====== Tables ====== ===== The Ladder ===== ^ Number ^ Adjective ^ | -2 | Terrible | | -1 | Poor | | +0 | Mediocre | | +1 | Fair | | +2 | Average | | +3 | Good | | +4 | Great | | +5 | Superb | | +6 | Fantastic | | +7 | Epic | | +8 | Legendary | ===== Scale ===== All characters are represented by their scale. Scale is an abstract term that encompasses both physical size as well as individuals. Scale will also adjust the length of time for each exchange. When nations engage in a conflict each exchange will often represent several weeks of time. When in conflict with entites more than one step from your scale any individual weapon damage bonuses, armor ratings, or stunts are meaningless - unless they say otherwise or it makes narrative sense. For each scale of difference any conflict gets the following adjustments: * +1 to any Actions. * +2 to the attacker's Weapon Damage or defenders's armor rating. ^ Scale ^ Examples ^ | Tiny | Smaller than a cat or dog | | Human | A human, elf, dwarf, horse, cottage, or skiff | | Giant | A single giant, dragon, company of men, a village, or long ship | | Local | A large dragon, keep, town, or carrack | | Regional | An area large enough for tens of thousands of people | | Nation | A entire nation with hundreds of thousands of people | | Empire | An area filled with millions of people | | World | An area with hundreds of millions of people | | Plane | Multiple inhabited worlds encompassing billions of people | While [[lore:The Guild]] is able to operate over a larger area, it does not have the size of a nation, so its scale will be set as Regional. The [[orgs:phoenix_force]] is few in number so they are created at Giant scale. When The Guild attacks Phoenix Force they get a +2 to their attack and gain a +2 Weapon Damage. When they defend against Phoenix Force they get a +2 to their defense and an Armor:2 rating. ===== Time ===== ^ Rank ^ Time ^ | 1 | Instant | | 2 | A few seconds | | 3 | Half a minute | | 4 | A minute | | 5 | A few minutes | | 6 | 15 minutes | | 7 | Half an hour | | 8 | An hour | | 9 | A few hours | | 10 | An afternoon | | 11 | A day | | 12 | A few days | | 13 | A week | | 14 | A few weeks | | 15 | A month | | 16 | A few months | | 17 | A season | | 18 | Half a year | | 19 | A year | | 20 | A few years | | 21 | A decade | | 22 | A lifetime | ===== Distance ===== The distance a ship can sail, the range of a castle’s signals, and so on, is determined by the appropriate skill level (Systems for communication, Water Manoeuvre for sailing, etc) on the table below. This doesn’t apply to weapons. ^ Number ^ Adjective ^ Examples ^ | -2 | Terrible | Anywhere in the immediate vicinity | | -1 | Poor | Halfway to the next town, village, or island | | +0 | Mediocre | A neighbouring town, village, or island | | +1 | Average | Several towns or islands away | | +2 | Fair | A different region | | +3 | Good | Anywhere in the current kingdom | | +4 | Great | Another kingdom | | +5 | Superb | Anywhere on the current continent | | +6 | Fantastic | Anywhere in the known world | | +7 | Epic | Another plane of existence | | +8 | Legendary | Anywhere in the Internection | {{tag>fate rules}}