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atlas:arapis [2014/02/03 19:47]
galacticcmdr
atlas:arapis [2021/12/03 23:36] (current)
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 ====== Arapis ====== ====== Arapis ======
  
-Once known as Prima Dues, this city was the center of power for the [[atlas:​Holy Irillian Empire (Second Empire)]]. Since 1951 [[lore:AE]] the city has been occupied by elements of the [[lore:​Elven Army]] and under the control of [[atlas:​Ellendar]].+**Elven Occupied Irillian City** 
 + 
 + 
 +Once known as Prima Dues, this city was the center of power for the [[atlas:​Holy Irillian Empire]] (also called the Second Empire). Since 1951 [[lore:AE]] the city has been occupied by soldiers from [[atlas:​Ellendar]]. Over three thousand (3,000) elves remain in the city to see that the Serpent banner of the Irrishites never again shadow this land. 
 + 
 +The city once held nearly twenty thousand (20,000) people before it was sacked, but even five hundred (500) years later the city is still less than half that number. Its markets are diminished while its formerly grand boulevards paved with polished stone and quartz are little more than cracked stone and mud.
  
  
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   * **Name:** City of Arapis; Prima Dues; Centrale Il Serpente   * **Name:** City of Arapis; Prima Dues; Centrale Il Serpente
-  * **Location:​** [[atlas:​Irill]],​ [[atlas:​Ellendar]] +  * **Location:​** [[atlas:Republic of Irill]], [[atlas:​Ellendar]] 
-    * Founded: [[atlas:Irillians]] 582 [[lore:Age of Empires|AE]]+    * Founded: [[orgs:irillians]] 582 [[lore:Age of Empires|AE]]
     * Conquered: [[lore:​Elven Army]] 1951 AE     * Conquered: [[lore:​Elven Army]] 1951 AE
-  * **Holder:** Tellarmi, Grand Elmari of the Watchful+  * **Holder:​** ​[[people:Tellarmi]], Grand Elmari of the Watchful
   * **Liege:** Queen [[people:​Endirwen Landilinar]] of the Kingdom of Ellendar   * **Liege:** Queen [[people:​Endirwen Landilinar]] of the Kingdom of Ellendar
   * **Etymology:​** Arapii; The Eternally Conquered   * **Etymology:​** Arapii; The Eternally Conquered
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     * Tenant:     * Tenant:
     * Demesne:     * Demesne:
-  * **Population:​** ​8,500 +  * **Population:​** ​12,500 
-    * Ethnicity: [[creatures:​Human]] (5,000), [[creatures:​Elf]] (2,300), Other (200)+    * Ethnicity: [[creatures:​Human]] (9,000), [[creatures:​Elf]] (3,300), Other (200)
   * **Military:​**   * **Military:​**
 +    * Elven Amry
 +      * Medium Foot (200)
 +      * Light Foot (500)
 +      * Calvary (500)
 +      * City Watch (100)
 +    * Irillian
 +      * Watchmen (50)
  
  
 ===== History ===== ===== History =====
  
-The city started as a small town built around the Great Temple of Irrish in 975 AE. This temple was the center of the Irrishites, then a minority religious sect among the [[atlas:Irillians]]. By 1100 AE the town had grown into a city of 10,000 people, all dedicated to the worship of Irrish and their proper place in the world. In 1200 AE the Irrishite religion became the majority religion within Irill and in 1260 all other religious worship were declared heretical. At this point the word of the Maximus Magister carried more weight than any Senator.+The city started as a small town built around the Great Temple of Irrish in 975 AE. This temple was the center of the Irrishites, then a minority religious sect among the [[orgs:irillians]]. By 1100 AE the town had grown into a city of 10,000 people, all dedicated to the worship of Irrish and their proper place in the world. In 1200 AE the Irrishite religion became the majority religion within Irill and in 1260 all other religious worship were declared heretical. At this point the word of the Maximus Magister carried more weight than any Senator.
  
  
 ==== Holy Irillian Empire (Second Empire) ==== ==== Holy Irillian Empire (Second Empire) ====
 +
 +The city became the center of the Irill upon the birth of the Second Empire - known as the Holy Irillian Empire. The Empire was in chaos after the death of Nicolaus Alulus I in 1128 AE, so in 1482 AE the [[lore:​Zenki Order]] kills then Nicolaus Veltorius II and [[people:​Maximus Magister Alaricus]] declares himself the new Emperor. Ruling by [[wp>​Divine Right]], he named himself the true embodiment of Irrish and crowned himself Corpus Domini.
 +
 +With the Irillian Empire nearly unraveling from internal conflict, the Corpus Domini'​s voice brought clarity. The Emperor and Senate once ruled from [[atlas:​Guardia]],​ but now the center of the Empire was Prima Dues. Wealth and Loyalty flowed into the city and its adherents - Strength and Conviction flowed out. Heretics and pagans were tortured and killed as the Irrishites took complete control of the Empire.
 +
  
  
 ==== Elven Occupation ==== ==== Elven Occupation ====
 +
 +In 1950 AE lead elements of the Elven Army reached the outskirts of Prima Dues. The Corpus Domini refused all offers to surrender and by the start of winter 1950 the city was encircled and cut off from the rest of the empire. The siege was short and brutal lasting only 1 year and resulting in the death of over three-quarters (75%) of the population. The elves contend that even the young and women refused to lay down their arms, while the Irrishites'​ history speaks of atrocities committed by a people bent on revenge.
 +
 +Starting with the high summer of 1951 the Elven Army fully occupied the city, but still had little control over the daily activities of the survivors. Over the years the elves would continue to take control over the daily lives of the survivors in the city. Grand Elmari Monshadow, who led this army, wanted to simply burn the city and its inhabitants,​ but he was replaced by Grand Elmari [[people:​Tellarmi]] after a very bloody uprising (or massacre) in 13 [[lore:​AH]].
 +
 +Tellarmi began a series of programs to rebuild parts of the city and allow the Irillians that still inhabited the city begin rebuilding their lives. He continued to hunt down and kill any Irrishites he found, but most of the people in the city saw their lives slowly improve.
 +
 +By 330 AH the population of the city had increased to nearly 8000 inhabitants and enough acreage was cleared that the city no longer needed to import grains from outside of its surrounding villages. The elven occupation had retreated to simply holding the gates and the central borough, the rest of the land was under minimal oversight.
  
  
 ==== New Awakening ==== ==== New Awakening ====
 +
 +It was the rise of the new Irrishites and the calling of the first [[orgs:​irrishite#​Magna Collecti]] in the Irillian city of [[atlas:​Castello]] that revitalized the fortunes of this city. The elves feared the rise of a new and powerful Irrishite religion so new edicts declaring any display or possession of the new Irrishites was punishable by imprisonment.
 +
 +As the elves tighten their grip, the new Irrishites have difficulty reaching the city and so new life is breathed into the last embers of the old ways. In 329 AH, a person known only as "The Serpent'​s Mask" rises up in the slums and gives hope to the occupied people of Arapis. These Irrishites call themselves the [[lore:​Blood Irrisites]] to separate themselves from the new Irrishites who are weak and have lost their way.
 +
 +In 408 AH the first real signs of the trouble to come is seen by everyone in the city as the banner of the Zenki Order is raised over the remains of their previous chapter house. The elves never catch the people involved, but a new campaign to root out these Blood Irrishites begins with mass arrests and torture. unlike the Elven Army that conquered this city, the occupying army is far smaller and the population has grown in the last few hundred years.
  
  
  
 ===== Geography ===== ===== Geography =====
 +
 +The city was built around the Grand Temple of Irrish, which was a destination for pilgrims not trade. The land is low rolling hills of fertile land and small rivers. The city does not sit astride any major trade routes or deeply navigable rivers. The soil is rich enough to sustain the city, but there is nothing nearby to creating a thriving export market.
 +
 +
 +==== Ley Lines ====
 +
 +The reason the Grand Temple was first constructed was the presence of several crossing [[lore:ley lines]], with two of them being especially powerful. The strange behavior of these lines - they "​bend"​ in towards this ley point - convinced many that the true resting place of [[lore:​Irrish]] was below this ley point.
 +
 +Until the crowing of the Corpus Domini in 1482 AE magicians would travel from afar to study the ley point - paying a very hefty fee to the church to do so. The church considered it glorified Irrish to stand in awe of the true nature of her divinity. The first Corpus Domini immediately halted anyone but the Corpus Domini from studying or drawing power from the ley node. The penalty for these heresy was death by slow torture. After the public display of those that violated this edict, magicians ceased coming to the city.
  
  
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 [[people:​Salvatore Adriano]] does not serve on the official council, but there is no doubt in anyone'​s mind that he runs the borough. It is an open secret that Salvatore is the highest member of [[lore:​Irrillian Thieves Guild|The Guild]] in the city and the borough named in honor of his family is the center of his power. [[people:​Salvatore Adriano]] does not serve on the official council, but there is no doubt in anyone'​s mind that he runs the borough. It is an open secret that Salvatore is the highest member of [[lore:​Irrillian Thieves Guild|The Guild]] in the city and the borough named in honor of his family is the center of his power.
- 
  
  
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- +==== Military ====
-===== Demographics ===== +
- +
- +
-===== Military ​=====+
  
 By Elven law, the citizens of Arapis may not carry any blade longer than a hand span in length nor may they wear any clothing that could be construed as armor or designed for soldiery. The Irillians that remain do see to the day-to-day actions of the watch, but they are overseen by a soldier of the occupying army and allowed to carry nothing more than a wooden truncheon. By Elven law, the citizens of Arapis may not carry any blade longer than a hand span in length nor may they wear any clothing that could be construed as armor or designed for soldiery. The Irillians that remain do see to the day-to-day actions of the watch, but they are overseen by a soldier of the occupying army and allowed to carry nothing more than a wooden truncheon.
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-===== Religion ======+==== Economy ​====
  
-The elves have gone to great lengths ​to return ​the religions demonized by the Irrishites to the people of Irill, but with very little ​success. The Irillians that still liveand travel, to Arapis are the true believers ​and have resisted all effortsThose few Irillians that have taken up the older religions are persecuted ​and only find shelter among the elves.+Prima Dues was never a trade center nor did it have easy access ​to the raw resources ​to export to other markets. Instead wealth flowed into the city from pilgrims and crusaders that sacked far off lands. When the elves conquered ​the city they actually took very little ​wealth from the cityinstead they took only the most artistic pieces ​and melted the restThey have harbored this wealth over the years and used it to offset ​the trade imbalance of the city.
  
 +It is only a matter of time before the accumulated wealth runs out and the Elven Army will be forced to either abandon the city or secure additional funding from Ellendar to maintain their hold on the city. The surrounding Irillian cities have pushed up the tariffs for goods travelling into the city - not in an effort to force the elves to withdraw, but rather make it difficult for them to control much beyond the city surroundings.
  
 +The elves know that the Irillian republic is very pleased with the most radical Irrishites drawn to Arapis, forcing the elves to maintain a tight grip on the city, but there is very little they can do about it in the short term. The Irillians have them boxed in and until the Elven Queen decides to remake the city as a sylvan glade and extend Ellendar'​s power here they must wait.
  
-===== Economy ===== 
  
-Prima Dues was never a trade center nor did it have easy access to the raw resources to export to other markets. Instead wealth flowed into the city from pilgrims and crusaders that sacked far off lands. When the elves conquered the city they actually took very little wealth from the city, instead they took only the most artistic pieces and melted the rest. They have harbored this wealth over the years and used it to offset the trade imbalance of the city. 
  
-It is only a matter of time before the accumulated wealth runs out and the Elven Army will be forced to either abandon the city or secure additional funding from Ellendar to maintain their hold on the city. The surrounding Irillian cities have pushed up the tariffs for goods travelling into the city - not in an effort to force the elves to withdraw, but rather make it difficult for them to control much beyond the city surroundings. 
  
-The elves know that the Irillian republic is very pleased with the most radical Irrishites drawn to Arapis, forcing the elves to maintain a tight grip on the city, but there is very little they can do about it in the short term. The Irillians have them boxed in and until the Elven Queen decides to remake the city as a sylvan glade and extend Ellendar'​s power here they must wait.+===== Demographics =====
  
 +The population of Arapis is divided into two very distinct populations that have as little to do with each other as possible. The occupying elven army restrict themselves to the central borough and the areas immediate around the three outer wall gates. The Irillians live in the rest of the city and the surrounding lands.
  
  
  
-===== Culture ​=====+==== Religion ​===== 
 + 
 +The elves have gone to great lengths to return the religions demonized by the Irrishites to the people of Irill, but with very little success. The Irillians that still live, and travel, to Arapis are the true believers and have resisted all efforts. Those few Irillians that have taken up the older religions are persecuted and only find shelter among the elves. 
 + 
 +The new Irrishite religion that has dawned across the rest of the Irillian Republic has been denied any chance to take root in Arapis. The elven occupiers have turned back outwardly prominent Irrishites, but have avoided turning the city upside-down to completely rid the city of all adherents. There are a few new Irrishites that hold secret gatherings, but it has failed to gain a foothold among the descendents of the strongest adherents to the old religion.
  
 +Into this awakening need for their religion came the [[lore:​Blood Irrishites]]. They live hidden among the Irillians in Arapis. Unlike the new Irrishites, the Blood Irrishites wish to return Irill to the Holy Empire and purge their lands of all non-Irrishites.
  
  
  
 {{tag>​holding irill ellendar}} {{tag>​holding irill ellendar}}