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fate:skills [2012/12/19 22:29]
galacticcmdr
fate:skills [2021/12/03 23:37] (current)
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 ====== Skills ====== ====== Skills ======
 +//See Also: [[fatecore>​Skills]],​ [[fatecore>​default-skill-list|Default Skill List]]//
  
-If aspects define who a person is, skills define what he can do and how he does it. Some skills ​are straightforward,​ like [[people:​Cohen|Cohen'​s]] ​[[Shooting]] and his capability with a sword. Others are more openlike [[people:​Tharen Starlight|Tharen'​s]] ability to get what she needs through her resources and charismaAnd [[people:​Hellstrom Darkmaster|Hellstrom'​s]] ​own capability to wield the forces of magic.+If aspects define who a person is, skills define what he can do and how he does it. These skills ​allow [[people:​Cohen|Cohen'​s]] ​to Fight, [[people:​Tharen Starlight|Tharen'​s]] ability to build Rapport with people. [[people:​Hellstrom Darkmaster|Hellstrom'​s]] capability to wield the forces of magic is actually handled as [[fate:​Extras]] (see [[fate:​Magic]]).
  
-A skill is a word that describes a broad family of competency at something— such as Athletics, Academics, or Deceit—which your character might have gained through innate talent, training, or years of trial and error. Skills are the basis for everything your character actually does in the game that involves challenge and chance (and dice). 
  
-Skills are rated on the adjective ​[[tables#the ladder|ladder]]. The higher the rating, the better your character is at the skill. Taken together, your list of skills gives you a picture of that character’s potential for action at a glance—what you’re best at, what you’re okay at, and what you’re not so good at.+===== Actions and Outcomes ===== 
 +//See Also: [[fatecore>​Actions-and-Outcomes|Actions and Outcomes]]//
  
-We define ​skills in two ways in Fate—in terms of the game actions ​that you can do with a skill, and the context in which you can use themThere are only a handful of basic game actionsbut the number of potential contexts is infinite.+Fate defines its skills in accordance to the [[fatecore>​four-actions|Four Actions]]These are Create an AdvantageOvercome, Attack and Defend.
  
 +  * **Overcome:​** Tackle some kind of challenge, engaging task, or hindrance related to your skill.
 +  * **Create an Advantage:​** Discover and create aspects, and possibly get free invocations of them.
 +  * **Attack:** Harm someone (physically,​ mentally, socially, etc.) in a conflict.
 +  * **Defend:** Defend an attack, overcome, or create an advantage.
  
-===== The Basic Game Actions ===== +The result of any skill test is determined by the [[fatecore>​four-outcomes|Four Outcomes]], which are Fail, Tie, Success, and Success with Style.
-//Full Article: ​[[Actions]]//+
  
-We cover these in more detail in [[Actions]] and [[Outcomes]],​ but here’s ​quick reference so that you don’t have to flip all the way over there right now.+  * **Fail:** Either fail or success with serious cost. 
 +  * **Tie:** Success with minor cost or you do not get everything you wanted. 
 +  * **Success:​** You get what you want at no cost. 
 +  * **Success with Style:** Success by 3 or more. You get what you want and more.
  
-  * **Overcome:​** True to its name, you tackle some kind of challenge, engaging task, or hindrance related to your skill. 
-  * **Create an Advantage:​** Whether you’re discovering something that already exists about an opponent or creating a situation that helps you succeed, Creating advantages allows you to discover and create aspects, and lets you get free invocations of them. 
-  * **Attack:** You try to harm someone in a conflict. That harm may be physical, mental, emotional, or social in nature. 
-  * **Defend:** You try to keep someone from harming you, getting past you, or creating an advantage to use against you. 
  
-There are also some special effects that some skills perform, such as giving you additional stress boxes for a conflict.+===== Miranda Skills =====
  
-Even though there are only four actions that all skills adhere to, the skill in question lends context to the action. For example, both [[Burglary]] and [[Crafts]] (see the default skill list below) allow you create an advantage, but only under very different contexts—Burglary allows you to do it when you’re casing a place you’re about to break into, and Crafts allows you to do it when you’re examining a piece of machinery. The different ​skills ​let you differentiate the PCs’ abilities from one another a bit, allowing each person to have a unique contribution to the game. +The majority of these skills ​are strictly drawn from the Default Skill list in the Fate CORE book. The additional ​skills ​will be found on this wiki.
- +
- +
-===== Standard Skills ===== +
- +
-These skills anyone can take. Unless otherwise noted the Page is the page listing within the [[http://​shop.cubicle7store.com/​|Legends of Anglerre]] core rule book.+
  
  
 ^ Skill ^ Capsule ​ ^ ^ Skill ^ Capsule ​ ^
-| [[Alertness]] | Passive Awareness, Physical Conflict Initiative ​ | +| [[fatecore>​Athletics]] | Physical abilities ​apart from sheer strength ​ | 
-| [[Artist]] | Magical Inscriptions,​ Artistic Expressions ​ | +| [[fatecore>​Burglary]] | Lock picking, Infiltration,​ Security, Sleight of Hand  | 
-| [[Athletics]] | Physical abilities ​not from sheer strength ​ | +| [[fatecore>​Contacts]] | Social Networking, Gather Information,​ Rumors ​ | 
-| [[Burglary]] | Lockpicking, Infiltration,​ Security ​ | +| [[fatecore>​Crafts]] | Making, Fixing, and Breaking Stuff  | 
-| [[Contacts]] | Social Networking, Gather Information,​ Rumors ​ | +| [[fatecore>​Deceive]] | Lies through word and/or deed  | 
-| [[Crafts]] | Making, Fixing, and Breaking Stuff  | +| [[fatecore>​Drive]] | Operate vehicles ​ | 
-| [[Deceit]] | Lies through word and/or deed  | +| [[fatecore>​Empathy]] | Reading People'​s moods and bearing, Mental Initiative, Detect Lies  | 
-| [[Drive]] | Operate vehicles ​ | +| [[fatecore>​Fight]] | Fisticuffs, Melee Weapons, CQB  | 
-| [[Empathy]] | Reading People'​s moods and bearing, Mental Initiative ​ | +| [[fatecore>​Investigate]] | Concentrated searching and in-depth scrutiny ​ | 
-| [[Fighting]] | Fisticuffs, Melee Weapons ​ | +| [[fatecore>​Lore]] | Knowledge of Arcane ​and Supernatural,​ Herbalism ​ | 
-| [[Intimidation]] | Inspire fear in others ​ | +| [[fatecore>​Notice]] | Passive AwarenessPhysical Conflict Initiative  ​
-| [[Investigation]] | Concentrated effort ​and in-depth scrutiny ​ | +| [[fatecore>​Physique]] | Breaking ​Lifting Things, Physical Stress, Physical Prowess  ​
-| [[Lore]] | Healing, Declaring Minor Details, HerbalismPoisons, Laboratory Work +| [[fatecore>​Provoke]] | Inspire fearangershame, etc. - the being a jerk skill  ​
-| [[Physique]] | Breaking ​Things, ​Lifting Things, Physical Stress | +| [[fatecore>​Rapport]] | First Impressions, ​Public Speaking or Performances  ​
-| [[Presence]] | CommandAdministrationBureaucracy | +| [[fatecore>​Resources]] | Spending Money, Lifestyle ​ 
-| [[Shooting]] | Ammunition ​+| [[fate:Scholarship]] | History, Languages, ​Science and Engineering  ​
-| [[Rapport]] | First Impressions, ​Closing Down, Opening Up | +| [[fatecore>​Shoot]] | Ranged Weapons  ​
-| [[Will]] | Concentration,​ Composure ​+| [[fatecore>​Stealth]] | Hiding, Skulking, Ambush | 
-| [[Resources]] | Spending Money, Lifestyle, Workspace ​+| [[fate:Survival]] | Riding, Animal Handling, ​ScavengingGeographyNavigation ​ | 
-| [[Scholarship]] | Research, Exposition & Knowledge Dumping, Languages, ​The Truth +| [[fatecore>​Will]] | Concentration,​ Composure, Courage, Mental Stress ​|
-| [[Sleight of Hand]] | Pickpocket, Art of Distraction ​+
-| [[Stealth]] | Hiding, Skulking, Ambush | +
-| [[Survival]] | Riding, Animal Handling, ​Breaking an AnimalCamouflageScavenging ​|+
  
- 
-===== Power Skills ===== 
- 
-Power skills, sometimes called Restricted Skills, can only be chosen by a character that has one or more aspects dedicated to why a character can access a power skill. As an example a character has Priestess of [[lore:​Vayne]] as an aspect, she could easily justify taking several of the power skills related to the powers of her god or an [[bestiary:​Elemental]] can take the Elemental power to reflect their natural abilities. 
- 
-^ Skill ^ Capsule ^ 
-| [[Alchemy]] | Know Substance, Find Substance, Create Potion, Purify Object | 
-| [[Creatures]] | Beseech Creature, Speak to Creature, Keep at Bay, Beast Power/Curse | 
-| [[Death]] | Necrosis, Speak to Dead, Undead, Know Death | 
-| [[Dimensions]] | Know Source, Dimensional Pocket, Detect Portal, Manipulate Portal Disruption | 
-| [[Divination]] | Augury, Find Object/​Person,​ Prophetic Dreams, Second Sight, Analyze Curse | 
-| [[Domination]] | Hypnotize, Charm, Read Mind, Emotion Control, Bewilder, Mind Shield | 
-| [[Elements]] | Manipulate, Enhance, Diminish, Project, Resist | 
-| [[Fortune]] | Luck, Give Luck, Steal Luck, Malediction | 
-| [[Glamour]] | Hide Identity, Illusion, Light, Confusion, Spellbinding,​ True Sight | 
-| [[Life]] | Healing, Sooth Pain, Arrest Disease/​Poison/​Curse,​ Invigorate, Hold Off Decay | 
-| [[Nature]] | Entangle, Herbalism, Speak with Plants, Control Plant, Grow Plant, Bless | 
-| [[Telekinesis]] | Telekinesis,​ Hand of the Magi, Force Shield | 
-| [[Time]] | Seize the Initiative, Chronosapience | 
-| [[Transmutation]] | Alter Self, Alter Other, Alter Location | 
-| [[Warding]] | Protection, Concealment,​ Counter magic, Alarms, Wizard Lock | 
-| [[Weather]] | Manipulate Weather, Predict Weather, Weather Words | 
-| [[War]] | Bless Warrior, Weapon Sharp, Battle Magic, Second Wind | 
  
 {{tag>​fate skills}} {{tag>​fate skills}}
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