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| - | ====== Shooting ====== | ||
| - | Use Shooting when attacking targets several zones away using missile weapons - bow and sling. Unlike [[Fighting]], this skill cannot usually be used defensively. Shooting can also be used as a knowledge skill in field of missile weapons. | ||
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| - | ===== Trappings ===== | ||
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| - | ==== Ammunition ==== | ||
| - | Loading and shooting is generally considered the normal ebb and flow of conflict. Running out of ammunition typically only happens in dramatic situations or when applying aspects. | ||
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| - | ==== Aiming ==== | ||
| - | A popular maneuver for ranged weapons is aiming. This is done like all maneuvers and you place an fragile aspect like //In My Sights// on the target. | ||
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| - | ===== Stunts ===== | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ | ||
| - | | Long Shot | | +1 zone range for any ranged weapon | 101 | | ||
| - | | Defensive Archery | | Use Ranged Weapons to defend against ranged attacks | 101 | | ||
| - | | Skirmisher | | No -1 supplemental penalty for moving and shooting | 101 | | ||
| - | | Stay on Target | | Aimed aspects grant additional +1 bonus | 101 | | ||
| - | | Trick Shot | | +2 bonus vs inanimate objects | 101 | | ||
| - | | Extra Ammunition | | FP to remove “Out of Ammo” consequence, | 101 | | ||
| - | | ::: | ::: | +2 bonus to defend maneuver that adds “Out of Ammo” | ::: | | ||
| - | | Make It Count | | +3 bonus when you declare you are down to your last shot | 101 | | ||
| - | | Fight in the Shade | | No penalty for laying down suppressive fire | 101 | | ||
| - | | Quick Shot | | Draw ranged weapon as free action | 101 | | ||
| - | | Lightning Hands | Quick Shot | Instead of [[Alertness]] for initiative | 101 | | ||
| - | | Reflex Shot | Lightning Hands | FP to preempt declared action with ranged weapons skill | 102 | | ||
| - | | Crafter’s Instinct | | Instead of [[Crafts]] to make/repair/break ranged weapons | 102 | | ||
| - | | Signature Weapon | Crafter’s Instinct | Device gains Craftsmanship improvement, +1 improvement | 102 | | ||
| - | | <del>Both Barrels</del> | Black powder available | +1 stress when using two black powder weapons | 102 | | ||
| - | | Hand-Eye Coordination | | Can use Ranged Weapons for thrown weapons | 153((DFRPG Your Story)) | | ||
| - | | Pin them Down | | When aiming the aspect stays as long as they do not leave the zone | 153((DFRPG Your Story)) | | ||
| - | | Target Rich Environment | | +1 to attacks when you are outnumbered | 153((DFRPG Your Story)) | | ||
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| - | {{tag>fate skill stunt}} | ||
