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fate:ranged_weapons [2012/12/14 19:49] galacticcmdr |
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- | ====== Ranged Weapons ====== | ||
- | Use Ranged Weapons when attacking targets several zones away using missile weapons - bow and sling. Unlike [[Melee Weapons]], this skill cannot usually be used defensively. Ranged Weapons can also be used as a knowledge skill in field of missile weapons. | ||
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- | ===== Trappings ===== | ||
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- | ==== Ammunition ==== | ||
- | Loading and shooting is generally considered the normal ebb and flow of conflict. Running out of ammunition typically only happens in dramatic situations or when applying aspects. | ||
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- | ==== Aiming ==== | ||
- | A popular maneuver for ranged weapons is aiming. This is done like all maneuvers and you place an fragile aspect like //In My Sights// on the target. | ||
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- | ===== Stunts ===== | ||
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- | ^ Stunt ^ Prerequisite ^ Description ^ Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ | ||
- | | Long Shot | | +1 zone range for any ranged weapon | 101 | | ||
- | | Defensive Archery | | Use Ranged Weapons to defend against ranged attacks | 101 | | ||
- | | Skirmisher | | No -1 supplemental penalty for moving and shooting | 101 | | ||
- | | Stay on Target | | Aimed aspects grant additional +1 bonus | 101 | | ||
- | | Trick Shot | | +2 bonus vs inanimate objects | 101 | | ||
- | | Extra Ammunition | | FP to remove “Out of Ammo” consequence, | 101 | | ||
- | | ::: | ::: | +2 bonus to defend maneuver that adds “Out of Ammo” | ::: | | ||
- | | Make It Count | | +3 bonus when you declare you are down to your last shot | 101 | | ||
- | | Fight in the Shade | | No penalty for laying down suppressive fire | 101 | | ||
- | | Quick Shot | | Draw ranged weapon as free action | 101 | | ||
- | | Lightning Hands | Quick Shot | Instead of [[Alertness]] for initiative | 101 | | ||
- | | Reflex Shot | Lightning Hands | FP to preempt declared action with ranged weapons skill | 102 | | ||
- | | Crafter’s Instinct | | Instead of [[Crafts]] to make/repair/break ranged weapons | 102 | | ||
- | | Signature Weapon | Crafter’s Instinct | Device gains Craftsmanship improvement, +1 improvement | 102 | | ||
- | | <del>Both Barrels</del> | Black powder available | +1 stress when using two black powder weapons | 102 | | ||
- | | Hand-Eye Coordination | | Can use Ranged Weapons for thrown weapons | 153((DFRPG Your Story)) | | ||
- | | Pin them Down | | When aiming the aspect stays as long as they do not leave the zone | 153((DFRPG Your Story)) | | ||
- | | Target Rich Environment | | +1 to attacks when you are outnumbered | 153((DFRPG Your Story)) | | ||
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- | {{tag>fate skill stunt}} |