Magic items come in two varieties. The first are Magical Devices, which can be used by anyone as the power to work their magic is placed within the device. The second are Magical Foci, which can only be used by a magician to whom it is attuned. The final category are Artifacts, which are devices which are not limited by a number of charges.
Item | Materials | Charges | Max Spell MR | Max Spells |
---|---|---|---|---|
Simple Device | 4 | ML x 4 | 4 | 1 |
Lesser Device | 8 | ML x 8 | 7 | Total MR < 14 |
Greater Device | 16 | ML x 16 | unlimited | Total MR < (21 x ML) |
Simple Artifact | 16 | n/a | 4 | 1 |
Lesser Artifact | 20 | n/a | 7 | Total MR < 14 |
Great Artifact | 28 | n/a | unlimited | Total MR < (21 x ML) |
Simple Focus | 26 | ML x 3 | n/a | n/a |
Lesser Focus | 30 | ML x 7 | n/a | n/a |
Greater Focus | 38 | ML x 13 | n/a | n/a |
Result | CritDie | Effects |
---|---|---|
Success | > 9 | Success plus ML * 2 additional charges |
Success | 8 - 9 | Success with 2 additional charges |
Success | 1 - 7 | Success |
Failure | 4 - 10 | Successful empowerment but only 1/2 of the charges |
Failure | 2 - 3 | Failed empowerment requires magician to repeat step to empower |
Failure | < 2 | Object destroyed |
Any device that contains charges can be re-empowered simply by doing the final two steps of the item's creation. This involves the magician to have full knowledge of the spell in question (MR0). If a device is ever reduced to 0 charges it is destroyed.