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fate:sleight_of_hand [2012/10/25 03:37]
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-====== Sleight of Hand ====== 
  
-Sleight of Hand covers fine, dexterous activities like pick-pocketing,​ replacing golden idols with bags of sand without tripping any traps, and all other situations where the hand is quicker than the eye. [[Athletics]] is used for gross physical activities those activities requiring manual speed and precision fall under this skill. 
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-===== Trappings ===== 
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-==== Picking Pockets ==== 
-Picking a Pocket is a quick contest between Sleight of Hand and the target'​s [[Alertness]] which is complemented by their own Sleight of Hand. The target receives a +2 full defense bonus unless their attention can be directed elsewhere. Someone watching the event take place may make an [[Alertness]] or if specific watching for such an event may use [[Investigation]]. 
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-==== Art of Distraction ==== 
-Characters may use Sleight of Hand to hide an object in plain sight. This functions like a [[actions#​block|block]] against the Investigation of the searcher. 
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-===== Stunts ===== 
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-^ Stunt ^ Prerequisite ^ Description ​ ^  Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ 
-| Pickpocket ​ |   | FP to pick pocket or palm object for free action ​ |  109 | 
-| Cool Hand  |   | No environment penalties for fine manual work  |  109 | 
-| Sucker Punch  |   | Instead of combat skill for initial surprise attack ​ |  109 | 
-| Juggler ​ |   | Instead of [[Performance]] or +2 Perform skill for juggling ​ |  109 | 
-| Legerdemain ​ |   | Instead of Perform, +1 bonus when concealing true activity ​ |  109 | 
-| Stage Magic  | Legerdemain ​ | In prepared environment skill not limited by size  |  109 | 
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-{{tag>​fate skill stunt}}