Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
fate:refresh [2013/10/23 14:55]
galacticcmdr removed
— (current)
Line 1: Line 1:
-====== Refresh ====== 
  
-Refresh represents the general "power level" of the game. Refresh can be spent to purchase [[stunts]] and [[powers]] for the character. A PC must always maintain at least 1 refresh or they become an NPC. The character'​s final refresh level is equal to their starting Refresh minus the amount they have currently spent. This number will determine the number of [[Fate Points]] they get during a gaming session (see below). 
- 
- 
- 
-===== Refreshing Fate Points ===== 
- 
-Players usually regain fate points between sessions when a refresh occurs. The number of fate points you get at a refresh is called your refresh level, and it will vary depending on the game (see [[Character]] Creation, for more details). Your refresh level will be reduced by the stunts and powers your character possesses. 
- 
-PCs are not allowed to let their refresh level drop below one; when a character’s refresh hits zero or less, he crosses over that crucial, invisible line that separates a mortal’s free will from a monster’s compulsion of nature. 
- 
-If the GM left things with a cliffhanger,​ she is entitled to say that no refresh has occurred between sessions. By the same token, if the GM feels that a substantial (i.e., dramatically appropriate) amount of downtime and rest occurs in play, the GM may allow a refresh to occur mid-session. When a refresh occurs, bring your current number of fate points up to your refresh level. If the number of fate points you have when you refresh is higher than your refresh level, your current total does not change. 
- 
-<note tip> 
-Example: [[people:​Gul]] and [[people:​Ridolf]] have just won a hard fought victory against a dark sorcerer, and they end the session with 4 [[Fate Points]] each. The GM feels that was a suitable climax and they refresh at the beginning of the next session. Ridolf has a refresh level of 8, so he gets 4 FP, enough to bring him up to 8. Gul’s refresh is only 1 (wizarding is costly), so he gets nothing, but he does get to stay at 4. 
-</​note>​ 
- 
- 
-===== Final Refresh Level ===== 
- 
-With your stunts selected, determine your final refresh level. Your starting refresh is determined by the GM and is reduced by each stunt or power taken. No PC is allowed to have a refresh level below one, so make sure the simple arithmetic works out! Once you have your final refresh level, take a fate point for each point of final refresh. 
- 
-<note tip> 
-**Example:​** [[people:​Hellstrom Darkmaster|Hellstrom]] has a final refresh of 1. His player gets this by applying the –5 cost to the starting level of 6 refresh. He gets one fate point so it looks like he’ll be taking lots of compels later! 
-</​note>​ 
- 
- 
- 
-{{tag>​fate rules}}