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fate:skills [2013/01/25 20:51]
galacticcmdr
fate:skills [2021/12/03 23:37] (current)
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 ====== Skills ====== ====== Skills ======
 +//See Also: [[fatecore>​Skills]],​ [[fatecore>​default-skill-list|Default Skill List]]//
  
-If aspects define who a person is, skills define what he can do and how he does it. Some skills ​are straightforward,​ like [[people:​Cohen|Cohen'​s]] ​[[Shooting]] and his capability with a sword. Others are more openlike [[people:​Tharen Starlight|Tharen'​s]] ability to get what she needs through her resources and charismaAnd [[people:​Hellstrom Darkmaster|Hellstrom'​s]] ​own capability to wield the forces of magic.+If aspects define who a person is, skills define what he can do and how he does it. These skills ​allow [[people:​Cohen|Cohen'​s]] ​to Fight, [[people:​Tharen Starlight|Tharen'​s]] ability to build Rapport with people. [[people:​Hellstrom Darkmaster|Hellstrom'​s]] capability to wield the forces of magic is actually handled as [[fate:​Extras]] (see [[fate:​Magic]]).
  
-A skill is a word that describes a broad family of competency at something— such as Athletics, Academics, or Deceit—which your character might have gained through innate talent, training, or years of trial and error. Skills are the basis for everything your character actually does in the game that involves challenge and chance (and dice). 
  
-Skills are rated on the adjective ​[[tables#the ladder|ladder]]. The higher the rating, the better your character is at the skill. Taken together, your list of skills gives you a picture of that character’s potential for action at a glance—what you’re best at, what you’re okay at, and what you’re not so good at.+===== Actions and Outcomes ===== 
 +//See Also: [[fatecore>​Actions-and-Outcomes|Actions and Outcomes]]//
  
-We define ​skills in two ways in Fate—in terms of the game actions ​that you can do with a skill, and the context in which you can use themThere are only a handful of basic game actionsbut the number of potential contexts is infinite.+Fate defines its skills in accordance to the [[fatecore>​four-actions|Four Actions]]These are Create an AdvantageOvercome, Attack and Defend.
  
 +  * **Overcome:​** Tackle some kind of challenge, engaging task, or hindrance related to your skill.
 +  * **Create an Advantage:​** Discover and create aspects, and possibly get free invocations of them.
 +  * **Attack:** Harm someone (physically,​ mentally, socially, etc.) in a conflict.
 +  * **Defend:** Defend an attack, overcome, or create an advantage.
  
-===== The Basic Game Actions ===== +The result of any skill test is determined by the [[fatecore>​four-outcomes|Four Outcomes]], which are Fail, Tie, Success, and Success with Style.
-//Full Article: ​[[Actions]]//+
  
-We cover these in more detail in [[Actions]] and [[Outcomes]],​ but here’s ​quick reference so that you don’t have to flip all the way over there right now.+  * **Fail:** Either fail or success with serious cost. 
 +  * **Tie:** Success with minor cost or you do not get everything you wanted. 
 +  * **Success:​** You get what you want at no cost. 
 +  * **Success with Style:** Success by 3 or more. You get what you want and more.
  
-  * **Overcome:​** True to its name, you tackle some kind of challenge, engaging task, or hindrance related to your skill. 
-  * **Create an Advantage:​** Whether you’re discovering something that already exists about an opponent or creating a situation that helps you succeed, Creating advantages allows you to discover and create aspects, and lets you get free invocations of them. 
-  * **Attack:** You try to harm someone in a conflict. That harm may be physical, mental, emotional, or social in nature. 
-  * **Defend:** You try to keep someone from harming you, getting past you, or creating an advantage to use against you. 
  
-There are also some special effects that some skills perform, such as giving you additional stress boxes for a conflict.+===== Miranda Skills =====
  
-Even though there are only four actions that all skills adhere to, the skill in question lends context to the action. For example, both [[Burglary]] and [[Crafts]] (see the default skill list below) allow you create an advantage, but only under very different contexts—Burglary allows you to do it when you’re casing a place you’re about to break into, and Crafts allows you to do it when you’re examining a piece of machinery. The different skills let you differentiate the PCs’ abilities from one another a bit, allowing each person to have a unique contribution to the game. +The majority of these skills ​are strictly drawn from the Default Skill list in the Fate CORE book. The additional ​skills ​will be found on this wiki.
- +
- +
-===== Standard Skills ===== +
- +
-These skills anyone can take. All skills on this list start out a Mediocre(+0) unless character development demands that they start lower. As an example, a purely spiritual being would not have a Physique skill.+
  
  
 ^ Skill ^ Capsule ​ ^ ^ Skill ^ Capsule ​ ^
-| [[Alertness]] | Passive Awareness, Physical Conflict Initiative ​ | +| [[fatecore>​Athletics]] | Physical abilities apart from sheer strength ​ | 
-| [[Athletics]] | Physical abilities apart from sheer strength ​ | +| [[fatecore>​Burglary]] | Lock picking, Infiltration,​ Security, Sleight of Hand  | 
-| [[Burglary]] | Lockpicking, Infiltration,​ Security, Sleight of Hand  | +| [[fatecore>​Contacts]] | Social Networking, Gather Information,​ Rumors ​ | 
-| [[Contacts]] | Social Networking, Gather Information,​ Rumors ​ | +| [[fatecore>​Crafts]] | Making, Fixing, and Breaking Stuff  | 
-| [[Crafts]] | Making, Fixing, and Breaking Stuff  | +| [[fatecore>​Deceive]] | Lies through word and/or deed  | 
-| [[Deceit]] | Lies through word and/or deed  | +| [[fatecore>​Drive]] | Operate vehicles ​ | 
-| [[Drive]] | Operate vehicles ​ | +| [[fatecore>​Empathy]] | Reading People'​s moods and bearing, Mental Initiative, Detect Lies  | 
-| [[Empathy]] | Reading People'​s moods and bearing, Mental Initiative, Detect Lies  | +| [[fatecore>​Fight]] | Fisticuffs, Melee Weapons, CQB  | 
-| [[Fighting]] | Fisticuffs, Melee Weapons, CQB  | +| [[fatecore>​Investigate]] | Concentrated searching and in-depth scrutiny ​ | 
-| [[Intimidation]] | Inspire fear in others ​ | +| [[fatecore>​Lore]] | Knowledge of Arcane and Supernatural,​ Herbalism ​ | 
-| [[Investigation]] | Concentrated searching and in-depth scrutiny ​ | +| [[fatecore>​Notice]] | Passive Awareness, Physical Conflict Initiative ​ | 
-| [[Lore]] | Knowledge of Arcane and Supernatural,​ Herbalism ​ | +| [[fatecore>​Physique]] | Breaking & Lifting Things, Physical Stress, Physical Prowess ​ | 
-| [[Physique]] | Breaking & Lifting Things, Physical Stress, Physical Prowess ​ | +| [[fatecore>​Provoke]] | Inspire fear, anger, shame, etc. - the being a jerk skill  | 
-| [[Rapport]] | First Impressions,​ Public Speaking or Performances ​ | +| [[fatecore>​Rapport]] | First Impressions,​ Public Speaking or Performances ​ | 
-| [[Resources]] | Spending Money, Lifestyle ​ | +| [[fatecore>​Resources]] | Spending Money, Lifestyle ​ | 
-| [[Scholarship]] | History, Languages, Science and Engineering ​ | +| [[fate:Scholarship]] | History, Languages, Science and Engineering ​ | 
-| [[Shooting]] | Ranged Weapons ​ | +| [[fatecore>​Shoot]] | Ranged Weapons ​ | 
-| [[Stealth]] | Hiding, Skulking, Ambush | +| [[fatecore>​Stealth]] | Hiding, Skulking, Ambush | 
-| [[Survival]] | Riding, Animal Handling, Scavenging, Geography, Navigation ​ | +| [[fate:Survival]] | Riding, Animal Handling, Scavenging, Geography, Navigation ​ | 
-| [[Will]] | Concentration,​ Composure, Courage, Mental Stress | +| [[fatecore>​Will]] | Concentration,​ Composure, Courage, Mental Stress |
- +
- +
-===== Power Skills ===== +
- +
-Power skills, sometimes called Restricted Skills, can only be chosen by a character that has one or more aspects dedicated to why a character can access a power skill. As an example a character has Priestess of [[lore:​Vayne]] as an aspect, she could easily justify taking several of the power skills related to the powers of her god or an [[bestiary:​Elemental]] can take the Elemental power to reflect their natural abilities. +
- +
-All power skills, unless otherwise noted, have a range equal to your line of sight (or other targeting sense) and can be split as a [[actions#​spray attack]]. +
- +
-^ Skill ^ Capsule ^ +
-| [[Creatures]] | Command and train the natural animals of the world  | +
-| [[Death]] | Manipulate and command the power of [[lore:​un-life]] ​ | +
-| [[Dimensions]] | Warping the boundaries between various realms and planes of reality ​ | +
-| [[Divination]] | Precognition,​ sensory projection, and divining the truth  | +
-| [[Domination]] | Mental control and enslavement of the mind  | +
-| [[Elements]] | Control of the raw forces of existence ​ | +
-| [[Glamour]] | Illusions, Hallucinations,​ and true seemings ​ | +
-| [[Life]] | Rejuvenation of the physical body, spirit, and mind  | +
-| [[Nature]] | Manipulation of natural phenomenon ​ | +
-| [[Telekinesis]] | Manipulation of pure physical force effects ​ | +
-| [[Transmutation]] | Temporary and permanent physical alterations ​ | +
-| [[Elementalism]] | Bind an elemental to your physical body  | +
- +
  
  
 {{tag>​fate skills}} {{tag>​fate skills}}