====== Summoning ======
There are times when a magician wants to summon an ally to aid them in a situation. Powerful allies under a magician's control are built as [[fate:Extras]] - these rules cover the small minions that can only last for a single scene (minions).
These rules are heavily cribbed from the Fate Freeport Companion ([[http://www.greenronin.com/|Green Ronin]]) and [[http://shop.cubicle7store.com/Legends-of-Anglerre|Legends of Anglerre]] (Cubicle 7), FateCORE, and Fate Accelerated.
===== Rules =====
The magician must **Overcome the Difficulty** to summon them. The value of the difficultly starts at Fair(+2) and is adjusted based upon how likely the specific minion is able to be found and the advantages selected below. **Failing to Overcome is a very good candidate for Success with Cost.**
Each magician can **only control one non-mixed minion group at a time.** You can replace the group, but the first group is no longer under your control.
Each group of minions must be exactly the same - **no mixed groups**.
Minions are **built using the Fate Accelerated rules for Groups of Minions:**
* They get one thing at +2 and one thing at -2. Everything else is +0
* They get one (1) aspect that describes their High Concept
* They get one (1) stress box for every two (2) individuals in the group.
==== Advantages ====
The number next to the name of the advantage indicates how much it raises the base difficulty to Overcome.
* **Durable [+1]:** Ally gains Minor Consequence
* **Quality [+1]:** One of their good things gains one level (from +2 to +3). Maximum value is your skill used to summon.
* **Skilled [+1]:** Gain one more thing they are good at.
* **Stunt [+1]:** Ally gains 1 Stunt
* **Quantity [+1]:** Gain enough minions to add 1 additional stress box.
**Example:** [[people:Hellstrom Darkmaster]] wishes to summon for a demonic horde. He is not in an area that would be detrimental to that so, the GM sets the base value for a single minion is Fair(+2). He decides to give them 1 Stunt (Claws), 1 Minor Consequence, and have enough members for 3 Stress boxes (6 minions). This takes the base difficulty to Fantastic(+6).
**Example:** In our last example Hellstrom was summoning up a group of 6 demonic minions and needed a Fantastic(+6) to Overcome. He has a Superb(+5) skill, but gets a Poor(-1) on the dice for a Great(+4) result. He really needs their help so he elects to take a Consequence himself to get a success on his Overcome. A group of demonic minions arrive, but he has //Come to the attention of darker powers//.
{{tag>fate rules magic}}