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fate:stunts [2012/11/28 15:12] galacticcmdr |
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- | ====== Stunts ====== | ||
- | //See Also: [[Open Stunts]], [[Power Stunts]], [[Racial Stunts]]// | ||
- | A stunt is a way to differentiate a character - to give them a bonus (typically +1 or +2) or a different ability during a given situation. Stunts most often apply to skills and are either open or restricted (racial, occupational, power, etc). Open stunts are available to anyone, while restricted stunts must have a character [[aspects]] that allows them to purchase a stunt. All stunts cost 1 [[refresh]] for a character to purchase and may have other prerequisites that must be met. Most stunts can be used simply by applying them, but very powerful stunts may require the use of a [[Fate Point]] to activate. | ||
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- | Each stunt can only be taken one time by a characters. Stunts that are //Italics// can be purchased multiple times. | ||
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- | ===== Power ===== | ||
- | ^ Stunt ^^ Prerequisite ^ Description ^ Page((All Page numbers are in the Legends of Anglerre book until otherwise noted.)) ^ | ||
- | | **Multicast** || | +1 target affected | 38 | | ||
- | | | **Area Effect** | Multicast\\ 2 other power stunts | Can effect all targets in a single zone\\ Spend a FP for selective targeting | 37 | | ||
- | | **//Great Casting//** || 2 power stunts | +1 size [[tables#scale|scale]] | 37 | | ||
- | | **//Far Casting//** || 2 power stunts | 1 additional zone of reach | | | ||
- | | **//Duration Casting//** || 2 power stunts | 1 time extension | 37 | | ||
- | | **//Focused Casting//** || 2 power stunts | +1 Weapon damage | 38 | | ||
- | | **Subtle Casting** || | Spell casting without gestures or incantations | 38 | | ||
- | | **Magical Genius** || | +1 knowledge on a power skill\\ +2 on a specialty | 38 | | ||
- | | | **Magical Theory in Practice** | Magical Genius | FP to use power skill in place of any skill | 38 | | ||
- | | | **Eldritch Skill** | Magical Theory in Practice | Permanently substitute power skill or another skill | 38 | | ||
- | | | **Quickfire** | Eldritch Skill | Can use a power skill as a supplemental action | 38 | | ||
- | | **Binding** || | Bind a creature to an object, place, or yourself | 39 | | ||
- | | **Advanced Summoning** || Greater Summoning | +3 advances for summoned creature | 39 | | ||
- | | | **Major Summoning** | Advanced Summoning | FP to gain creature greater than your advances | 39 | | ||
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- | ==== Alchemy ==== | ||
- | {{page>fate:alchemy#Stunts&noheader&firstseconly}} | ||
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- | ==== Creature ==== | ||
- | {{page>fate:creature#Stunts&noheader&firstseconly}} | ||
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- | ==== Death ==== | ||
- | {{page>fate:death#Stunts&noheader&firstseconly}} | ||
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- | ==== Dimensions ==== | ||
- | {{page>fate:dimensions#Stunts&noheader&firstseconly}} | ||
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- | ==== Divination ==== | ||
- | {{page>fate:divination#Stunts&noheader&firstseconly}} | ||
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- | ==== Domination ==== | ||
- | {{page>fate:domination#Stunts&noheader&firstseconly}} | ||
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- | ==== Elements ==== | ||
- | {{page>fate:elements#Stunts&noheader&firstseconly}} | ||
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- | ==== Fate ==== | ||
- | {{page>fate:fate#Stunts&noheader&firstseconly}} | ||
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- | ==== Glamour ==== | ||
- | {{page>fate:glamour#Stunts&noheader&firstseconly}} | ||
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- | ==== Life ==== | ||
- | {{page>fate:life#Stunts&noheader&firstseconly}} | ||
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- | ==== Nature ==== | ||
- | {{page>fate:nature#Stunts&noheader&firstseconly}} | ||
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- | ==== Telekinesis ==== | ||
- | {{page>fate:telekinesis#Stunts&noheader&firstseconly}} | ||
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- | ==== Time ==== | ||
- | {{page>fate:time#Stunts&noheader&firstseconly}} | ||
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- | ==== Transmutation ==== | ||
- | {{page>fate:transmutation#Stunts&noheader&firstseconly}} | ||
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- | ==== War ==== | ||
- | {{page>fate:war#Stunts&noheader&firstseconly}} | ||
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- | ==== Warding ==== | ||
- | {{page>fate:warding#Stunts&noheader&firstseconly}} | ||
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- | ==== Weather ==== | ||
- | {{page>fate:weather#Stunts&noheader&firstseconly}} | ||
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- | ==== Racial ==== | ||
- | {{topic>fate +race}} | ||
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- | ===== Descriptions ===== | ||
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- | ==== Armor Training ==== | ||
- | This stunt gives [[equipment#armor|armor]] is own [[stress]] track. Each time this stunt is selected armor gets +1 stress, which functions exactly like character stress; except that it does not "heal" at the end of the scene. This stress is [[constructs#repair|repaired]] in the same manner as other [[constructs|objects]]. | ||
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- | {{tag>fate}} |