  
 +===== Statistics =====
  
  
-====== Geography ====== 
  
 +===== History =====
  
 +After [[lore:the cataclysm]] that nearly destroyed the world, most of the gnomes who were at the center of the event were forever changed by the magical energies that spewed from the earth. Their bodies twisted into awkward shapes and their skin grew the healthy shade of fresh bark. However, that was nothing compared to the changes it wrought upon their minds.
  
-====== Economy ======+For years the gnomes wandered about the land trying to discover the home that they lost - and barely remembered. Everywhere they went the people were happy to see them arrive, since they bring good luck, but just as happy to see them leave, since they cause bad luck. Living the life of a nomad became ingrained into their newly forming consciousness,​ such that the idea of having a permanent home seems rather new.
  
 +It was during the attack by the [[creatures:​demon]] Azgrel upon [[atlas:​Celinus]]. He had placed several large focuses crystals made from [[lore:​Truesilver]] around Dakar in an effort to drain the area of its magic. He then used this magic to power his flying citadel, where he initiated all of his conquests of the surrounding land. However, a group of mercenary adventures found one of the crystals and discovered its use.
  
 +The leader of this group was a gnome named Gul. He formed the plan of using his arm, which had been transformed into [[lore:​magesilver]],​ to follow the new flow of magic to the receiving crystal. Just outside of the Celinus walls they found the citadel. In the attack, the gnome’s luck threw probability out the window, causing the citadel to crash on the outskirts of the city.
  
-====== Society ======+In grateful recognition to saving his kingdom, King Reiner IV ennobled each of the members [[orgs:​Phoenix Force]] granting them land and other gifts. To Gul he saved the best - a small area of land within the Kingdom that would become a nation for the gnomes. As the word spread throughout the word it brought a chill of fear from leaders as the first gnomes began their trek to their new homeland.
  
  
  
-====== Religion ======+===== Geography ​=====
  
 +Located in the lower foothills of the [[Iron Mountains]],​ bordering upon the most western reaches of the [[Kingdom of Dakar]] it is quite possibly the most barren and out of the way area in the [[Western Realms]]. No major trading routes pass by and the nearest pass through the Iron Mountains is several days walk east. It was here that the King [[people:​Reiner IV]] of Dakar granted land for a gnomish nation, after a brave gnome named [[people:​Gul]] saved his life.
  
 +This is the first nation of gnomes to ever exist on [[lore:​Miranda]] and gnomes everywhere soon began flocking to it to discover what the experience is like. Before this, the gnomes have traveled throughout the Realms in brightly colored wagons — finding some places happy to see them arrive, while others are just as happy to see them leave.
  
-====== Magic ======+Like their wagons and social interactions,​ the gnomes that inhabit Gulshome have made the land as chaotic as their nature. A place of freak weather patterns and the appearance of nearly impossible occurrences make this a dangerous place to visit. However, to the gnomes this is home.
  
  
 +===== Politics =====
  
-====== Government ======+Most of the human nations respect Gul as the ruler of Gulshome; however, the gnomes respect anyone that sits upon the throne. They are attempting to mimic the other nations by dividing themselves into two confusing classes. The smaller class gets lots of things and rules the much larger class. Then about every couple of weeks they declare a rebellion and many gnomes switch sides. No gnome has ever sat upon the throne for more than a few weeks before turning into a rebel - yes, the king or queen often rebels against themselves.
  
  
  
-====== Military ======+==== Foreign Relations ​====
  
 +=== Kingdom of Dakar ===
 +//Main Article: [[Kingdom of Dakar]]//
  
 +It was a Dakarian king that first granted the gnomes their own home, so most of them are very excited about Dakar. Still, it is his daughter [[people:​Aurora I]] that rose to the throne and she seems to be chilling to the idea of a gnomish homeland within her borders. However, since Gul is a noble of the Realms and friend of her father King [[people:​Reiner IV]] there is little she can do in the matter. Most of the gnomes accept this as a lifelong friendship and take every opportunity to visit eastern Dakar.
  
-====== Holdings ====== 
  
 +=== Ellendar ===
 +//Main Article: [[Ellendar]]//​
  
 +The gnomes love traveling through Ellendar as the elves has a large collection of very old things. To improve things, Ellendar is one of the only lands that are genuinely happy to see the gnomes arrive. The gnomes get to conduct a great deal of trade from just out the backs of their wagons and nobody says anything, unlike the humans that always want a part of their money to sell items. Probably the largest population of gnomes outside of Gulshome in one places live in either Chrysalis or Ellendar.
  
-{{tag>​nation western_realms miran}} 
  
-<h1 class="​pagetitle">​Gulshome<​/h1>+=== Evening Song === 
 +//Main Article: [[Evening Song]]//
  
 +The [[creatures:​jundari]] have little patience for the gnomes of Gulshome, especially now that they are practically neighbors. One adventurous gnome deciding to purchase some of their larger bells and chimes compounded this. The fact that they were not for sale didn't seem to hamper his desire to purchase them. The gnomes have no trouble living in the highest peaks, and often travel up on foot to visit their northern neighbors.
  
-<div class="​floatright">​ 
-<img src="​./​images/​m_nationmap_Gulshome.gif"​ alt="​Map of Gulshome"​ border="​0">​ 
-</​div>​ 
  
 +=== Stoneheart ===
 +//Main Article: [[Stoneheart Hold]]//
  
-<div class="​story">​ +The gnomes feel quite a bit of apprehension around the dwarves. The fact that they live so deep underground simply baffles the gnomes - while would anyone live in such an oppressive world. However, the gnomes love all of the things that the dwarves make, and the dwarves seem to like much of the junk that the gnomes seem to find everywhere. In spite of this mutual trading, the dwarves still prefer to keep the gnomes are arm’s length.
-<​P>​Fluffy story</​P>​ +
-</​DIV>​+
  
  
-<DIV class="​material">​+==== Military ====
  
-<​h1><​name="​Intro">​Introduction</​a> <a href="#​top"​ class="​btt">​Back ​to Top</​a></​h1>​ +Gulshome has no organized military, but given the overwhelming magical nature of gnomes in general attacking even small gathering can be dangerous. Still, the gnomes do have collection of gnomes that love to run around calling themselves the Gnomish Front of Gul or the Gulshome Gnomish Front (splitters!).
-<​h1><​a name="​Geo">​Geography</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Gov">​Government</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Cul">​Culture</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Econ">​Economy</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Mil">​Military</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ +
-<​h1><​a name="​Nei">​Neighbors</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​+
  
  
-<​P>​Probably 
-the only nation in the Realms that will never be conquered, but instead fall 
-apart with its citizens become bored. This is because it is a nation of gnomes, 
-who have been described as having a long-term memory and patience of a gnat. 
-Most human mapmakers call the land Gulshome; however, the gnomes have called it 
-Gul-land, The Big Gul, Silver-n-Gul,​ Clarksville,​ and even I hate that 
-Egotistical Gul.</​p>​ 
  
-<​h3>​History</​h3>​+===== Economy =====
  
-<​P>​After ​the cataclysm ​that nearly +Gulshome’s economy is built upon the idea that everything is for sale. Since the owners don't always want to sell somethingit is up to the buyer to set the price. It must be a fair price and paid in full before ​the gnome can "​buy" ​the itemGulshome has become a large collection ​of things ​the gnomes found interesting over the years and brought back home for safekeeping.
-destroyed ​the worldmost of the gnomes who were at the center of the event +
-were forever changed by the magical energies that spewed from the earthTheir +
-bodies twisted into awkward shapes and their skin grew the healthy shade of +
-fresh bark. However, that was nothing compared to the changes it wrought upon +
-their minds.</p>+
  
-<​P>​For years the gnomes wandered about +Outsiders that understand ​the culture can follow ​the same economic rulesalthough few know the exact rules of trading well enough to make living in their markets. Howevermany well-monied people have traveled a great distance to shop in their markets. For someone willing to undergo ​the lunacy ​of its layout - some rare and very expensive artifacts can be traded for common silver.
-the land trying to discover the home that they lost &mdash; and barely remembered. +
-Everywhere they went the people were happy to see them arrivesince they bring +
-good luck, but just as happy to see them leave, since they cause bad luck. +
-Living ​the life of a nomad became ingrained into their newly forming +
-consciousnesssuch that the idea of having a permanent home seems rather new.</p>+
  
-<P>It was during the attack by the 
-demon Azgrel upon Celinus. He had placed several large focuses crystals made 
-from truesilver around Dakar in an effort to drain the area of its magic. He 
-then used this magic to power his flying citadel, where he initiated all of his 
-conquests of the surrounding land. However, a group of mercenary adventures 
-found one of the crystals and discovered its use.</​p>​ 
  
-<​P>​The leader of this group was a 
-gnome named Gul. He formed the plan of using his arm, which had been 
-transformed to magesilver, to follow the new flow of magic to the receiving 
-crystal. Just outside of the Celinus walls they found the citadel. In the 
-attack, the gnome’s luck threw probability out the window, causing the citadel 
-to crash on the outskirts of the city.</​p>​ 
  
-<P>In grateful recognition to saving +===== Demographics =====
-his kingdom, King William IV gave each of the Phoenix Company title, land, and +
-many gifts. To Gul he saved the best &mdash; a small area of land that would be +
-separated from Dakar and become a nation for the gnomes. As the word spread +
-throughout the word it brought a chill of fear as the first gnomes began their +
-trek to their new homeland.</​p>​+
  
-<​h3>​Land</​h3>​+Gulshome is comprised entirely of gnomes, as no other race would step within the borders of a nation of gnomes. Their effect upon the natural flow of the world is compounded a hundred-fold within their own nation. Some people visit for a short period of time, but nobody has dared stay there for too long.
  
-<​P>​Located 
-in the lower foothills of the Iron Mountain, bordering upon the most western 
-reaches of Dakar is quite possibly the more barren and out of the way area in 
-the Realms. No major trading routes pass by and the nearest pass through the 
-Iron Mountains is several days walk east. It was here that the King William IV 
-of Dakar granted land for a gnomish nation, after a brave gnome named Gul saved 
-his life.</​p>​ 
  
-<​P>​This is 
-the first nation of gnomes to every exist on Miranda and gnomes everywhere are 
-flocking to its borders to discover what the experience is like. Before this 
-the gnomes have traveled throughout the Realms in brightly colored wagons — 
-finding some places happy to see them arrive, while others are just as happy to 
-see them leave.</​p>​ 
  
-<​P>​Like +==== Religion ====
-their wagons and social interactions,​ the gnomes that inhabit Gulshome have +
-made the land as chaotic as their nature. A place of freak weather patterns and +
-the appearance of nearly impossible occurrences make this a dangerous place to +
-visit. However, to the gnomes this is home.</​p>​+
  
-<​h3>​Major Cities</​h3>​+The gnomes have very little need for gods or goddess; after all, what have they done for the gnomes lately. However, most gnomes seem intensely curious about the ritual of worshiping someone you cannot see or hear except during times of deep trances or excessive drug usage - so they often spend days around temples just waiting to see if something will happen. While most of the gnomes of Gulshome believe that the deities do exist, since they cannot remember seeing them this has opened the floor to a raucous debate.
  
-<​P>​The 
-gnomes have started several small towns and cities, but have never finished any 
-of them. Most have been stopped until a proper name, building permit, or layout 
-could be determined. Therefore, while there are a few half-finished areas, only 
-one has been finished enough for others to live within their walls.</​p>​ 
  
-<​h4>​Capitol City</​h4>​ 
  
-<​P>​Made +==== Magic ====
-from wood, stone, grass, trees, and anything else someone found &mdash; this is the +
-only city within their borders that deserves the name. While it’s a warren of +
-cutbacks, dead-ends, and radical changes in building structure it is actually +
-large enough to house several hundreds gnomes. It won’t be officially finished +
-until the city name committee can decide on a proper name and the city planning +
-committee decides on who is on the committee.</​p>​+
  
-<​P>​For +A gnome is extremely well suited to studying the practice ​of magic or practicing ​the study of magic. While most of them are slightly insanethey are actually quite intelligent and have a natural curious knack for changing things. This ability ​is a natural off-shoot ​of their original nature before [[lore:The Cataclysm]] changed ​the worldSome gnomes ​try to learn "​elvish magic"but it rarely works out well for them or those around them.
-those of above average constitution and foolhardy bravery ​the market, assuming +
-you can find it, is one of the best in the RealmsThe gnomes ​are consummate +
-travels and often hundreds of things that look interesting enough ​to pick up. +
-While they would never stealthey typically decide on what the fair price is +
-and then leave than amount with the vendor when they “buy” the item.</p>+
  
-<​h3>​Landmarks</​h3>​+This natural skill with magic means and seemingly lack of self-preservation makes most magic a very dangerous thing to use near Gulshome. However, the sites one can see when they visit is worth every moment. The gnomes of this land are extremely creative about using their own abilities to create a large (and constantly changing) Wonder of the World.
  
-<​h4>​The Great Library</​h4>​ 
  
-<​P>​Possibly +===== Culture =====
-the largest collection of books every stacked under one roof. However, that is +
-the only form of structure to this way of storing book. Each book is put into a +
-stack where the giver feels the book belongs. Huge stacks of books reaching six +
-to eight feet high, but none of them are just lying on the floor. The gnomes +
-may seem rather chaotic and insane, but they appreciate a good book and are +
-rarely messy.</​p>​+
  
-<P>It would take a librarian several +The gnomes have imported their gypsy culture directly into their new nation. They travel about the land until they get bored with their new home, then they leave the nation again to see the world for the first timeSince most gnomes have very short attention span to something that does not directly involve them when they finally tire of staying home - the world has changed quite a bit.
-lifetimes ​to separate out the books and build a system ​for storing ​the books in +
-some semblance of orderThis is made all the worse by the fact that quite a +
-few of the books are from languages long dead &mdash; if it was ever spoken upon this +
-world.</p>+
  
-<​h3>​Neighbors</​h3>​+Since a gnome will mate for life, Gulshome typically has a marriage ceremony at least once a day. These are boisterous affairs that can last several days. In the end the happy couple are presented with their own wagon and several large dowry gifts from both of their parents. They are then expected to seek out their own gypsy group to join and raise their own children. This wide intermingling mean that most gnomes are somewhat related to all other gnomes.
  
-<​h4>​Dakar</​h4>​ 
  
-<P>It was +===== Holdings =====
-the Dakarian king that first granted the gnomes their own nations, so most of +
-them are very excited about Dakar. Still, it is his daughter Aurora that rose +
-to the throne and she seems to be chilling to the idea of a gnomish homeland on +
-her border. However, since Gul is a noble of the Realms and former of her +
-father King William IV there is little she can do in the matter. Most of the +
-gnomes accept this as a lifelong friendship and take every opportunity to visit +
-eastern Dakar. </p>+
  
-<​h4>​Ellendar</​h4>​+The gnomes have started several small towns and cities, but have never finished any of them. Most have been stopped until a proper name, building permit, or layout could be determined. Therefore, while there are a few half-finished areas, only one has been finished enough for others to live within their walls.
  
-<​P>​The 
-gnomes love travelling through Ellendar as the elves has a large collection of 
-very old things. To improve things, Ellendar is one of the only lands that are 
-genuinely happy to see the gnomes arrive. The gnomes get to conduct a great 
-deal of trade from just out the backs of their wagons and nobody says anything, 
-unlike the humans that always want a part of their money to sell items. 
-Probably the largest population of gnomes outside of Gulshome in one places 
-live in either Chrysalis or Ellendar.</​p>​ 
  
-<​h4>​Evening Song</​h4>​+==== Capitol City ====
  
-<​P>​The +Made from woodstone, grass, trees, and anything else someone found - this is the only city within their borders ​that deserves the nameWhile it's a warren ​of cutbacks, dead-ends, ​and radical changes in building structure it is actually large enough to house several hundreds gnomesIt won’t be officially finished until the city name committee can decide on a proper name and the city planning committee decides ​on who is on the committee.
-jundari have little patience for the gnomes of Gulshomeespecially now that +
-they are practically neighborsOne adventurous gnome deciding to purchase some +
-of their larger bells and chimes compounded thisThe fact that they were not +
-for sale didn’t seem to hamper his desire to purchase them. The gnomes have no +
-trouble living in the highest peaks, ​and often travel up on foot to visit their +
-northern neighbors.</p>+
  
-<​h4>​Stoneheart</​h4>​+For those of above average constitution and foolhardy bravery the market, assuming you can find it, is one of the best in the Realms. The gnomes are consummate travels and often hundreds of things that look interesting enough to pick up. While they would never steal, they typically decide on what the fair price is and then leave than amount with the vendor when they “buy” the item.
  
-<​P>​The 
-gnomes feel quite a bit of apprehension around the dwarves. The fact that they 
-live so deep underground simply baffles the gnomes &mdash; while would anyone live in 
-such an oppressive world. However, the gnomes love all of the things that the 
-dwarves make, and the dwarves seem to like much of the junk that the gnomes 
-seem to find everywhere. In spite of this mutual trading, the dwarves still 
-prefer to keep the gnomes are arm’s length.</​p>​ 
  
-<​h2>​Culture</​h2>​+==== The Great Library ====
  
-<​P>​The +Possibly ​the largest collection of books every stacked under one roof. Howeverthat is the only form of structure ​to this way of storing book. Each book is put into a stack where the giver feels the book belongsHuge stacks of books reaching six to eight feet high, but none of them are just lying on the floor. The gnomes may seem rather chaotic and insane, but they appreciate ​good book and are rarely messy.
-gnomes have imported their gypsy culture directly into their new nation. They +
-travel about the land until they get bored with their new homethen they leave +
-the nation again to see the world for the first timeSince most gnomes have a +
-very short attention span to something that does not directly involve them when +
-they finally tire of staying home &​mdash; ​the world has changed quite bit.</p>+
  
-<​P>​Since ​a +It would take librarian ​several ​lifetimes to separate out the books and build a system for storing ​the books in some semblance ​of order. This is made all the worse by the fact that quite a few of the books are from languages long dead - if it was ever spoken upon this world.
-gnome will mate for life, Gulshome typically has a marriage ceremony at least +
-once a day. These are boisterous affairs that can last several ​days. In the end +
-the happy couple are presented with their own wagon and several large dowry +
-gifts from both of their parents. They are then expected to seek out their own +
-gypsy group to join and raise their own children. This wide intermingling mean +
-that most gnomes ​are somewhat related to all other gnomes.</p>+
  
-<​h3>​Populace</​h3>​ 
  
-<​P>​Gulshome 
-is comprised entirely of gnomes, as no other race would step within the borders 
-of a nation of gnomes. Their effect upon the natural flow of the world is 
-compounded a hundred-fold within their own nation. Some people visit for a 
-short period of time, but nobody has dared stay there for too long.</​p>​ 
  
-<h3>Rulers</​h3>​ +{{tag>​nation ​western_realms miran}}
- +
-<​P>​Most of +
-the human nations respect Gul as the ruler of Gulshome; however, the gnomes +
-respect anyone that sits upon the throne. They are attempting to mimic the +
-other nations by dividing themselves into two confusing classes. The smaller +
-class gets lots of things and rules the much larger class. Then about every +
-couple of weeks they declare a rebellion and many gnomes switch sides. No gnome +
-has ever sat upon the throne for more than a few weeks before turning into a +
-rebel &mdash; yes, the king or queen often rebels against themselves.</​p>​ +
- +
-<​h3>​Economy</​h3>​ +
- +
-<​P>​Gulshome’s +
-economy is built upon the idea that everything is for sale. Since the owners +
-don’t always want to sell something, it is up to the buyer to set the price. It +
-must be a fair price and paid in full before the gnome can “buy” the item. +
-Gulshome has become a large collection of things the gnomes found interesting +
-over the years and brought back home for safekeeping.</​p>​ +
- +
-<​P>​Outsiders +
-that understand the culture can follow the same economic rules, although few +
-know the exact rules of trading well enough to make a living in their markets. +
-However, many well-monied people have traveled a great distance to shop in +
-their markets. For someone willing to undergo the lunacy of its layout &mdash; some +
-rare and very expensive artifacts can be traded for common silver.</​p>​ +
- +
-<​h3>​Military</​h3>​ +
- +
-<​P>​The +
-gnomes have noticed that other nations have a military in case someone attacks. +
-However, since the nation ​has never been attacked their military is rarely +
-used. The military is comprised of anyone they can get into some armor and get +
-to carry a weapon. They train every couple of months no matter how much they +
-have improved over time. This isn’t as often as other militaries &mdash; but since +
-nobody has attacked them to date, it must be working.</​p>​ +
- +
-<​h3>​Religion</​h3>​ +
- +
-<​P>​The +
-gnomes have very little need for gods or goddess; after all, what have they +
-done for the gnomes lately. However, most gnomes seem intensely curious about +
-the ritual of worshiping someone you cannot see or hear except during times of +
-deep trances or excessive drug usage &mdash; so they often spend days around temple +
-just waiting to see if something will happen. While most of the gnomes of +
-Gulshome believe that the deities do exist, since they cannot remember seeing +
-them this has opened the floor to a tremendous debate.</​p>​ +
- +
-<​h3>​Magic</​h3>​ +
- +
-<P>A gnome +
-is extremely well suited to studying the practice of magic &mdash; or practicing the +
-study of magic. While most of them are slightly insane, they are actually quite +
-intelligent and have a natural curious knack for unmaking things. However, +
-since the gnomes lost their own magic when they were permanently changed into +
-their current condition, they have sought out to learn the magic of others.</​p>​ +
- +
-<​P>​There +
-is probably not a single form of magic found anywhere in the realms that is not +
-being duplicated within the boundaries of Gulshome. There are even several +
-practicing the magic of the elves and Chrysalis; however, they rarely have the +
-patience to study elven magic. How they work the magic of Chrysalis is +
-completely unknown &mdash; and there are thousands of people that would love to know +
-how it is accomplished.</​p>​+