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| - | ====== Sleight of Hand ====== | ||
| - | Sleight of Hand covers fine, dexterous activities like pick-pocketing, replacing golden idols with bags of sand without tripping any traps, and all other situations where the hand is quicker than the eye. [[Athletics]] is used for gross physical activities those activities requiring manual speed and precision fall under this skill. | ||
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| - | ===== Trappings ===== | ||
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| - | ==== Picking Pockets ==== | ||
| - | Picking a Pocket is a quick contest between Sleight of Hand and the target's [[Alertness]] which is complemented by their own Sleight of Hand. The target receives a +2 full defense bonus unless their attention can be directed elsewhere. Someone watching the event take place may make an [[Alertness]] or if specific watching for such an event may use [[Investigation]]. | ||
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| - | ==== Art of Distraction ==== | ||
| - | Characters may use Sleight of Hand to hide an object in plain sight. This functions like a [[actions#block|block]] against the Investigation of the searcher. | ||
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| - | ===== Stunts ===== | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ | ||
| - | | Pickpocket | | FP to pick pocket or palm object for free action | 109 | | ||
| - | | Cool Hand | | No environment penalties for fine manual work | 109 | | ||
| - | | Sucker Punch | | Instead of combat skill for initial surprise attack | 109 | | ||
| - | | Juggler | | Instead of [[Performance]] or +2 Perform skill for juggling | 109 | | ||
| - | | Legerdemain | | Instead of Perform, +1 bonus when concealing true activity | 109 | | ||
| - | | Stage Magic | Legerdemain | In prepared environment skill not limited by size | 109 | | ||
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| - | {{tag>fate skill stunt}} | ||
