====== Elf ====== ====== Heritage ====== ^ 1d100 ^ Sub-Type ^ Points cost ^ | 01 | True Elf | -40 | | 02 - 60 | Great Elf | -5 | | 61 - 95 | Half-blood | -0 | | 96 - 97 | Half-Elf1 | +5 | | 96 - 00 | Dark Elf | +10 | - Assumed to be Elven and Human pairing ====== Attribute Modifiers ====== ^ Sub-Type ^ AGIL ^ APP ^ BV ^ CON ^ DISC ^ INT ^ PTY ^ STR ^ WIS ^ | True Elf | +4 | +5 | +5 | -3 | -3 | +3 | -3 | -3 | -2 | | Great Elf | +2 | +3 | +3 | -2 | -3 | +2 | -2 | -2 | -2 | | Half-blood | +1 | +1 | +1 | -1 | -1 | +1 | -1 | -1 | -1 | | Dark Elf | +2 | +1 | - | - | - | - | -1 | -1 | -1 | | Half-Elf | +1 | - | - | - | - | - | -1 | - | -1 | ====== Physique ====== ^ ^ ^ Height ^^^ Build ^^^ ^ Sub-Type ^ Sex ^ Dice ^ Range ^ Average ^ Dice ^ Range ^ Average ^ | True Elf | Male/Female | 2d10 + 71 | 73 - 91 | 82 = 6' 10" | 3d3 - 3 | 0 - 6 | 03 = Light | | Great Elf | Male/Female | 2d10 + 64 | 66 - 84 | 75 = 6' 3" | 3d3 - 2 | 1 - 7 | 04 = Average | | Half-blood | Male/Female | 2d10 + 62 | 64 - 82 | 73 = 6' 1" | 3d3 - 2 | 1 - 7 | 04 = Average | | Dark Elf | Male/Female | 2d10 + 61 | 63 - 81 | 72 = 6' 0" | 3d3 - 1 | 2 - 8 | 05 = Average | | Half-Elf | Male | 2d10 + 58 | 60 - 78 | 69 = 5' 9" | 2d6 - 2 | 0 - 10 | 05 = Average | | | Female | 2d10 + 55 | 57 - 75 | 66 = 5' 6" | 3d3 - 2 | 1 - 8 | 04 = Light | ====== Movement ====== ^ Sub-Type ^ Jumping Bonus ^ Ground Rate ^ Swimming Rate ^ | True Elf | +5 feet | 8 feet | 8 feet | | Great Elf | +3 feet | 6 feet | 6 feet | | Half-blood | +3 feet | 6 feet | 6 feet | | Dark Elf | +4 feet | 7 feet | 7 feet | | Half-Elf | +2 feet | 5 feet | 6 feet | ====== Spiritual Aspect ====== ^ Sub-Type ^ Well Aspected ^ Neutrally Aspected ^ Poorly Aspected ^ | True Elf | 01 - 00 | n/a | n/a | | Great Elf | 01 - 60 | 61 - 00 | n/a | | Half-blood | 01 - 40 | 41 - 95 | 96 - 00 | | Dark Elf | 01 - 10 | 11 - 70 | 71 - 00 | | Half-Elf | 01 - 25 | 26 - 85 | 86 - 00 | ====== Talents ====== ===== True Elf ===== * Fey Blood * -1 BAP * -2 DF Elven Magic Mode * -1 DF for Illusion, Divination, and Ward Magicks * Nightvision * Highly Resistant to Illusions * No need to sleep * Enhanced Sight * Keen Hearing * Light Sleeper * Meditation (Secondary) * Immortal * Immune to Disease ===== Great Elf ===== * Fey Blood * -1 DF Elven Magic Mode * -1 DF for Illusion, Divination, and Ward Magicks * No need to sleep, just a Meditative rest for 4 hours/day * Nightvision * Enhanced Sense (Sight) * Enhanced Sense (Hearing) * Lightsleep * Meditation Skill (Secondary) * Highly Resistant to Disease ===== Half-blood ===== * Fey Affinity * +1 BAP * Nightvision * Enhanced Sense (Sight) * Enhanced Sense (Hearing) * Resistant to Disease * Lightsleep ===== Dark Elf ===== * +2 BAP * +1 DF Elven Magic Mode (more difficult) * Nightvision * Spatial Awareness * Light Sleeper * Resistant to Disease * Warrior's Spirit: This is not a full Beserker Rage condition as described in Core 1. Thus while they retain their full wits, they gain some of the benefit of being under a beserker's rage. In addition they also get another **+2 BAP** while under its influence. The problem is that if they are not careful their warrior's spirit could overtake them, forcing them into a unbridled rage. After each opponent they kill they must make a Willpower check. If they fail they gain another **+4 damage** and another **+2 BAP**, but cannot stop fighting until all non-elves within sight are dead or they make a successful **1/2 PSF% Willpower** check to regain control. If they do gain control they are immediately **Exhausted** and cannot go into a rage until they get a full Meditative rest. ===== Half-Elf ===== * Fey Affinity * Nightvision * Enhanced Sight * Lightsleep {{tag>pcrace cns}}