====== Arcanist (Vocation) ====== An Arcanist is the most pure of the mage types. They are not studious nor do they pollute their magic with mundane items. Instead an Arcanist drinks deeply of the mana that flows around them. They open their bodies to the natural flow of mana found all around them, using their bodies as the conduit between the shadow realms and their current location. This may seem to outsiders to simply allowing the magick to follow its own nature, but the subtle changes provided by the Arcanist is what really determines the final result. For this reason when an Arcanist succeeds they often get superior results, while failures can be spectacular events. To reflect them an Arcanist gets a **+1 CritDie on success** and a **-1 CritDie on failures** when casting or targeting a spell. Because of the nature of an Arcanist's magick they cannot make the same use of physical devices or foci as they interfere in the Arcanist's feeling of the natural flow of magick. They can still create themselves a focus, but instead of a separate physical object it is represented as a magical mark on their body. This mark allows them to focus their minds on the task at hand. The mark cannot be taken away, but it can be damaged while still of their body which causes the Arcanist to suffer the same results. All other rules remain the same, including the materials expended. ===== Spell Recovery ===== Because an Arcanist deals with the purest form of magical energy failing to successfully cast a spell can have dire consequences. If an Arcanist fails to successfully cast a spell then they must make a Willpower check against the table below to see the consequence of their failure. ^ Willpower ^ CritDie ^ Effect ^ | Success | 10+ | Arcanist can attempt to target the spell again | | Success | 6-9 | Spell is dispelled without any effect | | Success | 1-5 | | | Failure | 5-10 | xx | | Failure | 2-4 | xx | | Failure | 1 | xx | ====== Skills ====== ^ Primary ^ Secondary ^ | Arcanist Craft | Basic Magick - Fire Method | | Laws of Magick | Basic Magick - Water Method | | Spell Research | Illusion Method | | Transmutation Method | Plant Method | | Arcane Method | Summoning Method | | Basic Magick - Air Method | Meditation | | Wards Method | Faerie Lore | | Word of Guard | Aura Lore | | Willpower | Mage Speech (spoken) | | Spell Enhancement | Any background skills | ====== Magic Resistancee ====== ^ Sphere ^ MR Adjustment ^ | Elemental Air | -1 | | Elemental Earth | +1 | | Elemental Fire | +0 | | Elemental Water | +0 | | Arcane | -3 | | Command | +1 | | Divination | +2 | | Illusion | +0 | | Plant | +0 | | Summoning | +0 | | Transcendental | +3 | | Transmutation | -2 | | Wards | -1 | {{tag>rules:cns rules:vocation}}