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fate:power_stunts [2012/12/03 21:56]
galacticcmdr
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-====== Power Stunts (list) ====== 
- 
-Power stunts are those that are restricted to characters that have at least one aspect explaining why they can take these stunts. An example would be having "Fire bends to my will" represting skill with manipulating fire to open up the Elements: Fire power stunts. If a stunt is tied to a skill (as with Elements: Fire) then you must meet the requirements of the skill as well in order to purchase the stunt. 
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-**Power stunts cost 1 point unless specified otherwise**. 
- 
- 
-===== General ===== 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Power Stunts General#​Multicast]] ​ |   | +1 target affected ​ | 
-| [[Power Stunts General#​Area Effect]] ​ | Multicast\\ 2 other power stunts ​ | Can effect all targets in a single zone\\ ​ Spend a FP for selective targeting ​ | 
-| //[[Power Stunts General#​Great Casting]]// ​ | 2 power stunts ​ | +1 size [[tables#​scale|scale]] ​ | 
-| //[[Power Stunts General#Far Casting]]// ​ | 2 power stunts ​ | 1 additional zone of reach  | 
-| //[[Power Stunts General#​Duration Casting]]// ​ | 2 power stunts ​ | 1 time extension ​ | 
-| //[[Power Stunts General#​Focused Casting]]// ​ | 2 power stunts ​ | +1 Weapon damage ​ | 
-| [[Power Stunts General#​Subtle Casting]] ​ |   | Spell casting without gestures or incantations ​ | 
-| [[Power Stunts General#​Magical Genius]] ​ |   | +1 knowledge on a power skill\\ +2 on a specialty ​ | 
-| [[Power Stunts General#​Magical Theory in Practice]] ​ | Magical Genius ​ | FP to use power skill in place of any skill  | 
-| [[Power Stunts General#​Eldritch Skill]] ​ | Magical Theory in Practice ​ | Permanently substitute power skill or another skill  | 
-| [[Power Stunts General#​Quickfire]] ​ | Eldritch Skill  | Can use a power skill as a supplemental action ​ | 
-| [[Power Stunts General#​Binding]] ​ | | Bind a creature to an object, place, or yourself ​ | 
-| [[Power Stunts General#​Advanced Summoning]] ​ | Greater Summoning ​ | +3 advances for summoned creature ​ | 
-| [[Power Stunts General#​Major Summoning]] ​ | Advanced Summoning ​ | FP to gain creature greater than your advances ​ | 
- 
- 
-===== Power Skills ===== 
- 
- 
-==== Alchemy ==== 
-//See Also: [[Alchemy|Alchemy (skill)]]// 
- 
-^ Stunt ^ Prerequisite ^ Description ​ ^ 
-| [[Alchemy#​Potion]]((can be taken multiple times)) ​ |  | Can create potion (see [[magic items#​personal|Personal Magic Item]]) with 3 advances ​ | 
-| [[Alchemy#​Universal Potion]] ​ |  | Potion defined on-the-fly with 2 advances (see [[magic items#​universal|Universal Magic Item]]) ​ | 
-| [[Alchemy#​Change Object]] ​ |  | Modify aspects of inanimate objects ​ | 
-| [[Alchemy#​Create Object]] ​ | Change Object ​ | FP to create object from nothing, -2 manipulation ​ | 
-| [[Alchemy#​Destroy Object]] ​ | Create Object ​ | FP to destroy object for power'​s duration ​ | 
-| [[Alchemy#​Animate Object]] ​ | Create Object ​ | Animate object as [[Followers#​minions]] or [[Followers#​companions]] (see [[Summoning#​Lesser Summoning]]) ​ | 
-| [[Alchemy#I Give Thee Life]] ​ | Animate Object ​ | Can create golems and other greater works (see [[Summoning#​Greater Summoning]]) ​ | 
-| [[Alchemy#​Create Touchstone]] ​ | I Give Thee Life\\ Story Element ​ | Create Touchstone ​ | 
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- 
-==== Creatures ==== 
-//See Also: [[Creatures|Creatures (skill)]]// 
- 
-^ Stunt ^ Prerequisite ^ Description ​ ^ 
-| [[Creatures#​Call Creature]] ​ |  | +1 bonus to call creature ​ | 
-| [[Creatures#​Command Creature]] ​ |  | +1 bonus to command creature against its will  | 
-| [[Creatures#​Animal Companion]] ​ |  | May gain magical or non-magical [[companion]] ​ | 
-| [[Creatures#​Become Beastman]] ​ |  |  +1 bonus to place animal-like maneuver on target ​ | 
-| [[Creatures#​Become Beast]] ​ | Become Beastman ​ | FP transforms target to unintelligent animal ​ | 
-| [[Creatures#​Multiple Creatures]]((can be taken multiple times)) ​ |  | Gain additional class of creatures for power skill  | 
- 
- 
-==== Death ==== 
-//See Also: [[Death|Death (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Death#​Control Undead]] ​ |  | +1 bonus to control undead, must have common language ​ | 
-| [[Death#​Destroy Undead]] ​ | Control Undead ​ | Cause automatic consequences on undead ​ | 
-| [[Death#​Raise Lesser Undead]] ​ |  | [[Followers#​Minions]] or [[Followers#​companions]] with Summonable and 3 advances ​ | 
-| [[Death#​Raise Greater Undead]] ​ | Raise Lesser Undead ​ | [[summoning|Summon]] more powerful minions/​companions ​ | 
-| [[Death#​Discorporate]] ​ | 1 Death stunt  | Frees your spirit to travel around ​ | 
-| [[Death#​Drain Life]] ​ | 1 Death stunt  | Attack the target'​s spirit causing automatic consequence ​ | 
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- 
-==== Dimensions ==== 
-//See Also: [[Dimensions|Dimensions (skill)]]// 
- 
-^ Stunt ^ Prerequisite ^ Description ​ ^ 
-| [[Dimensions#​Dimensional Sanctuary]] ​ |  | Creates dimensional pocket you can hide in  | 
-| [[Dimensions#​Bigger Than It Looks]] ​ |  | +2 bonus to create zone within a zone, spin = +1 zone  | 
-| [[Dimensions#​Create Portal]] ​ |  | Create or Destroy portal to another place  | 
-| [[Dimensions#​Void Portal]] ​ | Create Portal ​ | Use portal as weapon to cause automatic consequence ​ | 
-| [[Dimensions#​Teleportal]] ​ | Create Portal ​ | Travel instantly to any place within range  | 
-| [[Dimensions#​Communicate with Planar Being]] ​ |  | Can communicate with being from another plane  | 
-| [[Dimensions#​Summon Lesser Being]] ​ |  | Summon [[Followers#​minions]]/​[[Followers#​companions]] with 3 advances ​ | 
-| [[Dimensions#​Summon Greater Being]] ​ |  | More powerful [[summoning|summons]] with 2 advances ​ | 
-| [[Dimensions#​Dimensional Casting]] ​ | Great Casting, Distance Casting ​ | FP to extend any power effects to another dimension ​ | 
- 
- 
-==== Divination ==== 
-//See Also: [[Divination|Divination (skill)]]// 
- 
-^ Stunt ^ Prerequisite ^ Description ​ ^ 
-| [[Divination#​Scrying]] ​ |  | Instead of [[Investigation]] on any location within range  | 
-| [[Divination#​True Sight]] |  | Can see invisible, camouflaged,​ or hidden targets ​ | 
-| [[Divination#​Understand Languages]] ​ |  | Use as knowledge skill to understand spoken/​written ​ | 
-| [[Divination#​Precognition]] ​ |  | Can make one additional augury per session ​ | 
-| [[Divination#​Question]] ​ | Scrying ​ | Divine answer to one yes or no question per session ​ | 
-| [[Divination#​See Into Person'​s Heart]] ​ |  | Instead of [[Empathy]] for reading people ​ | 
-| [[Divination#​Vision]] ​ | 2 Divination stunts ​ | Can request a vision from Story Teller once per session ​ | 
- 
-==== Domination ==== 
-//See Also: [[Domination|Domination (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Domination#​Control Emotion]] ​ |  | +1 maneuver bonus for emotion ​ | 
-| [[Domination#​Sooth]] ​ |  | Instead of [[Lore]] to heal composure consequences ​ | 
-| [[Domination#​Probe Mind]] ​ |  | Read deeply hidden thoughts and emotional states ​ | 
-| [[Domination#​Command]] ​ |  | +1 bonus to maneuver or attack via command ​ | 
-| [[Domination#​Enslave]] ​ | Command ​ | +2 bonus to bind a target to your will  | 
-| [[Domination#​Feed Off Emotion]] ​ | Enslave ​ | Composure attack to heal your own composure ​ | 
-| [[Domination#​Control]] ​ | Enslave ​ | Gain control of target'​s actions via composure conflict ​ | 
-| [[Domination#​Mind Blast]] ​ | Probe Mind or Command ​ | FP to inflict composure consequence instead of stress ​ | 
-| [[Domination#​Possess]] ​ | Control ​ | Composure conflict to take over body, leaving your own  | 
- 
- 
-==== Elements ==== 
-//See Also: [[Elements|Elements (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Elements#​Create]] |  | Create quantities of element from nothing ​ | 
-| [[Elements#​Perception]] ​ |  | Can use senses through element within range  | 
-| [[Elements#​Storm]] ​ | Create ​ | Gain spray attack with element ​ | 
-| [[Elements#​Walk]] ​ |  | Travel through contiguous areas of element ​ | 
-| [[Elements#​Open Portal]] ​ |  | Open dimensional portal to elemental land  | 
-| [[Elements#​Summon Lesser]] ​ |  | Summon [[Followers#​minios]]/​[[Followers#​companions]] with 3 advances ​ | 
-| [[Elements#​Summon Greater]] ​ | Summon Lesser | Powerful minion/​companion with 2 advances ​ | 
-| [[Elements#​Become]] ​ | Summon Greater ​ | Transform self into powerful elemental ​ | 
-| [[Elements#​Elemental Master]]((can be taken multiple times)) ​ |  | Allow control of another element ​ | 
-| [[Elements#​Para-elements]]((can be taken multiple times)) ​ | Elemental Master ​ | Control elementals from merged elements ​ | 
- 
- 
-==== Fortune ==== 
-//See Also: [[Fortune|Fortune (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Fortune#​Fickle Hand]] |  | FP gives target permanent Good Luck or Bad Fortune aspect ​ | 
-| [[Fortune#​Shared Destiny]] ​ |   | Self and Target each pay 1 FP, can now share FPs  | 
-| [[Fortune#​Oath]] ​ |   | FP to give temporary oath aspect ​ | 
-| [[Fortune#​Bestow Curse]] ​ | 1 Fate stunt  | FP  to give target permanent malediction/​consequence ​ | 
-| [[Fortune#​Geas]] ​ | Oath  | Force target to take an oath (aspect) ​ | 
- 
- 
-==== Glamour ==== 
-//See Also: [[Glamour|Glamour (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Glamour#​Seeming]] ​ |   | True illusion, A temporary reality ​ | 
-| [[Glamour#​Silvertongue]] ​ |   | Glamour instead of [[Deceit]] ​ | 
-| [[Glamour#​Camouflage]] ​ |   | Glamour in place of [[Stealth]] ​ | 
-| [[Glamour#​Strike with Fear]] ​ | 1 Glamour stunt  | FP to cause automatic composure consequence ​ | 
-| [[Glamour#​Disguise]] ​ |   | +1 bonus when giving target a disguise ​ | 
-| [[Glamour#​Invisibility]] ​ |   | Gain Invisible aspect for entire scene  | 
- 
- 
-==== Life ==== 
-//See Also: [[Life|Life (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Life#​Major Healing]] ​ |   | Reduce healing time 1 step; each spin = -1 step  | 
-| [[Life#​Remove Curse]] ​ |   | Remove curses or maledictions ​ | 
-| [[Life#​Repel Evil]] ​ |   | +1 Armor vs. evil or undead ​ | 
-| [[Life#​Destroy Undead]] ​ |   | +2 bonus when attacking undead ​ | 
-| [[Life#​Dispel Undead]] ​ |  | +2 attack bonus when attacking zombies ​ | 
-| [[Life#Cure Disease]] ​ |  | +2 bonus to cure a disease ​ | 
-| [[Life#​Regenerate]] ​ | Major Healing ​ | Like Major Healing, but does not specific ​ | 
-| [[Life#​Restore Life]] ​ | Regenerate ​ | FP to bring somebody back from the dead  | 
-| [[Life#​Resurrect]] ​ | Restore Life, Aspect ​ | Bring long lost somebody ​ | 
- 
- 
-==== Nature ==== 
-//See Also: [[Nature|Nature (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Nature#​Draw Power]] ​ |   | FP allows non-sentient fauna or flora to take consequences based upon shifts ​ | 
-| [[Nature#​Merge with Plant]] ​ |   | Merge body with large enough plant and move/​attack ​ | 
-| [[Nature#​Plant Warrior]] ​ |   | [[power#​summon|Summon non-sentient]] lesser plant minions ​ | 
-| [[Nature#​Summon Plant Spirit]] ​ | Plant Warrior ​ | [[power#​summon|Summon]] greater sentient nature spirits ​ | 
-| [[Nature#​Fertility]] ​ |  | FP to make non-sentient fauna or flora bear offspring immediately ​ | 
- 
- 
-==== Telekinesis ==== 
-//See Also: [[Telekinesis|Telekinesis (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Telekinesis#​Feather Touch]] ​ |   | Delicate handling of objects ​ | 
-| [[Telekinesis#​Levitate]] ​ |   | Lift self/​others/​objects using power skill as Might  | 
-| [[Telekinesis#​Fly]] ​ | Levitate ​ | Gain Flight Stunt use power instead of Athletics ​ | 
-| [[Telekinesis#​Lock/​Knock]] ​ |   | Magically lock/unlock using power instead of Burglary ​ | 
- 
- 
-==== Time ==== 
-//See Also: [[Time|Time (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Time#​Suspend Time]] ​ |   | Place target in suspended animation ​ | 
-| [[Time#​Hasten/​Slow]] ​ |   | +1 to place speed maneuver upon target ​ | 
-| [[Time#​Compress Time]] ​ | Hasten/​Slow ​ | Reduce time to accomplish a task by shifts ​ | 
-| [[Time#​Temporal Glimpse]] ​ |   | Can view into the immediate future gaining yes/no questions ​ | 
-| [[Time#Deja Vu]]  | Temporal Glimpse ​ | FP to force an action to repeat, Fragile maneuver to re-roll ​ | 
-| [[Time#​Age]] ​ | Hasten/​Slow ​ | FP to age target vs +0 target by time increment steps  | 
-| [[Time#​Jaunt]] ​ | Hasten/​Slow,​ 2 Time Stunts, Aspect ​ | Can view into the immediate future gaining yes/no questions ​ | 
- 
- 
-==== Transmutation ==== 
-//See Also: [[Transmutation|Transmutation (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Transmutation#​Shape Object]] ​ |   | Temporarily create simple items from raw materials ​ | 
-| [[Transmutation#​Transmute Self]] ​ | Shape Object ​ | FP to Alter Self immediately ​ | 
-| [[Transmutation#​Transmute Other]] ​ | Shape Object ​ | Like Transmute Self, but applies to others ​ | 
-| [[Transmutation#​Transmute Location]] ​ | Shape Object ​ | FP to force change of non-living materials ​ | 
-| [[Transmutation#​Likeness]] ​ | Transmute Self or Transmute Other  | Mimic exact likeness of person or creature ​ | 
- 
- 
-==== War ==== 
-//See Also: [[War|War (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[War#Heal Warriors]] ​ |   | Instead of [[Lore]] to heal consequences ​ | 
-| [[War#See Battle]] ​ |   | Instead of [[Investigation]] to monitor ebb and flow of battle ​ | 
-| [[War#​Mindlink]] ​ | See Battle ​ | Allows communication between targets ​ | 
-| [[War#Sun Weapon]] ​ | 1 War Stunt  | Places "​Sun"​ aspect on weapon, target must take consequence if taking any stress ​ | 
-| [[War#​Resist Damage]] ​ |   | FP to ignore one consequence ​ | 
- 
- 
-==== Warding ==== 
-//See Also: [[Warding|Warding (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Warding#​Sigils]] ​ |   | FP to enhance ward with attack spell  | 
-| [[Warding#​Circle of Protection]] ​ |   | +1 to blocks and gain knock back maneuver ​ | 
-| [[Warding#​Shield]] ​ | Circle of Protection ​ | FP to grant target magical armor to absorb stress ​ | 
-| [[Warding#​Neutral Ground]] ​ | Shape Object ​ | Place neutral maneuver on location allowing warding to defend social attacks ​ | 
- 
- 
-==== Weather ==== 
-//See Also: [[Weather|Weather (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Weather#​Create Weather]] ​ |   | +1 bonus to manipulate weather effects ​ | 
-| [[Weather#​Stormbringer]] ​ |   | Can attack with weather effects ​ | 
-| [[Weather#​Travel on Weather]] ​ |   | Instead of Athletics for sprinting ​ | 
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-{{tag>​fate rules stunts}}