These people serve in a household of a local lord. They may live within the manor, on the manor grounds, or have an individual holding similar to a Servile.
A Liveried gains the adjustments to their character
d% | Family's Vocation | Starting Skills | Social Status |
---|---|---|---|
01 | Chamberlain | Own Language (written), Counting, Calligraphy & Illumination, 1 Skill | 20 |
02 - 04 | Scribe | Own Language (written), Counting, Calligraphy & Illumination, 1 Skill | 15 |
05 - 06 | Hayward | Archery, Quarterstaff, 3 Outdoor Skills | 15 |
07 - 11 | Forester | Archery, Quarterstaff, 2 Outdoor Skills | 12 |
12 - 14 | Castle Armorer | Blacksmithing, Weaponsmith, Armorer, 1 Combat Skill | 15 |
15 - 17 | Castle Blacksmith | Blacksmithing, Mace Combat, 1 Skill | 10 |
18 - 20 | Falconer | Animal Training, Quarterstaff, 1 Skill | 10 |
21 - 23 | Horse Trainer | Riding, Animal Training, 1 Skill | 10 |
24 - 26 | Master of the Hounds | Animal Training, Quarterstaff, Javelin, Throw Javelin, 1 Skill | 10 |
27 - 31 | Castle Cook | Cooking, Knife Fighting, 1 Skill | 10 |
32 - 33 | Clerk | Own Language (written), Own Language (spoken), Mathematical Lore, 1 Skill | 18 |
34 - 35 | Butler | Courtly Manners, Leadership, Heraldry, 1 Skill | 20 |
36 - 39 | Usher | Courtly Manners, Diplomacy & Politics, Heraldry, 1 Skill | 10 |
40 - 41 | Courier | 1 Language Lore, 2 Outdoor Skills, 1 Skill | 14 |
42 - 43 | Herald | 2 Language Lore, Courtly Manners, Diplomacy & Politics, Heraldry, 1 Skill | 16 |
44 - 46 | Fool | Acting, Courtly Manners, Read Character, 1 Skill | 12 |
47 | Bailiff | Law, Bargaining, Diplomacy & Politics, Geography (local), 1 Skill | 20 |
48 - 50 | Jailer | Intimidation, Conditioning, Endurance, 1 Combat Skill, 1 Skill | 10 |
51 - 55 | Groom | 1 Animal Skills, Conditioning, Lifting, 1 Skill | 10 |
56 - 58 | Valet | Clothier, Courtly Manners, Diplomacy & Politics, 1 Skill | 14 |
59 - 61 | Keeper of the Wardrobe | Clothier, Courtly Manners, Bargaining, 1 Skill | 14 |
62 - 63 | Master of the Stables | Riding, Leadership, Heraldry, 1 Skill | 14 |
64 | Exchequer | Mathematical Lore, Courtly Manners, Law, Intimidation, 1 Skill | 18 |
65 - 66 | Steward | Courtly Manners, Heraldry, Bargaining, Own Language (written), 1 Skill | 16 |
67 - 68 | Scholar | Any 5 Lore or Materia Skills | 18 |
69 - 70 | Magus | 1 Magical Method, 3 Lore Skills | 20 |
71 - 74 | Gate Keeper | Intimidation, Heraldry, 1 Combat Skill, 1 Skill | 16 |
75 - 76 | Soldier, Commander | Riding, Mounted Combat, 2 Combat Skills | 20 |
77 - 80 | Soldier, Cavalry | Riding, Mounted Combat, 2 Combat Skills | 16 |
81 - 88 | Soldier, Foot | 2 Combat Skills, Quarterstaff, 1 Skill | 10 |
89 - 92 | Soldier, Archer | Archery, Quarterstaff, 2 Skills | 10 |
93 - 94 | Soldier, Scout | Archery, 2 Outdoor Skills, 1 Skill | 12 |
95 - 96 | Soldier, Artificer | Blacksmithing, Weaponsmith, Armorer, Mounted Combat, 1 Combat Skill | 19 |
97 | Knight-Errant (G) | Basic Chivalric Training | 20 |
98 - 100 | Landless Knight (G) | Basic Chivalric Training, Reading (if INT > 13) | 25 |
(G) Character's father is considered to be Feudal Gentry.
There is a 10% chance that a soldier is actually a mercenary. If this is true then the PC adjusts -2 Social Status, 1 Thieving Skill.