====== Create Magic Items ====== Magic items come in two varieties. The first are [[magic_device|Magical Devices]], which can be used by anyone as the power to work their magic is placed within the device. The second are [[magic_focus|Magical Foci]], which can only be used by a magician to whom it is attuned. The final category are [[artifact|Artifacts]], which are devices which are not limited by a number of charges. ====== Data Block ====== ^ Item ^ Materials ^ Charges ^ Max Spell MR ^ Max Spells ^ | Simple Device | 4 | ML x 4 | 4 | 1 | | Lesser Device | 8 | ML x 8 | 7 | Total MR < 14 | | Greater Device | 16 | ML x 16 | unlimited | Total MR < (21 x ML) | | Simple Artifact | 16 | n/a | 4 | 1 | | Lesser Artifact | 20 | n/a | 7 | Total MR < 14 | | Great Artifact | 28 | n/a | unlimited | Total MR < (21 x ML) | | Simple Focus | 26 | ML x 3 | n/a | n/a | | Lesser Focus | 30 | ML x 7 | n/a | n/a | | Greater Focus | 38 | ML x 13 | n/a | n/a | ====== Steps ====== - All materials must be fully assembled and enchanted to MR0. - The materials are assembled into the item. This can only be accomplished by a Master Craftsman (50%+ PSF). A failure to craft the item has a **100 - (CritDie x 10)%** chance of destroying one of the materials. A Critical Failure will destroy all of the items. - If a crafting a Device the magician empowers the item with the spells it will contain. This takes **7/ML * Spell MR hours** to accomplish. They can spend no more than 10 hours per day on this task. - Magician rolls against their craft and compares it to the Results table below. ====== Results ====== ^ Result ^ CritDie ^ Effects ^ | Success | > 9 | Success plus ML * 2 additional charges | | Success | 8 - 9 | Success with 2 additional charges | | Success | 1 - 7 | Success | | Failure | 4 - 10 | Successful empowerment but only **1/2 of the charges** | | Failure | 2 - 3 | Failed empowerment requires magician to repeat step to empower | | Failure | < 2 | Object destroyed | ====== Recharge ====== Any device that contains charges can be re-empowered simply by doing the final two steps of the item's creation. This involves the magician to have full knowledge of the spell in question (MR0). If a device is ever reduced to 0 charges it is destroyed. {{tag>cns magic}}