====== Meditation ====== Enables a character to enter trance-like states. ====== Data ====== ^ Type | Standard | ^ Attributes | DISC x2 | ^ DF | 3 | ^ Notes | Cannot be done untrained | ====== Description ====== There are three different ways in which meditation can be used. First, this skill allows a character to enter a trance-like state. While in this state a character **heals +1 Body per 6% PSF%** in the skill, provided the character stays in the trance for the entire day. This requires a skill check every 6 hours to see if the trance is maintained. Second, while in a meditative state a character **requires no food and only a single cup of water** for the entire day. This fasting can be maintained for **CON days** without doing any harm. This requires a skill check every 6 hours to see if the trance is maintained. Third is to meditate upon a certain task. For **each hour** spend in **Meditation**, a character receives a **(CritDie/2)% bonus** to the performance of the task. This check has to be made for each hourly bonus gained. The maximum amount of time a character can maintain this is **DISC/2 hours**. However, the character must announce how long they intend to meditate and must complete the full time or lose all benefits. After the **Meditation** is completed they must perform the task immediately or maintain **[[Concentration]]** on the task to delay performing it. This benefit can only be used on a single task. {{tag>cns skill resolution}}