====== Scholarship ====== Scholarship represents the knowledge of the physical sciences, engineering, history and culture. Its two counterparts are Lore which covers the arcane and supernatural and [[Survival]] which covers Natural sciences and Geographical Lore. Scholarship determines the number of additional languages you know. ===== Actions ===== ==== Overcome ==== You can use Scholarship to overcome any obstacle that requires applying knowledge of the physical sciences or engineering to achieve a goal. For example, you might roll Scholarship to build a bridge across a chasm, under the presumption that your character might have studied it at some point. Frankly, you can use Scholarship as a go-to skill any time you need to know if your character can answer a difficult question, where some tension exists in not knowing the answer. ==== Create an Advantage ==== Like Investigation, Scholarship provides a lot of very flexible opportunities to create advantages, provided you can research the subject in question. More often than not, you'll be using Scholarship to get a story detail, some obscure bit of information that you uncover or know already, but if that information gives you an edge in a future scene, it might take the form of an aspect. Likewise, you can use Scholarship to Create an Advantage based on any subject matter your character might have studied, which gives you a fun way to add details to the setting. ==== Attack ==== Scholarship isn't used to attack. When debating Provoke or Rapport is used to attack, while Scholarship is used to create an advantage based upon your knowledge. ==== Defend ==== Scholarship isn't used to defend. ==== Special ==== Scholarship determine the number of additional languages you know. You get a number of Languages equal to your Scholarship rating + 1. If you have a Fair(+2) Scholarship you know 3 languages. It is assumed you will take your native language as your first choice, but it is not required. ==== Rating ==== ^ Difficulty ^ Obscurity ^ Example ^ | Mediocre(+0) | Nearly everyone knows | Demons are evil | | Average(+1) | Anyone with education | Demons come from another realm of existence | | Fair(+2) | All scholars | Demon Princes rule over other demons with power and fear | | Good(+3) | All scholars in the relevant field | The names of the most powerful demons | | Great(+4) | All top scholars in relevant field | The ritual to summon a specific demon | | Superb(+5) | A handful of true experts | Every demon has a true name and will seek to kill anyone that knows it | | Fantastic(+6) | One or two people in the world | The true name of a Demon Lord | | Epic(+7) or more | Lost knowledge | The true name of a Demon Prince | ===== Stunts ===== ==== It's Common Knowledge ==== You've read hundreds - if not thousands - of books on a wide variety of topics. You can spend a fate point to use Scholarship in place of any other skill for one roll or exchange, provided you can justify having read about the action you're attempting. ==== Linguist ==== You gain 5 additional languages ==== Gift of Tongues ==== //Requires Linguist// You can read, write, and speak any mainstream language. ==== Scholar ==== You gain a +1 bonus to all knowledge of a specific field of study. This bonus is +2 for a single specialty within that field of study. ==== Dizzying Intellect ==== You may use Scholarship in place of Deceive when using scholarly information. ==== Rhetoric and Debate ==== You may use Scholarship in place of Rapport to debate a scholarly issue. {{tag>fate skill stunt}}