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fate:ranged_weapons [2012/12/14 19:49]
galacticcmdr
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-====== Ranged Weapons ====== 
  
-Use Ranged Weapons when attacking targets several zones away using missile weapons - bow and sling. Unlike [[Melee Weapons]], this skill cannot usually be used defensively. Ranged Weapons can also be used as a knowledge skill in field of missile weapons. 
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-===== Trappings ===== 
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-==== Ammunition ==== 
-Loading and shooting is generally considered the normal ebb and flow of conflict. Running out of ammunition typically only happens in dramatic situations or when applying aspects. 
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-==== Aiming ==== 
-A popular maneuver for ranged weapons is aiming. This is done like all maneuvers and you place an fragile aspect like //In My Sights// on the target. 
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-===== Stunts ===== 
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-^ Stunt ^ Prerequisite ^ Description ​ ^  Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ 
-| Long Shot  |   | +1 zone range for any ranged weapon ​ |  101 | 
-| Defensive Archery ​ |   | Use Ranged Weapons to defend against ranged attacks ​ |  101 | 
-| Skirmisher ​ |   | No -1 supplemental penalty for moving and shooting ​ |  101 | 
-| Stay on Target ​ |   | Aimed aspects grant additional +1 bonus  |  101 | 
-| Trick Shot  |   | +2 bonus vs inanimate objects ​ |  101 | 
-| Extra Ammunition ​ |   | FP to remove “Out of Ammo” consequence, ​ |  101 | 
-| ::: | ::: | +2 bonus to defend maneuver that adds “Out of Ammo” ​ | ::: | 
-| Make It Count  |   | +3 bonus when you declare you are down to your last shot  |  101 | 
-| Fight in the Shade  |   | No penalty for laying down suppressive fire  |  101 | 
-| Quick Shot  |   | Draw ranged weapon as free action ​ |  101 | 
-| Lightning Hands  | Quick Shot  | Instead of [[Alertness]] for initiative ​ |  101 | 
-| Reflex Shot  | Lightning Hands  | FP to preempt declared action with ranged weapons skill  |  102 | 
-| Crafter’s Instinct ​ |   | Instead of [[Crafts]] to make/​repair/​break ranged weapons ​ |  102 | 
-| Signature Weapon ​ | Crafter’s Instinct ​ | Device gains Craftsmanship improvement,​ +1 improvement ​ |  102 | 
-| <​del>​Both Barrels</​del> ​ | Black powder available ​ | +1 stress when using two black powder weapons ​ |  102 | 
-| Hand-Eye Coordination ​ |   | Can use Ranged Weapons for thrown weapons ​ |  153((DFRPG Your Story)) | 
-| Pin them Down  |   | When aiming the aspect stays as long as they do not leave the zone  |  153((DFRPG Your Story)) | 
-| Target Rich Environment ​ |   | +1 to attacks when you are outnumbered ​ |  153((DFRPG Your Story)) | 
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-{{tag>​fate skill stunt}}