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fate:shoot [2013/10/23 14:30]
galacticcmdr removed
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-====== Shoot ====== 
  
-The counterpart to [[Fight]], Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn). 
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-===== Actions ===== 
-//Main Article: [[Actions]]//​ 
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-==== Overcome ==== 
-Unless, for some reason, you need to demonstrate your Shoot ability in a non-conflict situation, you probably won’t be using this skill for normal obstacles much. Obviously, contests involving Shoot are a popular staple of a lot of adventure fiction, and we recommend you look for the opportunity to have them if you have a character who specializes in this. 
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-==== Create an Advantage ==== 
-In physical conflict, Shoot can be used to perform a wide variety of moves, like trick shots, keeping someone under heavy fire, and the like. In cinematic games, you might even be able to disarm people and pin their sleeves to walls — pretty much anything you've seen in an action movie. You could also make the argument for creating aspects based on your knowledge of crossbows (like placing a //Frayed String// aspect on an opponent'​s crossbow). 
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-==== Attack ==== 
-This skill makes physical attacks. The number of zones you can cross with a ranged weapons depends on the weapon (see [[Equipment]]). 
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-==== Defend ==== 
-Shoot is unique in that it doesn'​t really have a defense component to it - you’d use Athletics for that. You could use it to lay down some covering fire though, which might act as a defense for your allies or a way to provide opposition to someone else's movement, though it could just as easily be represented by creating an advantage (Covering Fire or Rain of Arrows, for example). 
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-===== Stunts ===== 
-//See also: [[Stunts (list)#​Fight|Stunts (list)]], [[Fight#​Stunts|Fight (stunts)]]//​ 
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-==== Called Shot ==== 
-During a conflict, spend a fate point and declare a specific condition you want to inflict on a target, like //Shot in the Hand//. If you succeed, you place that as a scene aspect on them in addition to hitting them for stress. 
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-==== Quick on the Draw ==== 
-You can use Shoot instead of [[Notice]] to determine initiative in any physical conflict where shooting quickly would be useful. 
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-==== Uncanny Accuracy ==== 
-Whenever you invoke a scene aspect that represents accuracy or aim on a Shoot attack roll, you can remove that aspect in order to increase the severity of the consequence that your target must take. If your target would just take stress, she’ll take a mild consequence instead; if she’d normally take a severe consequence,​ she's taken out. 
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-==== Long Shot ==== 
-The range of your weapons is increased by +1 zone for all ranged weapons. 
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-==== Stay on Target ==== 
-Any aimed or aiming aspect that you invoke grants an additional +1 bonus. 
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-==== Target Rich Environment ==== 
-+1 to all ranged attacks when you are outnumbered. 
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-==== Make It Count ==== 
-+3 bonus when you declare that you are down to your last shot. 
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-{{tag>​fate skill stunt}}