====== Ellendar ====== ====== The Great Houses ====== For **5 points** a character can pick their house as long as it is not listed n/a ^ 1d100 ^^^^ ^^^ ^ True Elf ^ Great Elf ^ Half-blood ^ Other ^ House ^ Social Status ^ | 01 - 10 | 01 - 03 | 01 | n/a | Niamh | +3 | | 11 - 20 | 04 - 12 | 02 - 06 | n/a | Tarchti | +3 | | n/a | 13 - 17 | 07 - 18 | 01 - 05 | Invar | +2 | | 21 - 38 | 18 - 27 | 19 - 26 | 06 - 08 | Ordin | +5 | | 39 - 45 | 28 - 34 | 27 - 34 | 09 - 11 | Reyni | +2 | | 46 - 55 | 35 - 41 | 35 - 36 | n/a | Faune | +5 | | 56 - 70 | 42 - 50 | 37 - 42 | 12 - 13 | Orvea | +4 | | 71 - 80 | 51 - 58 | 43 - 48 | 14 - 15 | Berondin | +3 | | n/a | 59 - 63 | 49 - 59 | n/a | Kuaran | -5 | | 85 - 79 | 64 - 73 | 60 - 64 | 16 - 17 | Vashu | +4 | | 80 - 89 | 74 - 81 | 65 - 69 | 18 - 19 | Seela | +3 | | n/a | 82 - 84 | 70 - 74 | 20 - 25 | Ehdri | +2 | | 90 - 99 | 85 - 89 | 75 - 76 | 26 | Sahvir | +6 | | 100 | 90 - 99 | 77 - 95 | 27 - 60 | Minor House1 | +02 | | n/a | 100 | 96 - 100 | 61 - 100 | Outcast | -10 | - Roll again to determine to which major house your house is a aligned. Any roll 90 or above means that your house is independent - No matter which house you roll your social bonus is 0. ====== Niamh ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | | Diplomat | Diplomacy & Politics, Manner (Courtly), 1 Language (spoken), Oratory, 1 Language Written | 33 | | | Marriage Arranger | Heraldry, Manners (Courtly), 2 Lore Historical, 1 Skill | 32 | | | Herald | Heraldry, Manners (Courtly), 1 Skill | 18 | ====== Tarchti ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | | Herbalist | Herbalism, 2 Agricultural Skills, First Aid, Pharmacology & Medicine, 1 Skill | 15 | | | Healer | Pharmacology & Medicine, First Aid, Chirurgery, 1 Agricultural Skill, 1 Skill | 18 | Medicine ====== Invar ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | | Scout | Tracking Prey, Finding One's Location, 1 Geographical Lore Skill, 2 Combat Skills, 1 Skill | 10 | | | Archer | Bowery & Fletching, Wear Light Armor, Archery, 1 Combat Skill, 1 Outdoor Skill, 1 Skill | 10 | | | Hunter | Tracking Prey, Magical & Enchanted Races Lore, 1 Combat Skill, 1 Outdoor Skill, 1 Skill | 12 | ====== Ordin ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | | Bowyer | Bowery & Fletching, Bargaining, Archery, 1 Skill | 15 | | | Brewer | Winemaking, Brewer, Bargaining, 1 Agricultural, 1 Skill | 10 | | | Wood wright | Carpentry, Forestry, Lumbering, 1 Outdoor Skill, 1 Skill | 13 | | Craft | +4 | ====== Reyni ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | Seamanship | +0 | ====== Faune ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | Magic | +4 | ====== Orvea ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | | Forester | 3 Outdoor Skills, 1 Combat Skill, 1 Skill | 12 | | | Hunter | Tracking Prey, Bestial Lore, 1 Combat Skill, 1 Skill | 15 | | Outdoor | +3 | ====== Berondin ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | | | Animal | +2 | ====== Kuaran ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | Combat | -5 | ====== Vashu ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | Lore | +3 | ====== Seela ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | Arts & Entertainment | +2 | ====== Ehdri ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | Metalworking | +0 | ====== Sahvir ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ | | Lawkeeper | 2 Historical Lore, Oratory, 1 Geographical Lore | 25 | Theologian | +4 | ====== Outcast ====== ^ 1d100 ^ Training ^ Starting Skills ^ Social Status ^ {{tag>rules cns character}}