====== Outsider Magic ====== Outsider magic is any magic that draws as its power beings from the [[lore:Divine Realms]] or [[lore:Infernal Realms]]. The most common of these beings are the [[lore:gods]] and [[lore:devils]] as they are both the most numerous and most powerful of the beings of these realms. However, there are more things in these realms that could ever be understood by a mortal. To call upon the power you must make a pact with the being in question and in turn that being bind a small bit of your spirit with them. ===== Rules ===== This **costs 1 Refresh** to gain access to this extra. This system of magic uses **Lore to marshal its power and Will to execute it**. You **must use one of your aspects to identify the being that grants you power.** Examples include //High Priest of [[lore:Taur]]//, or //Warmaiden of [[lore:Vayne]]//, //Wolf Spirit Shaman//. The power used comes from invoking your patron aspect. This can be done by using a free invoke (placed by Lore), or by giving the GM a free invoke (favor). Each invoke of your aspect allows you substitute another skill for Will You **may purchase the stunt, //Marked by Power//**. This stunt costs 1 point can gives you a +1 to any social skills where knowledge about your patron could aid you. This stunt also grants anyone the ability to make a Lore check to recognize you are supported by a patron outsider. You may resist this check with either Deceive or Will. {{tag>fate magic}}