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fate:pilot [2012/10/25 03:37]
127.0.0.1 external edit
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-====== Pilot ====== 
  
-Pilot covers the control of all water and aircraft. All trappings for Drive also can be used for Pilot. 
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-===== Trappings ===== 
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-See [[Drive]]. 
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-===== Stunts ===== 
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-^ Stunt ^ Prerequisite ^ Description ​ ^  Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ 
-| A Friend in Every Port  |   | Complements [[Rapport]]/​[[Contacts]] in port  |  100 | 
-| Corsair’s Instincts ​ |   | Complements [[Ranged Weapons]] of allies in sea battles ​ |  100 | 
-| Flawless Navigation ​ |   | Never lost in normal circumstances ​ |  100 | 
-| Flotsam and Jetsam ​ | 2 Pilot stunts ​ | Gain [[endurance#​stunts|Death Defiance]] stunt when going down with ship  |  100 | 
-| Naval Tactician ​ | Corsair’s Instincts ​ | Additional +1 bonus when tagging temporary naval aspects ​ |  100 | 
-| Sea Legs  | 1 Pilot stunt  | Instead of [[Athletics]] on watercraft ​ |  100 | 
-| Sea Dog  | Sea Legs  | Instead of [[Melee Weapons]] on watercraft ​ |  100 | 
-| Weathered Mariner ​ |   | No environmental penalties ​ |  100 | 
-| Personal Vessel ​ |   | +1 bonus for Piloting, FP yields extra feature ​ |  100 | 
-| Prototype Vessel ​ | Personal Vessel ​ | Extra skills, 3 improvements ​ |  100 | 
-| Boatwright ​ | 2 Pilot stunts ​ | Instead of Craftsman, -1 penalty for non-watercraft ​ |  100 | 
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-{{tag>​fate skill stunt}}