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fate:power_stunts [2012/11/30 21:30]
galacticcmdr [Life]
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-====== Power Stunts ====== 
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-Power stunts are those that are restricted to characters that have at least one aspect explaining why they can take these stunts. An example would be having "Fire bends to my will" represting skill with manipulating fire to open up the Elements: Fire power stunts. If a stunt is tied to a skill (as with Elements: Fire) then you must meet the requirements of the skill as well in order to purchase the stunt. 
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-**Power stunts cost 1 point unless specified otherwise**. 
- 
- 
-===== General ===== 
-^ Stunt ^ Prerequisite ^ Description ​ ^  Page((All Page numbers are in the Legends of Anglerre book until otherwise noted.)) ^ 
-| **Multicast** ​ |   | +1 target affected ​ |  38 | 
-| **Area Effect** ​ | Multicast\\ 2 other power stunts ​ | Can effect all targets in a single zone\\ ​ Spend a FP for selective targeting ​ |  37 | 
-| **//Great Casting//​** ​ | 2 power stunts ​ | +1 size [[tables#​scale|scale]] ​ |  37 | 
-| **//Far Casting//​** ​ | 2 power stunts ​ | 1 additional zone of reach  |   | 
-| **//​Duration Casting//​** ​ | 2 power stunts ​ | 1 time extension ​ |  37 | 
-| **//Focused Casting//​** ​ | 2 power stunts ​ | +1 Weapon damage ​ |  38 | 
-| **Subtle Casting** ​ |   | Spell casting without gestures or incantations ​ |  38 | 
-| **Magical Genius** ​ |   | +1 knowledge on a power skill\\ +2 on a specialty ​ |  38 | 
-| **Magical Theory in Practice** ​ | Magical Genius ​ | FP to use power skill in place of any skill  |  38 | 
-| **Eldritch Skill** ​ | Magical Theory in Practice ​ | Permanently substitute power skill or another skill  |  38 | 
-| **Quickfire** ​ | Eldritch Skill  | Can use a power skill as a supplemental action ​ |  38 | 
-| **Binding** ​ | | Bind a creature to an object, place, or yourself ​ |  39 | 
-| **Advanced Summoning** ​ | Greater Summoning ​ | +3 advances for summoned creature ​ |  39 | 
-| **Major Summoning** ​ | Advanced Summoning ​ | FP to gain creature greater than your advances ​ |  39 | 
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- 
-===== Power Skills ===== 
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- 
-==== Alchemy ==== 
-//See Also: [[Alchemy|Alchemy (skill)]]// 
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-^ Stunt ^ Prerequisite ^ Description ​ ^ 
-| [[Alchemy#​Potion]]((can be taken multiple times)) ​ |  | Can create potion (see [[magic items#​personal|Personal Magic Item]]) with 3 advances ​ | 
-| [[Alchemy#​Universal Potion]] ​ |  | Potion defined on-the-fly with 2 advances (see [[magic items#​universal|Universal Magic Item]]) ​ | 
-| [[Alchemy#​Change Object]] ​ |  | Modify aspects of inanimate objects ​ | 
-| [[Alchemy#​Create Object]] ​ | Change Object ​ | FP to create object from nothing, -2 manipulation ​ | 
-| [[Alchemy#​Destroy Object]] ​ | Create Object ​ | FP to destroy object for power'​s duration ​ | 
-| [[Alchemy#​Animate Object]] ​ | Create Object ​ | Animate object as [[Followers#​minions]] or [[Followers#​companions]] (see [[Summoning#​Lesser Summoning]]) ​ | 
-| [[Alchemy#I Give Thee Life]] ​ | Animate Object ​ | Can create golems and other greater works (see [[Summoning#​Greater Summoning]]) ​ | 
-| [[Alchemy#​Create Touchstone]] ​ | I Give Thee Life\\ Story Element ​ | Create Touchstone ​ | 
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- 
-==== Creatures ==== 
-//See Also: [[Creatures|Creatures (skill)]]// 
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-^ Stunt ^ Prerequisite ^ Description ​ ^ 
-| [[Creatures#​Call Creature]] ​ |  | +1 bonus to call creature ​ | 
-| [[Creatures#​Command Creature]] ​ |  | +1 bonus to command creature against its will  | 
-| [[Creatures#​Animal Companion]] ​ |  | May gain magical or non-magical [[companion]] ​ | 
-| [[Creatures#​Become Beastman]] ​ |  |  +1 bonus to place animal-like maneuver on target ​ | 
-| [[Creatures#​Become Beast]] ​ | Become Beastman ​ | FP transforms target to unintelligent animal ​ | 
-| [[Creatures#​Multiple Creatures]]((can be taken multiple times)) ​ |  | Gain additional class of creatures for power skill  | 
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- 
-==== Death ==== 
-//See Also: [[Death|Death (skill)]]// 
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-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Death#​Control Undead]] ​ |  | +1 bonus to control undead, must have common language ​ | 
-| [[Death#​Destroy Undead]] ​ | Control Undead ​ | Cause automatic consequences on undead ​ | 
-| [[Death#​Raise Lesser Undead]] ​ |  | [[Followers#​Minions]] or [[Followers#​companions]] with Summonable and 3 advances ​ | 
-| [[Death#​Raise Greater Undead]] ​ | Raise Lesser Undead ​ | [[summoning|Summon]] more powerful minions/​companions ​ | 
-| [[Death#​Discorporate]] ​ | 1 Death stunt  | Frees your spirit to travel around ​ | 
-| [[Death#​Drain Life]] ​ | 1 Death stunt  | Attack the target'​s spirit causing automatic consequence ​ | 
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- 
-==== Dimensions ==== 
-//See Also: [[Dimensions|Dimensions (skill)]]// 
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-^ Stunt ^ Prerequisite ^ Description ​ ^ 
-| [[Dimensions#​Dimensional Sanctuary]] ​ |  | Creates dimensional pocket you can hide in  | 
-| [[Dimensions#​Bigger Than It Looks]] ​ |  | +2 bonus to create zone within a zone, spin = +1 zone  | 
-| [[Dimensions#​Create Portal]] ​ |  | Create or Destroy portal to another place  | 
-| [[Dimensions#​Void Portal]] ​ | Create Portal ​ | Use portal as weapon to cause automatic consequence ​ | 
-| [[Dimensions#​Teleportal]] ​ | Create Portal ​ | Travel instantly to any place within range  | 
-| [[Dimensions#​Communicate with Planar Being]] ​ |  | Can communicate with being from another plane  | 
-| [[Dimensions#​Summon Lesser Being]] ​ |  | Summon [[Followers#​minions]]/​[[Followers#​companions]] with 3 advances ​ | 
-| [[Dimensions#​Summon Greater Being]] ​ |  | More powerful [[summoning|summons]] with 2 advances ​ | 
-| [[Dimensions#​Dimensional Casting]] ​ | Great Casting, Distance Casting ​ | FP to extend any power effects to another dimension ​ | 
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- 
-==== Divination ==== 
-//See Also: [[Divination|Divination (skill)]]// 
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-^ Stunt ^ Prerequisite ^ Description ​ ^ 
-| [[Divination#​Scrying]] ​ |  | Instead of [[Investigation]] on any location within range  | 
-| [[Divination#​True Sight]] |  | Can see invisible, camouflaged,​ or hidden targets ​ | 
-| [[Divination#​Understand Languages]] ​ |  | Use as knowledge skill to understand spoken/​written ​ | 
-| [[Divination#​Precognition]] ​ |  | Can make one additional augury per session ​ | 
-| [[Divination#​Question]] ​ | Scrying ​ | Divine answer to one yes or no question per session ​ | 
-| [[Divination#​See Into Person'​s Heart]] ​ |  | Instead of [[Empathy]] for reading people ​ | 
-| [[Divination#​Vision]] ​ | 2 Divination stunts ​ | Can request a vision from Story Teller once per session ​ | 
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-==== Domination ==== 
-//See Also: [[Domination|Domination (skill)]]// 
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-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Domination#​Control Emotion]] ​ |  | +1 maneuver bonus for emotion ​ | 
-| [[Domination#​Sooth]] ​ |  | Instead of [[Lore]] to heal composure consequences ​ | 
-| [[Domination#​Probe Mind]] ​ |  | Read deeply hidden thoughts and emotional states ​ | 
-| [[Domination#​Command]] ​ |  | +1 bonus to maneuver or attack via command ​ | 
-| [[Domination#​Enslave]] ​ | Command ​ | +2 bonus to bind a target to your will  | 
-| [[Domination#​Feed Off Emotion]] ​ | Enslave ​ | Composure attack to heal your own composure ​ | 
-| [[Domination#​Control]] ​ | Enslave ​ | Gain control of target'​s actions via composure conflict ​ | 
-| [[Domination#​Mind Blast]] ​ | Probe Mind or Command ​ | FP to inflict composure consequence instead of stress ​ | 
-| [[Domination#​Possess]] ​ | Control ​ | Composure conflict to take over body, leaving your own  | 
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- 
-==== Elements ==== 
-//See Also: [[Elements|Elements (skill)]]// 
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-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Elements#​Create]] |  | Create quantities of element from nothing ​ | 
-| [[Elements#​Perception]] ​ |  | Can use senses through element within range  | 
-| [[Elements#​Storm]] ​ | Create ​ | Gain spray attack with element ​ | 
-| [[Elements#​Walk]] ​ |  | Travel through contiguous areas of element ​ | 
-| [[Elements#​Open Portal]] ​ |  | Open dimensional portal to elemental land  | 
-| [[Elements#​Summon Lesser]] ​ |  | Summon [[Followers#​minios]]/​[[Followers#​companions]] with 3 advances ​ | 
-| [[Elements#​Summon Greater]] ​ | Summon Lesser | Powerful minion/​companion with 2 advances ​ | 
-| [[Elements#​Become]] ​ | Summon Greater ​ | Transform self into powerful elemental ​ | 
-| [[Elements#​Elemental Master]]((can be taken multiple times)) ​ |  | Allow control of another element ​ | 
-| [[Elements#​Para-elements]]((can be taken multiple times)) ​ | Elemental Master ​ | Control elementals from merged elements ​ | 
- 
- 
-==== Fortune ==== 
-//See Also: [[Fortune|Fortune (skill)]]// 
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-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Fortune#​Fickle Hand]] |  | FP gives target permanent Good Luck or Bad Fortune aspect ​ | 
-| [[Fortune#​Shared Destiny]] ​ |   | Self and Target each pay 1 FP, can now share FPs  | 
-| [[Fortune#​Oath]] ​ |   | FP to give temporary oath aspect ​ | 
-| [[Fortune#​Bestow Curse]] ​ | 1 Fate stunt  | FP  to give target permanent malediction/​consequence ​ | 
-| [[Fortune#​Geas]] ​ | Oath  | Force target to take an oath (aspect) ​ | 
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- 
-==== Glamour ==== 
-//See Also: [[Glamour|Glamour (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Glamour#​Seeming]] ​ |   | True illusion, A temporary reality ​ | 
-| [[Glamour#​Silvertongue]] ​ |   | Glamour instead of [[Deceit]] ​ | 
-| [[Glamour#​Camouflage]] ​ |   | Glamour in place of [[Stealth]] ​ | 
-| [[Glamour#​Strike with Fear]] ​ | 1 Glamour stunt  | FP to cause automatic composure consequence ​ | 
-| [[Glamour#​Disguise]] ​ |   | +1 bonus when giving target a disguise ​ | 
-| [[Glamour#​Invisibility]] ​ |   | Gain Invisible aspect for entire scene  | 
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- 
-==== Life ==== 
-//See Also: [[Life|Life (skill)]]// 
- 
-^ Stunt  ^ Prerequisite ​ ^ Description ​ ^ 
-| [[Life#​Major Healing]] ​ |   | Reduce healing time 1 step; each spin = -1 step  | 
-| [[Life#​Remove Curse]] ​ |   | Remove curses or maledictions ​ | 
-| [[Life#​Repel Evil]] ​ |   | +1 Armor vs. evil or undead ​ | 
-| [[Life#​Destroy Undead]] ​ |   | +2 bonus when attacking undead ​ | 
-| [[Life#​Dispel Undead]] ​ |  | +2 attack bonus when attacking zombies ​ | 
-| [[Life#Cure Disease]] ​ |  | +2 bonus to cure a disease ​ | 
-| [[Life#​Regenerate]] ​ | Major Healing ​ | Like Major Healing, but does not specific ​ | 
-| [[Life#​Restore Life]] ​ | Regenerate ​ | FP to bring somebody back from the dead  | 
-| [[Life#​Resurrect]] ​ | Restore Life, Aspect ​ | Bring long lost somebody ​ | 
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-==== Nature ==== 
-//See Also: [[Nature|Nature (skill)]]// 
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-{{page>​fate:​nature#​Stunts&​noheader&​firstseconly}} 
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-==== Telekinesis ==== 
-//See Also: [[Telekinesis|Telekinesis (skill)]]// 
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-{{page>​fate:​telekinesis#​Stunts&​noheader&​firstseconly}} 
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-==== Time ==== 
-//See Also: [[Time|Time (skill)]]// 
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-{{page>​fate:​time#​Stunts&​noheader&​firstseconly}} 
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-==== Transmutation ==== 
-//See Also: [[Transmutation|Transmutation (skill)]]// 
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-{{page>​fate:​transmutation#​Stunts&​noheader&​firstseconly}} 
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-==== War ==== 
-//See Also: [[War|War (skill)]]// 
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-{{page>​fate:​war#​Stunts&​noheader&​firstseconly}} 
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-==== Warding ==== 
-//See Also: [[Warding|Warding (skill)]]// 
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-{{page>​fate:​warding#​Stunts&​noheader&​firstseconly}} 
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-==== Weather ==== 
-//See Also: [[Weather|Weather (skill)]]// 
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-{{page>​fate:​weather#​Stunts&​noheader&​firstseconly}} 
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-{{tag>​fate rules stunts}}